Jump to content
Sign in to follow this  
Wartale

Vote! Should Rangers be able to shoot through walls?

Vote! Should Rangers be able to shoot through walls?  

120 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

intramus12

Also need to do something with players got 4-5 as

They claim themself as 'boss' owner and attitude with anyone who also want to kill boss and force people to leave(There re no KS rule on boss)

Even if they ignore you and let attack the boss. You still wont be able to see anything on the ground  coz they got party archers that deal massive damage compare to a solo player

Share this post


Link to post
Share on other sites
lonelyforyou
14 minutes ago, kenibok said:

You don’t know that for sure. Melee classes have more hp, abs and defense than rangers, also more critical and some classes have more basic damage (by formula or by weapon) , some even have evasion/extra block (yes as/ata do too), they have higher atk skills, also w more hits (up to #7) so I highly doubt rangers get a so much better damage being pure, and I really don’t believe it would be better hybrid. If that was the case, why aren’t we seeing as/ata’s on hybrid build hunting on ct3?, hunting more than 1x monster on any map??, they have some v good AoE’s. Cause they don’t tank even on full armor mode, evasion and all on, otherwise everyone wd be doing it!

 

A class is not getting better by making other worse

 

btw automs is a special case, its ONLY for hunting so whatever its atk is, i dont think we should punish it, they cant do anything else, not lvl not pty not bc

In the first place it wasnt even intentional to make monsters stuck easy or shoot through walls.

 

You say I don't know for sure then proceed to highly doubt it. Obviously hybrid dps would suck compared to pure but the problem here is you not dying in 1 hit. Are we gonna start pretending like AutoMS and Archer weren't absolute gods at hunting? I will triple down on the fact that Archers and AutoMS will deal higher damage than melee even with 238 Str. Also you are RANGED. You are not supposed to be tanky as pure melee classes. If you are tanking like melee classes then this game would be rangers heavy. Melee classes would be obsolete. 

Edited by lonelyforyou

Share this post


Link to post
Share on other sites
WarLord
6 minutes ago, kenibok said:

You don’t know that for sure. Melee classes have more hp, abs and defense than rangers, also more critical and some classes have more basic damage (by formula or by weapon) , some even have evasion/extra block (yes as/ata do too), they have higher atk skills, also w more hits (up to #7) so I highly doubt rangers get a so much better damage being pure, and I really don’t believe it would be better hybrid. If that was the case, why aren’t we seeing as/ata’s on hybrid build hunting on ct3?, hunting more than 1x monster on any map??, they have some v good AoE’s. Cause they don’t tank even on full armor mode, evasion and all on, otherwise everyone wd be doing it!

 

A class is not getting better by making other worse

 

btw automs is a special case, its ONLY for hunting so whatever its atk is, i dont think we should punish it, they cant do anything else, not lvl not pty not bc

 

Do not think that it is a punishment for ranger.

 

We will find the solution for making all class balance step by step:

 

  1. Removing attacking through the wall.
  2. Changing Strength Requirement for Armor and Shield.
  3. Changing % damage boots of skills or cool down time if necessary.
  4. Changing Damage/HP/ABS/... Formular if necessary.
  5. ...

I think it's possible and it's fair for all chars.

Share this post


Link to post
Share on other sites
Genesis

Why choose ranger class if u don’t want the disadvantage of the class. U guys said yes because u want easy Game 

  • Like 1

Share this post


Link to post
Share on other sites
David-Surf
49 minutes ago, Clem said:

Soy arquero y voto no <font style=?">

 

Leí que los Rangers deberían ser capaces de exp / matar como el cuerpo a cuerpo, para que podamos eliminar a un Ranger puro, ¿matar rápido sin macetas?

¿Dónde está el juego limpio con cuerpo a cuerpo?

 

Necesitamos un juego justo <font style=?">

+1

  • Like 1

Share this post


Link to post
Share on other sites
Hawaii2

I think we need all classes to work as a team, mostly in every game, rangers is well known for DPS. ( don't tell them to wear armor and tank ??)

They are rangers for a reason, some prefer pure as it can kill faster but paper. ( mostly does )

Its hard to fair for all classes, look at Prs now, other than support what can her low damage do?

Take me so long to even complete a daily dog tags, for me shooting through walls doesn't matter to me.

For me the game is good as it is now. Everything is fine.

 

 

  • Like 1

Share this post


Link to post
Share on other sites
Genesis

Their are able (ms,ata,as) to use armor and shield anyway like other class 

  • Like 3

Share this post


Link to post
Share on other sites
WarLord
9 minutes ago, Hawaii2 said:

I think we need all classes to work as a team, mostly in every game, rangers is well known for DPS. ( don't tell them to wear armor and tank ??)

They are rangers for a reason, some prefer pure as it can kill faster but paper. ( mostly does )

Its hard to fair for all classes, look at Prs now, other than support what can her low damage do?

Take me so long to even complete a daily dog tags, for me shooting through walls doesn't matter to me.

For me the game is good as it is now. Everything is fine.

 

 

 

Prs is special class in game, she is only for support, no need to talk about her here.

 

Ranger can have more DPS than melee but which Game they do not need to get HIT by monster???

 

We know that it's very hard to make the game balance. But we try and never give up until we find the solution.

 

You think it's fine due to you are familiar with it but for me we can make something better.

Share this post


Link to post
Share on other sites
Hawaii2
6 minutes ago, WarLord said:

 

Prs is special class in game, she is only for support, no need to talk about her here.

 

Ranger can have more DPS than melee but which Game they do not need to get HIT by monster???

 

We know that it's very hard to make the game balance. But we try and never give up until we find the solution.

 

You think it's fine due to you are familiar with it but for me we can make something better.

Then get familiar with it.  Its  "Rangers" for a reason.

Why you need rangers to get hit by monster to consider a fairplay?

Isn't it fair when they kill fast but die fast too?

I think we should focus more on something else, for example : Tier 5

 

Edited by Hawaii2

Share this post


Link to post
Share on other sites
WarLord
1 minute ago, Hawaii2 said:

Then get familiar with it.  Its  "Rangers" for a reason.

Why you need rangers to get hit by monster to consider a fairplay?

Isn't it fair when they kill fast but die fast too?

 

Why die fast?

I already gave the solution.

Please read all my post on this topic.

I never said something without suggestion or solution.

And what i said always have statistic, numbers.

 

Share this post


Link to post
Share on other sites
Hawaii2
1 minute ago, WarLord said:

Why die fast?

I already gave the solution.

Please read all my post on this topic.

I never said something without suggestion or solution.

And what i said always have statistic, numbers.

 

I think you just want me to agree with what you said.

Just make all classes same dmg / def, because from your point of view " get hit by mobs = fairplay "

I think that will be the best solution.

 

Share this post


Link to post
Share on other sites
thisisrauldo

well... honestly, I think it depends on which skill of each char are we talking about and the type of wall, etc. For example, some walls arent completely closed (like the ones at Oasis), so in that case yes, I dont see why not keep the way it is.

 

Now about the skills, it's more logic that some skills like X-Rage/Arrow of Rage can pass bigger walls (like the ones at SL entrance), since in those skills ATA/AS shoots "from the air"

 

But in other way it's weird an ata using vengeance/as using bomb shot/ms using default attack at the same line as the mob and still being able to pass thro one wall ? 

 

as far as I know, nowdays if you're any type of char and you're killing a mob thro a wall without someone/pet/xtal to tank the mob, the mob will just runaway, so, it's not that much of a problem for me

Edited by thisisrauldo
  • Like 1

Share this post


Link to post
Share on other sites
Prateado

yes!

stil ussing walls to help as die a lot !

Share this post


Link to post
Share on other sites
Hawaii2
1 hour ago, thisisrauldo said:

well... honestly, I think it depends on which skill of each char are we talking about and the type of wall, etc. For example, some walls arent completely closed (like the ones at Oasis), so in that case yes, I dont see why not keep the way it is.

 

Now about the skills, it's more logic that some skills like X-Rage/Arrow of Rage can pass bigger walls (like the ones at SL entrance), since in those skills ATA/AS shoots "from the air"

 

But in other way it's weird an ata using vengeance/as using bomb shot/ms using default attack at the same line as the mob and still being able to pass thro one wall ? 

 

as far as I know, nowdays if you're any type of char and you're killing a mob thro a wall without someone/pet/xtal to tank the mob, the mob will just runaway, so, it's not that much of a problem for me

Yeah i agree too bro. i don't think this passing through wall thingy is an issue to all of us.

Keep it the same way cos it doesn't benefit to individual much.

Save time on other bugs / project.

Edited by Hawaii2
  • Like 1

Share this post


Link to post
Share on other sites
netto94

I really can't see why this is a "problem" and should be changed.

Melees are not affected and are still voting "no" and rangers, that are RANGERS for a reason are the only ones being drastically affected by this change.

 

Wth should rangers "tank" a mob? They can't even use crystal because there's a monster turning them into monster too OR monsters just start IGNORING the crystal/pet and running straight to kill them, and now they have to deal with that stupid aoe. 

 

Some are trying to make Archer, for example, play like a melee. Wth is wrong with u?

 

I can't see a good argument to change what is working really well for all players now... Peace.

 

 

  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites
kenibok
2 hours ago, MadTale said:

 

that's exactly the point. no one does the way it's supposed to be done cuz there is another wrong, toxic, unfair and bad designed but more effective way to play rangeds.

 

wrong stuff must be improved, not kept the way it is. 

 

?

?

srly, wrong, toxic and unfair? 

Classes have dif characteristics and identity, if every class were supposed to use the same equipment then there'd be no classes ??, magic chars would not use robe, orbs for mechs and stuff, its not the way "its supposed to be" since on but/kpt there's no as spec on shields above "x" lvl, since they are supposed to use lower str gear, just an example. Simply not a point to me

Share this post


Link to post
Share on other sites
kenibok
2 hours ago, lonelyforyou said:

In the first place it wasnt even intentional to make monsters stuck easy or shoot through walls.

 

You say I don't know for sure then proceed to highly doubt it. Obviously hybrid dps would suck compared to pure but the problem here is you not dying in 1 hit. Are we gonna start pretending like AutoMS and Archer weren't absolute gods at hunting? I will triple down on the fact that Archers and AutoMS will deal higher damage than melee even with 238 Str. Also you are RANGED. You are not supposed to be tanky as pure melee classes. If you are tanking like melee classes then this game would be rangers heavy. Melee classes would be obsolete. 

 

I don't think u got most of what i said

You say I don't know for sure then proceed to highly doubt it.- May be? is that supposed to mean something?

Let's take automs out of the equation since their atk works way different than all the classes and nerf/boosting them is like a totally other topic, yes rangers, yes hunters but 1 (way of playing aa) class does not mean a(n) (all) "rangers" problem.

You are not supposed to be tanky as pure melee classes. If you are tanking like melee classes then this game would be rangers heavy. Melee classes would be obsolete.

I don't think anyone has suggested that really, its obv not a v good idea. Rangers are supposed to not receive much hits cause they are not supposed to resist them, so this is just making the hunting harder (to rangers and only rangers) bcause yes?. Most monsters when stuck won't stay or like (teleport) immediately on your characters position. Y compare to melee's?

Anyways all above is way out of place?, Fix monster/crystal AoE thing, fix melee's hunting issue, fix priestess, don't create a new problem out of nothing

Edited by kenibok
im dumb

Share this post


Link to post
Share on other sites
kenibok

my bad ? can't erase things here

Edited by kenibok

Share this post


Link to post
Share on other sites
MadTale

@kenibok


so that's gonna be new AS gameplay style. 

 

1: if u play AS solo = needs all defensive stuff like everyone else + 1 hand bow with shield + some vit points resultin in lower DPS than melee chars

please note u have the stun shot which enables you to wear 2hand while mob is stunned

 

2: if u play AS duo/trio with someone able to tank mobs for you then u can use 2h bow and have greater DPS (same/a bit higher than melee)

 

3: if u have a 100% guaranted party or someone to tank for you then u can go full pure build and play with insane DPS, much better than everyone else.

 

this is what i call balance, don't u agree? 

 

no argue will justify the fact rangeds are ultra cheap to build with insane potential unlock with very  litle investment. 

 

if u  want rangeds to keep the way they are then u need suggest a new item used by ranged classes only to unlock their full dmg potential and this thing must have same cost of all the defensive equips you don't need to buy due to the stuck mobs trick...

 

? 

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites
MadTale

jesus these ppl tryng to argue against changes is funny shit ?

 

it's same shit when u try to fight corruption in BR. simply the ones involved don't want any changes. 

  • Haha 1

Share this post


Link to post
Share on other sites
kenibok
5 minutes ago, MadTale said:

@kenibok


so that's gonna be new AS gameplay style. 

 

1: if u play AS solo = needs all defensive stuff like everyone else + 1 hand bow with shield + some vit points resultin in lower DPS than melee chars

please note u have the stun shot which enables you to wear 2hand while mob is stunned

 

2: if u play AS duo/trio with someone able to tank mobs for you then u can use 2h bow and have greater DPS (same/a bit higher than melee)

 

3: if u have a 100% guaranted party or someone to tank for you then u can go full pure build and play with insane DPS, much better than everyone else.

 

this is what i call balance, don't u agree? 

 

no argue will justify the fact rangeds are ultra cheap to build with insane potential unlock with very  litle investment. 

 

if u  want rangeds to keep the way they are then u need suggest a new item used by ranged classes only to unlock their full dmg potential and this thing must have same cost of all the defensive equips you don't need to buy due to the stuck mobs trick...

 

? 

 

 

 

U don't get to answer for anyone really, no argue mans no one answered, not positive not negative like... obv not?

 

I think balancing classes is an important issue not much related to walls in game or archers/autoMS only, v sure abs that

I don't get why this is so important, since, judging by ur words, u are not involved. If making a full character is cheaper/more expensive than other that is... bad? good? ????? why aren't u complaining about ass having to get double amount of shelters and $$ to age 2 daggers to get the same atk as others, or priestess being 1.5-2x same quality mage items. I think its simply not an argument at all, its not other than players themselves that put prices, the merchandise regulates itself usually... whatever. I don't see your motives or why is it a thing to u, its not like how much other players pay for affects you or other players (apparat from the seller ofc). make rangers equip more expensive, other class's equip will be cheaper then... and? idc and don't think anyone should care really

Share this post


Link to post
Share on other sites
kenibok
14 minutes ago, MadTale said:

jesus these ppl tryng to argue against changes is funny shit ?

 

it's same shit when u try to fight corruption in BR. simply the ones involved don't want any changes. 

*laughing*

Share this post


Link to post
Share on other sites
MadTale
1 minute ago, kenibok said:

U don't get to answer for anyone really, no argue mans no one answered, not positive not negative like... obv not?

 

I think balancing classes is an important issue not much related to walls in game or archers/autoMS only, v sure abs that

I don't get why this is so important, since, judging by ur words, u are not involved. If making a full character is cheaper/more expensive than other that is... bad? good? ????? why aren't u complaining about ass having to get double amount of shelters and $$ to age 2 daggers to get the same atk as others, or priestess being 1.5-2x same quality mage items. I think its simply not an argument at all, its not other than players themselves that put prices, the merchandise regulates itself usually... whatever. I don't see your motives or why is it a thing to u, its not like how much other players pay for affects you or other players (apparat from the seller ofc). make rangers equip more expensive, other class's equip will be cheaper then... and? idc and don't think anyone should care really

 

u just keep dodging the discussion with weak arguments and that's it... imma not waste my time anymore. 

 

maybe u just need to read a bit better the topic title. 

Share this post


Link to post
Share on other sites
Luca

I agree with this.

It's not a new style. As he spoke
It's the style I've always believed players should understand.

32 minutes ago, MadTale said:

so that's gonna be new AS gameplay style. 

 

1: if u play AS solo = needs all defensive stuff like everyone else + 1 hand bow with shield + some vit points resultin in lower DPS than melee chars

 

2: if u play AS duo/trio with someone able to tank mobs for you then u can use 2h bow and have greater DPS (same/a bit higher than melee)

 

3: if u have a 100% guaranted party or someone to tank for you then u can go full pure build and play with insane DPS, much better than everyone else.

 

this is what i call balance, don't u agree? 

 

no argue will justify the fact rangeds are ultra cheap to build with insane potential unlock with very  litle investment.

 

This for me is very simple to understand, as an idea of an Action MMORPG, like Diablo.

 

As a knight, I am HAVING FUN with the CHALLENGE of surviving and killing the monster.

You ranged are simply stopped and automatic attack.

This is obviously not right, right?

 

I'm not against PURE build. But keep in mind that if you choose this, do not complain about easy dying.

In contrast, you have an absurd DPS.

 

Make the monster lock on a structure, and meanwhile kills it.
This is a very clear abuse.

Edited by Luca
  • Like 1

Share this post


Link to post
Share on other sites
kenibok
3 minutes ago, MadTale said:

 

u just keep dodging the discussion with weak arguments and that's it... imma not waste my time anymore. 

 

maybe u just need to read a bit better the topic title. 

 

literally that's what you just made on the last things u quoted me. Think its called reflection. You didn't make much arguments, u made affirmations, you can re-read them, also my arguments are weak because... you say so? sorry I don't think that's how it works. 

and bye i guess

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

News and Updates

×
×
  • Create New...