Zenjin 2 Posted June 18, 2020 (edited) the future of pt should revolves around EXP; PVP; HUNT; SOD; Equally; balance rewards & exp for any activities; balance all the activities rewarding levels; damn that Iron Core is the last EXP map only level 132 ;/ Hunting is favored so? the last map being 144 Hunting Map exp maps should be playables the same as hunt maps equally; leveling; items drops; gold; ( for exemple 142 items atm could drop less but could still drop on EXP maps ) Instances for PT? the devs i guess has think about it; this would be that this would not be allowed to enter instances SOLO; only a PARTY can enter an INSTANCE; we could solo; or still group; in EXP & HUNT maps ALSO equally; the INSTANCES would be 1/2/3 times /per week MAX by a character? All these EXP; Hunting ; Instances maps would have more monsters mecanics; for the future of pt; i would tell mecanics of monsters that are feateds and funs FOR EXP maps and others FOR HUNTING; others FOR instances ( mecanics of the monsters = spells; movements; resurections (?) etc; ) - Upgrade SoD ; Rounds; Monsters ( More Levels? ) [ Levels that we can't defeat but for the challenge at the best levels? ]do not include counter-balance monsters or nerf them in spawning rate; - New EXP Maps; (New Monsters Types; skills for monsters..) 140 : Forest of the Damned ; 142 : Phantoms Lands 144 : Cursed Oasis 148 : Phantom Lands - New HUNT map; 148 : Abyssal Rifts • Skill Balance PVE, PVP, HUNT;SOD.. Bonus Skill Damages vs the types of monsters need to be balanceds - 30% Maximum Bonus SKill Damages for X or Y types of monsters; (mutants; normals; undeads..) Exemple: Grand Cross of KS = 30% bonus vs UD only. otherwise some classes are more prones to hunt a bit un-mecanically some types of monsters; would be more balanced for the future of PT also; with indicated maps/future of pt suggestions also take care about the PRS chain lightning problem with SOD; - PRS - - Nerf Chain Lightning Range; the lightnings; not the base spell range; ; which is annoying for SoD mecanics; and also from an graphic art view.. - nerf virtual life from 30% health points to 15% health points maximum added %. - Upgrade ice meteorites damages by 10/15% - Make Divine lightning DL back again with a CD, utility? more targets; strong damage(+30% vs UD), will be fine with next coming spell(?) - - Atalanta - - T6? new weapon style; would the brave hairs could use now 2-hands spears? ; for melee attacks/purpose; with t6 skills - +1.3/1.5 Defense per agility stat point; instead of 1 - Increase damage a bit by STR points. (0.50 factor) - Archer - - +1.5/1.7 Defense per agility stat point; instead of 1 - Increase damage a bit by STR points. but less than agility. (0.60 factor) - KS - nerf a bit skill T5 in PVP? - MGS - make Death Ray a low % chance to Critical ( factor ) to allow a rare-One-Shot ( for exemple 5-15% proc chance = one shot archer ) DR Critical Damages Factor + x2.0 x3.0 x4.0 (randoms procs between these? (?)) Items - Nerf Orbs Defense while aging by -60% - ugprade orbs % blocks between levels - Leveling / Levels: • Leveling for level 1-120 should be faster [ or some ideas more hard to work = Level Cap Era some suggestions: or to apply a patch to rework all the levels; and for exemple = Link the 140 Map Forest of the Damn in remplacement of Forest of spirit; the mobs are reworks with skills? (?) all the maps would be remplaceds/reworkeds; you would start lvl 1 with all the tier 2 skills. you could Buy a Bonus Card (like WoW) by the CoinShop, to obtain a level 50 character with 60 items directly; one class with level 60 items; ok damage ok regen ok def.. Max level would be level 100. would be almost impossible to reach. everyone would be applicated to the level caps; (for exemple; level 150 = lvl 75/80 ?); patch converting levels this make the game much more playable to all the people; what do you think about this? i would guess that this would be good but maybe too much of works; i don't know about the team in other words, reworking easily not with too much complications an " easy-hand-taking -modern-pt" ] the best i'm remembering; periods of this game, during 2000's i don't remember even; when the characters had Tier 2 only or when the tier 3 was out; max 4x / 5x / 6x / 7x ; (was the best?) the PvP was not perfect at all on PT; like much others games; the beta of pt "i don' t remember name " tempskron beta that was fun also at this time btw xD ( i don't tell at all that you should take the direction of the game like before; but this is good to remember and analyse for the future of PT spirit ) Edited August 20, 2020 by Zenjin 1 1 Share this post Link to post
xunahyo 181 Posted July 28, 2020 Quote The game should revolves always between MAPS, not INSTANCES, for FUTURE pt spirit I have trouble understanding your first sentence. You mean the game should always revolves around switching between MAPS? and not just playing in 1 MAP? and all of them have party plays? and wrong section. Share this post Link to post