ainih_lesaro 5 Report post Posted October 29, 2022 37 minutes ago, sansiro said: 200 hp and 90mp per s now its actually 45mp cos its 90/2 Share this post Link to post Share on other sites
Lyseria 1,822 Report post Posted October 29, 2022 (edited) 46 minutes ago, Hellnation said: Really easy to farm the materials around the caves Not that easy, it is specific for the biome, doesn't spawn like iron ore and you must compete with an infinite number of miners there. A simple test GM's should make, try to get all materials from scratch and check the time you spend. On live server, competing with everyone for materials, with current low lvl gathering tools that is around lvl 4 and first tier anklets for mounts. Edited October 29, 2022 by Lyseria Share this post Link to post Share on other sites
Hellnation 239 Report post Posted October 30, 2022 47 minutes ago, Lyseria said: Not that easy, it is specific for the biome, doesn't spawn like iron ore and you must compete with an infinite number of miners there. A simple test GM's should make, try to get all materials from scratch and check the time you spend. On live server, competing with everyone for materials, with current low lvl gathering tools that is around lvl 4 and first tier anklets for mounts. Ok good point Share this post Link to post Share on other sites
NaCl 314 Report post Posted October 30, 2022 7 hours ago, xkintaro said: maybe is bug? @Overlady maybe not sash blet the noobest item consumed in process to craft leather belt +3, other than Shelton and gatherer skill itens, which is best in slot by the present of this post the reward granted by belt is nice but hardly a game changer like cetlon brac or draxos boots even tho not a consistent boost like both above, its reachable to f2p for example and a nice buff to get, mostly costing gp no reason to make sash blet drop only in cave or hard to have it little itens like that increase money rotation in market dunno how it works cause haven't made one yet lul, but i guess belts should work like potaras, not tradable (after leather +1) and bound to char every new belt shown by the staff in future should have an option to be crafted based on the one you're using atm 1 Share this post Link to post Share on other sites
kd2 7 Report post Posted October 30, 2022 (edited) 16 hours ago, xkintaro said: i found your problem, i still suggest you to create a magic class to carry your 10x archer yes iron 1 easier, archer even at high levels, all archer player use a another class to tank prs/mech And you do not see the issue here? You need another class to level up your main class? I refuse to do so, fix the damn game and balance classes, balance the damn 9x-10x level up experience, add more quest, add a party finder, more objective, more content, rebalance difficulty for solo quest, do not use such unconventional ways to just solve the symptom without fix the root cause. I will not leveling up another class, i will wait the devs fix this issue, if they will not i will simply stop to play and in meantime play something else. Edited October 30, 2022 by kd2 3 Share this post Link to post Share on other sites
xkintaro 1,759 Report post Posted October 30, 2022 (edited) 2 hours ago, kd2 said: And you do not see the issue here? You need another class to level up your main class? I refuse to do so, fix the damn game and balance classes, balance the damn 9x-10x level up experience, add more quest, add a party finder, more objective, more content, rebalance difficulty for solo quest, do not use such unconventional ways to just solve the symptom without fix the root cause. I will not leveling up another class, i will wait the devs fix this issue, if they will not i will simply stop to play and in meantime play something else. I understand what you said, but on no other server also archer up solo at low levels. It is a feature of the class already, unfortunately, but it is. Edited October 30, 2022 by xkintaro Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted October 30, 2022 (edited) they should just reduce the damage of up maps tbh, it doesn't even make sense that even a 16x char can die in iron core, 132 map, with 2 hands and need to rely on tanker class. another way to fix this would be to add a box of power ups every level gap [50/80/90/100/110/115/120/128/132] with Bread/halloween hat and hp drain to increase low level charcaters Abs/regen hp. Edited October 30, 2022 by - D E A T H S T R O K E - 1 Share this post Link to post Share on other sites
poosh1 204 Report post Posted October 30, 2022 18 hours ago, Nightlord said: Ric new design to halloween event (the old halloween wasnt so cool looking *u*) as far as i remember the ghost castle npc wasnt that way and it looks nice as f*ck now too new hats on coin shop especially liked of the anniversary one looks so cool xDDD new costumes on coin shop too 4 new quests to get the keys for the new dungeons keys for the dungeons drop in maps 113+ ss has a new posture now (looks like jojo bizarre adventure ~~NICEEEE HOHOOOO~~) new captain hat (cap) looks damn nice too war mode with 3% bonus in drop/exp rate belts THATS EXACTLY WHAT I SAID GUYS BEEEEEEEEELTSSSSSSSS FINALLY YEAAAAAAAAAAAA so far as i saw u drop the belts on the new dungeons and upgrade them with mining materials at master shalom the new keys are craftable too gears 106 reworked --- looking so damn amazing shiiiiiit and i saw a new scythe lv 105 (1h scythe) fashion stash to be crafted too thats all i found out so far and i cant say well done enought for the dev team really amazing job im the patch notes so far lmao they will post it soon i believe, but these last patches are so big and have so many new things that might take some long till they post the notes OwO till there i'll be posting here what i find of new in-game OwO i like all of this but where is the class balance?? Share this post Link to post Share on other sites
sansiro 136 Report post Posted October 30, 2022 3 minutes ago, poosh1 said: i like all of this but where is the class balance?? Wait patch note. Share this post Link to post Share on other sites
xkintaro 1,759 Report post Posted October 30, 2022 1 hour ago, - D E A T H S T R O K E - said: they should just reduce the damage of up maps +1 would help too Share this post Link to post Share on other sites
Mjizzy_7 1,904 Report post Posted October 30, 2022 All in one we can Say wow to the patch. Sure somethings need to be fixed/improved but its a huge step in the right way. Good Job Staff, Good job to all who made nice suggestions. ❤️ 1 Share this post Link to post Share on other sites
kd2 7 Report post Posted October 30, 2022 (edited) 2 hours ago, xkintaro said: I understand what you said, but on no other server also archer up solo at low levels. It is a feature of the class already, unfortunately, but it is. Right, but just because the original game was broken doesn't mean it can't be fixed, instead of add end game content devs should focus to balance the classes, the solo content, and make the experience to the cap the same for every class, having to make a second priest character to train the main is beyond stupid and ridiculous and just en excuse to not fix anything. Edited October 30, 2022 by kd2 Share this post Link to post Share on other sites
Natengs 123 Report post Posted October 30, 2022 2 hours ago, Mjizzy_7 said: Tudo em um, podemos dizer uau para o patch. Claro que algumas coisas precisam ser corrigidas/melhoradas, mas é um grande passo no caminho certo. Bom trabalho pessoal, bom trabalho a todos que fizeram boas sugestões.❤️ my friend, but where do you see "a big step towards the right path", where there are only nerfs and where the new DGS don't benefit low lvl? where is the facility for them to level now? everything here now comes down to craft, or decrease the damage of mobs in the DGS and put the new keys to fall easy or close the server. Every day more than 15 new players stop playing because they can't level up their low lvl char or they keep carrying another char along to level up. Share this post Link to post Share on other sites
xkintaro 1,759 Report post Posted October 30, 2022 4 minutes ago, Natengs said: my friend, but where do you see "a big step towards the right path", where there are only nerfs and where the new DGS don't benefit low lvl? where is the facility for them to level now? everything here now comes down to craft, or decrease the damage of mobs in the DGS and put the new keys to fall easy or close the server. Every day more than 15 new players stop playing because they can't level up their low lvl char or they keep carrying another char along to level up. this big step he must be talking about for the news, in PVP, new dungeons, all news is welcome. dungeons could and should be made easier in easy mode. easy mode = xp for base level, no drops. need more exp(a good exp for a 11x ~ 140-), and less damage normal mode = hybrid. hard mode = as it is, it's fair. I also suggest a daily quest for levels 113 to 139, where they won a temporary key of their choice (bee or mushrom) for him to do once a day for free. this key would only work for easy mode, where it has no drops and is focused 100% on EXP. this key would be temporary, it would last 24 hours, if you don't use it, it disappears and you get another one the next day, to avoid people abusing and stocking this key. 1 Share this post Link to post Share on other sites
Natengs 123 Report post Posted October 30, 2022 5 minutes ago, xkintaro said: este grande passo que ele deve estar falando para as novidades, no PVP, novas masmorras, todas as novidades são bem vindas. masmorras podem e devem ser facilitadas no modo fácil. modo fácil = xp para o nível base, sem drops. precisa de mais exp (uma boa exp para 11x ~ 140-), e menos dano modo normal = híbrido. modo difícil = como está, é justo. Sugiro também uma quest diária para os níveis 113 a 139 , onde ganhavam uma chave temporária de sua escolha (abelha ou mushrom) para ele fazer uma vez por dia de graça. essa chave só funcionaria para o modo fácil, onde não tem drops e é focado 100% em EXP. essa chave seria temporária, duraria 24 horas , se você não usar, ela desaparece e você ganha outra no dia seguinte, para evitar que as pessoas abusem e armazenem essa chave. Sorry, but don't agree with this key 24hrs, not everyone stays all day in front of a pc, because they protect and have families, serial the easy keys like lkey, however easier, we're not talking about hight lvl map, but lvl low. They need to reach 14x and at least the equipment they can handle. DG 113+ drop items 114 to 128 Dg 128 drop up to 136. Share this post Link to post Share on other sites
xkintaro 1,759 Report post Posted October 30, 2022 4 minutes ago, Natengs said: Sorry, but don't agree with this key 24hrs, not everyone stays all day in front of a pc, because they protect and have families, serial the easy keys like lkey, however easier, we're not talking about hight lvl map, but lvl low. They need to reach 14x and at least the equipment they can handle. DG 113+ drop items 114 to 128 Dg 128 drop up to 136. and you are against all these beginners to win a free key? why some don't have time to play? is against something that would help all beginners? 1 Share this post Link to post Share on other sites
piabeta 137 Report post Posted October 31, 2022 (edited) On 10/29/2022 at 8:00 PM, Surfer said: The idea was to make lvling from 11x to 14x easier not hunt luminous key 2.0. Seriously when copying an idea from somewhere else at least do it properly. I see keys dg lvl 113+ 80/ 70 /65 kk ???? Edited October 31, 2022 by piabeta 1 Share this post Link to post Share on other sites