ik3r 883 Report post Posted October 3, 2019 Where i can find the "drop guide"? Many times i try kill valento/dgs and i dont see the drops (i dont use filter). Now in SS many times i dont see drops too. Some people tell me then you need make a % damage in boss. How many % ? i try finde a guide but dont find this. So how drop's work? @Wartale Quote Share this post Link to post Share on other sites
celesty 417 Report post Posted October 3, 2019 The only drop info I found Quote Share this post Link to post Share on other sites
ik3r 883 Report post Posted October 3, 2019 18 minutes ago, celesty said: The only drop info I found Yeah i see this ? but you dont have info in this today. last week i kill 2 valentos with my prist, i start hit when he spaw, and i dont see drops. (in this valentos has another pt with ks and auto mec) Quote Share this post Link to post Share on other sites
CLA250 147 Report post Posted October 3, 2019 its definitely a certain % but not 100% sure what it is. but Centlon in SS is bugged. I just sent a video of 0 drops again to @Wartale to confirm. Not sure if his testing was done outside of SS. Because when we are hunting the boss in SS, nothing is dropping and recorded this time and sent Quote Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted October 3, 2019 (edited) Normally a monster has 3 drops. This isn't set on stone, there are some that can have just one drop or even more than 3, but for the vast majority of monsters, it works that way. When you kill a monster, each drop represents a random number generated by the server, and the item is based on the generated number. For example, when you kill a monster and it drops Gold, Potion and nothing else, that means you got all your 3 drops - the last one was "air", that means, the number generated represents nothing, no drop at all. Gold has a special interaction, it can't be dropped more than one. So, if you get yourself 3 gold drops, it instead will drop just one gold and 2 airs. You can raise the aumont of drops with the following features: When you're in a Party, each additional player besides you, adds 20% chance of an extra drop. That means, if your party has 4 players, you have 60% chance to get 4 drops instead of 3. On a full party of 6 members, you'll always have 4 drops instead of 3. When you get yourself a 3rd eye, instead of 3 drops, you'll receive 4 drops. If you're on a party of 6 players, you'll receive 5 drops. Double Drop Event. Instead of 3 drops, you'll receive 6 drops. I have yet to confirm if Double Drop event doubles the additional drop from Third Eye and Party. Nevertheless, there is garanteed 8 drops in an Double Drop event if you have both Third Eye and a full Party, and a theoritical 10 drops that I have yet to seek proof. The drop list and drop chance is something not public at the moment. And I suggest that it could be made public.How drop is, well, dropped on the screen of a player? Against normal monster, spawned in a natural way, Drops have a visibility priority/penalty system. Whoever hit it first, and keep dealing damage, will have a Drop Priority of a few seconds. Can't be precise, but you have near 4 to 5 seconds of priority. That means, nobody except the first player to hit, can pick the drop withing that time period. If you're still within the drop priority time period, you pick a drop but you're full or overweight, it will be dropped again and fully visible to everyone else, regardless if you still have some remaining seconds of priority. Anyone that haven't hit the monster or hit it later, will have this 4~5 Drop Penalty time period. Players within a party doesn't have Drop Penalty if a player from the Party actually killed a monster and had it's Drop Priority. That means you can steal your party members drops. Don't do that! I would suggest to add Drop Penalty even to party members. (After i've suggested it so many times for so many years!!!) Summoned monsters by GMs have a default setting of public drop. That means, regardless if you never actually hit a GM-Summoned monster, you'll see it's drop right after it dies. However, GMs may decide to give Drop Priority or not when summoning monsters. Boss Drops has a very different mechanic. In order to see drops from Super Bosses (check Monster Guide Section), you'll have to reach a certain percentage of damage. The exact percentage is unknown, but it is rumored to be 2% of the Boss Max HP. That means, if a Super Boss has 1000 max HP, you'll have to deal at least 2% of that value, that means, a total of 20 points of damage. There is also a different mechanic to decide Drop Priority: If you die to the Boss and restore it's health (like all Super Bosses does), you'll have a second of Drop Penalty for each death. If all players that dealt 2% of damage and they haven't died, at least to the Boss itself, they all will see the drops on the almost on the same time. Unfortunately the game gives a unfair advantage to players with low ping values, because they'll see the drop first than anyone else that lives far from the server's data center. If an elegible player to see the drop actually died a couple of times, he'll only see the drop after his Penalty time. If you die to the Boss Minions or a different monster, you won't regen the Boss neither has a Drop Penalty. A party share the same damage threshould: If anyone within the party gets the 2% damage, everyone will see the drop. However, if a party member dies to the Boss or doesn't interact with it at all, he/she will have a Drop Penalty. Everyone else will see the drop without penalties. Edited October 3, 2019 by DarkLink64 2 Quote Share this post Link to post Share on other sites
ik3r 883 Report post Posted October 3, 2019 (edited) 7 minutes ago, DarkLink64 said: The drop list and drop chance is something not public at the moment. And I suggest that it could be made public. +1 kakakakak ----- ATM no one know answer my question. Exemple: If have a KS 160 and my prist 132 killing valento. Valento spaw and both start killing he. I dont see drop's why? How much damage i need make to see ? Edited October 3, 2019 by ik3r Quote Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted October 3, 2019 7 minutes ago, ik3r said: +1 kakakakak ----- ATM no one know answer my question. Exemple: If have a KS 160 and my prist 132 killing valento. Valento spaw and both start killing he. I dont see drop's why? How much damage i need make to see ? Oh, I forgot. I'll add it to my post. Quote Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,759 Report post Posted October 3, 2019 an Old Staff member once told that the probability of getting a 120 item on ET3 was around 1 in 1400 mobs =p so expect something like 10x times harder to get a drop in SS ( since it easier to kill). Quote Share this post Link to post Share on other sites
fahed 85 Report post Posted October 3, 2019 36 minutes ago, ik3r said: +1 kakakakak ----- ATM no one know answer my question. Exemple: If have a KS 160 and my prist 132 killing valento. Valento spaw and both start killing he. I dont see drop's why? How much damage i need make to see ? it's about Ping not Damage, if your ping very good like -100 you can see it but if ur ping more than +300 its hard to see it fast . Quote Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted October 3, 2019 I've made a thread with my answer to this one. I'll edit it over time to fix grammar errors and update the info there. Quote Share this post Link to post Share on other sites