GuiBitencourt 0 Report post Posted July 11, 2011 :o a lot of changes! : : Changelog Patch 3207: see topic DISCUSS Share this post Link to post Share on other sites
Iaan 26 Report post Posted July 11, 2011 i'm worried about vl effect :f Share this post Link to post Share on other sites
GuiBitencourt 0 Report post Posted July 11, 2011 i'm worried about Tier 5 pikeman 50% reduce Atk rating and negative critical! :'( :'( :'( :'( :'( :'( :'( Share this post Link to post Share on other sites
Iaan 26 Report post Posted July 11, 2011 dont worried bro, pikeman ever is PRO. hahaha' i'm very worried about mechanican ABS. cause have much attk, and now + ABS. OMG' Share this post Link to post Share on other sites
mits4610 0 Report post Posted July 11, 2011 i'm worried about Tier 5 pikeman 50% reduce Atk rating and negative critical! :'( :'( :'( :'( :'( :'( :'( Im not ;D Share this post Link to post Share on other sites
sutunhumi 0 Report post Posted July 11, 2011 Virtual Life (VL) hidden absorb increase attribute removed Priestess HP Formula changed Why? :'( this mean VL is not powerful anymore and prs become weaker, then no one will need prs for VL and pt? Share this post Link to post Share on other sites
-BLiiND- 0 Report post Posted July 11, 2011 im worry about ata 70% boost on split jav .. lol .. it was fine why change Share this post Link to post Share on other sites
Fuel 0 Report post Posted July 11, 2011 Yes, 110% to 70% is very nice.. Archer have more atk power, ps dont miss hit, ks tank more then all char, and one more time, ata without atk, vg suck, now, spilit will suck too. Share this post Link to post Share on other sites
GuiBitencourt 0 Report post Posted July 11, 2011 Yes, 110% to 70% is very nice.. Archer have more atk power, ps dont miss hit, ks tank more then all char, and one more time, ata without atk, vg suck, now, spilit will suck too. Pike will miss a lot now, Wartale reduced atk to 50% and less critical. The big change was about mechs abs. I think they will be the king of pvp now, imortal and killer! Share this post Link to post Share on other sites
Teapot 1 Report post Posted July 11, 2011 Virtual Life (VL) hidden absorb increase attribute removed Priestess HP Formula changed Why? :'( this mean VL is not powerful anymore and prs become weaker, then no one will need prs for VL and pt? no, prs get more HP with this formula change. and also spr will increase abs. its only VL that gets nerfed Share this post Link to post Share on other sites
GuiBitencourt 0 Report post Posted July 11, 2011 Pike tier 5 skill is useless now! Ty Sandur! -50%, all right, but - 8% crit.??? whats the point? The skill is now useless. Share this post Link to post Share on other sites
RauL~ 1 Report post Posted July 11, 2011 *Spirit now adds absorb (40 spirit = +0.7 abs) Nice Share this post Link to post Share on other sites
Electron 0 Report post Posted July 11, 2011 Pike tier 5 skill is useless now! Ty Sandur! -50%, all right, but - 8% crit.??? whats the point? The skill is now useless. Look I changed it for you Share this post Link to post Share on other sites
Iaan 26 Report post Posted July 11, 2011 Pike tier 5 skill is useless now! Ty Sandur! -50%, all right, but - 8% crit.??? whats the point? The skill is now useless. Look I changed it for you Small question sandur, maybe in future Fighter can exping in ad1 2 3 without vl ? Maybe if u decrease atk power of monster, this is possible? Share this post Link to post Share on other sites
Electron 0 Report post Posted July 11, 2011 Pike tier 5 skill is useless now! Ty Sandur! -50%, all right, but - 8% crit.??? whats the point? The skill is now useless. Look I changed it for you Small question sandur, maybe in future Fighter can exping in ad1 2 3 without vl ? Maybe if u decrease atk power of monster, this is possible? u cant tank? Share this post Link to post Share on other sites
Iaan 26 Report post Posted July 11, 2011 Pike tier 5 skill is useless now! Ty Sandur! -50%, all right, but - 8% crit.??? whats the point? The skill is now useless. Look I changed it for you Small question sandur, maybe in future Fighter can exping in ad1 2 3 without vl ? Maybe if u decrease atk power of monster, this is possible? u cant tank? Knight, Atalanta, Pikeman if full 120 + 20 , yes ... but when u enter in ad1 , you is level 120 correct? then in max use 115 itens + 11 ... If Fs or Ps use this ... cant tank , impossible ^^ agree? It's possible review and may decrease atk power of monster? Share this post Link to post Share on other sites
Wiz 0 Report post Posted July 11, 2011 I bet alot of people gonna say i cant tank Ad1 and up without vl or with vl..lol after patch ... but then again ... why should a 12x tank ad all that well? it is a 120 map... but like all maps... just cause your 120 doesnt mean itll be easy..lol I pretty sure.. my mage 124 decent equips has a hard time in ad1 with vl... ok... but now ... i bet it wont be much better then then without vl before... with it. be just a potting war.. skill skil potpot skill skill pot pot ... mana drain to fast... even with es at 6 still drains to fast... Fs isnt that bad,..lol .. Share this post Link to post Share on other sites
swingegg 0 Report post Posted July 11, 2011 why not hp Formula for mage too? Share this post Link to post Share on other sites
Electron 0 Report post Posted July 11, 2011 We already have some plans to reduce monster dmg in EXP maps so you can lvl up in the EXP map of your lvl best Share this post Link to post Share on other sites
Wiz 0 Report post Posted July 11, 2011 a lil hp formula for mage yea would help... but energy shield needs update... it was fine in old ept... and its still good to a about lvl 90 and some maps... but its not good.. its was never meant to shield like this.. in these spawns... kinda like mech has been in pvp mage has become in pve... its more the the old es can handle... more mp.. doesnt make it better .. just gives ya one more sec to pot... mage is supposed to be the pve tanker... right along side mech.. or above its not ... equips are lower stats to malee ... and old settings of ept dont fit anymore Share this post Link to post Share on other sites
swingegg 0 Report post Posted July 11, 2011 nothing good for mage,pri lvl well and hunt even better than ks or ata. Share this post Link to post Share on other sites
Wiz 0 Report post Posted July 11, 2011 Well I look at it this way .... Mechs getting there Abs in pvp .... Been waiting longer then anything ... changes coming.. slowly but coming... its all good... 1 change at a time... Share this post Link to post Share on other sites
Quant 0 Report post Posted July 11, 2011 Wartale, For mech balance 200% --> 160% --> 150% to is maximize is perfectly fine But Skill Balance: Mechanic Weapon Mastery to 40% at Level 10 50% --> 40% for permanent is a lot Example My Damage is 50% 800-1000 DMG 40% 720 - 900 With grand smash lvl 10 1432 - 1790 40% 1289 - 1611 That is like MIN 143 DMG MAX 179 DMG Gone 45% is should be a good balance number Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 I think that now mech will than more than everyone, no o more ks in our place. Share this post Link to post Share on other sites
idanqwe 0 Report post Posted July 11, 2011 Wartale, For mech balance 200% --> 160% --> 150% to is maximize is perfectly fine But Skill Balance: Mechanic Weapon Mastery to 40% at Level 10 50% --> 40% for permanent is a lot Example My Damage is 50% 800-1000 DMG 40% 720 - 900 With grand smash lvl 10 1432 - 1790 40% 1289 - 1611 That is like MIN 143 DMG MAX 179 DMG Gone 45% is should be a good balance number I agree with you. I'll quote the reason that I answered at other topic: When mech tank he can't use Maximize, because he use Metal Armor. That means you can't tank + having good attack power Share this post Link to post Share on other sites