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YARDBR

Lets talk about XP ? Experience is broken in WARTALE

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YARDBR
14 minutes ago, frozza said:


 

 

You're the most pathetic guy I've ever seen. Just a nobody who thinks he's going to get something in the game just crying on the forum. Keep being a clown, every circus needs one.

Swallow the guy's balls so he can give you little things.

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Majestic King

+1
Limit of 3 to 5 entries per dungeon per day, with 1 free entry, using the existing level restriction system.
This would not only encourage players to run other dungeons, but also make the maps more populated.

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frozza
5 minutes ago, YARDBR said:

Swallow the guy's balls so he can give you little things.

Practice incest with your brother so he lets you play on his char. xD

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aod

Acredito que todos podem evoluir seus personagens como bem entenderem. Se alguém tem os meios e recursos para manter 24 horas de DG, isso é um investimento enorme, e merece o nível que todos com mais de 170 anos estão. Parece-me que alguns jogadores estão usando macros/bots in (EB), personagens que às vezes nem respondem quando você se comunica com eles. Acho que se houvesse um limite de DG, já teria sido feito. Wartale está se tornando hilário quando há pessoas que nem jogam, não têm personagens, querem sugerir algo ou começam discussões sem sentido.

 

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YARDBR
33 minutes ago, Agostini said:

Hello humans, hello Balak.

 

Imagine how cool it would be if the forum imposed a prerequisite of having an account and playing the game in order to gain access to the forum to discuss useful, real, and important topics. I think we'd have a much more progressive and united community, not this persecuting abomination of witch hunts merely out of ENVY of a person or group of people who actually play the game.

 

Look, I don't play soccer, I don't understand soccer, and I recognize that, so you won't see me commenting on the official CBF page about it (notice the irony).

 

It's very ugly to see people who don't understand the subject try to IMPOSE something they don't even know how it works, in any aspect: mechanics, timing, dynamics, macro and micro. To bring you knowledge, Balak, grab a notebook and take notes about: HC, LC, Sunken, and other DGs are the only UP places in the game that actually require a HUMAN behind the computer playing the game and performing the functions. Unlike EB, for example, which until a while ago had 10 PTs leveling up, but these 10 PTs represented 3, 4, maybe 5 people using MACRO and BOT playing on 60 different characters. But I believe that from your perspective this is in fact 'playing the game'.

 

Is HC easy? Is LC easy? Great, ask the account owners you log into to make time, money, and people committed to accomplishing what you think is 'easy.' It'll be fun to watch you try and fail MISERABLY.

You are extremely stupid to imagine that I don't have an account in the game, I'm 18 years old in priston, I have many active accounts in the game and that I log in daily, my difference is that I don't use this as a way to prove that my life is better than others.

 

I have more time in Priston than you can IMAGINE, I gave an opinion Agostini, you can read all my comments and most people's and they were all OPINION, but the problem is that some people on your team do not accept the fact of losing the ease of farming money on top of you and Merenda, and they end up creating bad manners and acting like complete idiots

 

It's pathetic of you to say that I don't have an account, when I'm playing both PvP and PVE EVERY DAY, whether on my own accounts or on friends' accounts. You think I've never done a DG in the game, and I assure you that I know them all very well. However, IN MY OPINION, the game's XP is broken. I'm not doing this to stop you or your friends from leveling up. The request is that all XP be regulated, not just your character's. This is something you're having trouble understanding. Today the item level is at 148 and the player is at level 176. '-' It doesn't seem balanced to me. You should also imagine that not everyone plays all day, so the game shouldn't be developed and balanced thinking about the minority that your team is in the game. There are few people who can spend all day in front of the computer. The game should be balanced for the common player, who is the total majority within the server. And this is not happening. We have several reports here that the game has become dominated by SERVICE, and for my idea of game improvement it doesn't make WARTALE better.

 

In a scenario where the casual player, who is the largest amount in the game, cannot remain competitive because a DG broke the game's XP, the future reality is that he will go bankrupt, nothing prevents MERENDA from getting TOP1 by leveling up in EB, for example, the difference is that it will take a little longer.

 

Stop thinking this is a personal attack, it's not even close, if you talk to Shakil he'll show you the audios I sent him, and you can understand a little of what I think after I speak...

 

The game doesn't work based on how much you pay to level up in EB or to level up in HC, the game works based on how the casual player and the majority of the server will be able to compete with those who pay for XP and spend all day leveling up their character in an expensive DG.

 

 

Do you understand my thoughts, Agostini?

 
 
 
 
 
 

 

12 minutes ago, Majestic King said:

+1
Limit of 3 to 5 entries per dungeon per day, with 1 free entry, using the existing level restriction system.
This would not only encourage players to run other dungeons, but also make the maps more populated.

That's exactly what I think

 
 
 
 
 
 
9 minutes ago, Merenda said:

My last post about that, you guys can delulu as you want. Like "Oh I dont like them, please 5 Dungeons/day."

That’s our cronogram. Let’s calc to simply end this issue. From Monday to Friday:
 

> 12h30-18h30: 12 Medium runs on HellFire Catacombs (85c/key, 60c/run) [12x85=1020 / 12x60=720 / 1020+720=1740c,

> ⁠19h-23h: 12 Easy runs on Luminous Cavern (70c/key, 60/run) [12x70=840 / 12x60=720 / 840+720=1560c,

> ⁠23h-12h30: EtherBorne. 50c/tri, 50x12=600c,

1740+1560+600=3.900c/day, 42tri/day 3900x5=19.500c from Monday to Friday.
> Saturday (Chill Day): 30 Easy runs on Luminous Cavern (70c/key, 60c/run) [70x30=2100 / 60x30=1800 / 2100+1800=3900c + EB 23h30-12h30 (600c) = 4500c.

Now lets multiply... 1 week = 19.500 + 4500 + 600 (EB on Sundays too) = 24600c 24600c/week x 4 = 98400c.

With 98400c, you can make 42tri/day, except on Sundays. 42x26=1.092, 1quadri92tri/month = 98.4kc

Lets try EB? 1tri = 45c in many partys, but we have CHEAPER PARTYS THAN THAT. Im assuming you got an Normal Party, that makes 1.3tri/h, but you can easily get 1.5+tri/h. 24x45=1.080c/day
1080x26=28.080 (Sunday free)

24x1,3=31,2tri/day

31,2x26=811,2

811tri/month = 28kc

With 28080c, you can make 31tri/day, except on Sundays. 31,2x26=811, 811tri/month = 28kc


So... What owners of the accounts you play think it's worth it? 
 

a) 1 quadri 92 tri costing 98.4kc
b) 811tri costing 28kc

If you think someone in this game is crazy enough to play Dungeons meanwhile EB is literally a way better, tell them we need slot in our party. But no one will. That's why EtherBorne is flooded with 0 free spawns, while Dungeons have only one constant Party.

Oh, btw i don't even calc price of foods, gear, etc etc. HF.

MERENDA, this is not important for most of the server, because 90% OF THE SERVER DOESN'T DO THIS

 
 
 
 
 
 
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e666

"I don't have the money or energy to run 30 dungeons a day or to pay someone to do it, but my enemy does.... so there should be a limit on dungeons"

 

😂

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Agostini

Wow, 18 years of Priston and you still don't understand the game's dynamics? It's truly pathetic. I've been playing for 23 years, and I think I already understood how it worked in the first two years. It's truly a ridiculous learning curve.

Edited by Agostini
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CBUM
7 minutes ago, Agostini said:

Wow, 18 years of Priston and you still don't understand the game's dynamics? It's truly pathetic. I've been playing for 23 years, and I think I already understood how it worked in the first two years. It's truly a ridiculous learning curve.

Chat GPT 4TW

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Capybara

I still don’t understand why there’s so much fighting over EXP?!

 

Since Wartale’s launch, EXPServices have existed, and from the very beginning the rule has been clear:
If you have money, level up. If you don’t, work harder!

 

You’re arguing over something that’s been happening for 16 years, and still haven’t understood that it will never change.
It’s not Merenda’s or Sandurr’s fault — it’s simple: EVERY MMORPG TODAY WORKS LIKE THIS!
Come on, it’s basic capitalism.

 

Every day for the past year a new thread pops up to talk about the same thing — and nothing changes…
It’s like dogs barking in someone’s backyard while the owner peacefully eats and sleeps inside.

What is this thread? The eighth one created for the same reason?


Just like Merenda himself pointed out the amount he spends to evolve his character, I ask you:
Imagine if dungeons were limited to, say, three per day — do you really think the top 10 would change?
And what will be the next complaint once that happens?

 

 

 

Over the years, the top 10 has only changed because players gave up on leveling and q.uit — otherwise, it would’ve been the same players for the past 16 years.

I’ll leave an image of the great philosopher Monark, because the creator of this thread is just like him — coming up with “brilliant” ideas thinking he’s a revolutionary, but in the end, he’s just a joke to 80% of the people who’ve heard him on Discord.

16358752116181798b243d7_1635875211_3x2_l

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DiegoSimon

''Sandour HC IS BROKEN NERF THIS THEY USE BUGS THEY DO EXP THE KEY IS EXPENSIVE WE CANT PLAY THE DG NOW FARMING 300C IN RUN SOLO HARDMODE '' 

 

SANDOUR NERF DG AND KEY IS 75C NOW and u only see 2 pts in HC and we still doing this sheet XD 

this game is trash because of the players

YOU CAN PLAY ANY TALE AND THE CRYING WILL BE THE SAME 
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xkintaro
2 hours ago, Majestic King said:

+1
Limit of 3 to 5 entries per dungeon per day, with 1 free entry, using the existing level restriction system.
This would not only encourage players to run other dungeons, but also make the maps more populated.

 

i would suggest 1 dungeon limit per hour instead.

This would already balance dungeon exp x eb.

The dungeon should have been designed so that it took 1 hour, regardless of the power of the character inside.

and they can keep going /24h dungeon runs if they want.

 

Another suggestion is to put keys as individual drops, so we would have keys linked to the characters, and crafted keys that you could sell to whoever wanted to go to more dungeons, where whoever stayed more EB would accumulate more keys, so there would have to be a balance of dungeons/eb for everyone, in addition to maintaining the sale of part of the keys.

 

Content where those who pay more $$$ have more right to go, it already starts off wrong.

 

 

 

40 minutes ago, DiegoSimon said:

''Sandour HC IS BROKEN NERF THIS THEY USE BUGS THEY DO EXP THE KEY IS EXPENSIVE WE CANT PLAY THE DG NOW FARMING 300C IN RUN SOLO HARDMODE '' 

 

SANDOUR NERF DG AND KEY IS 75C NOW and u only see 2 pts in HC and we still doing this sheet XD 

this game is trash because of the players


YOU CAN PLAY ANY TALE AND THE CRYING WILL BE THE SAME 

 

Tell me a Priston of Up, where there is a system of Up more pay to win than ours, it got out of control now.

Edited by xkintaro
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lordbowie

The game itself has its own restrictions so that players don't get too far apart in level from each other. The last map released was level 148 and the last DG was 152, but even so, we have players who are almost level 180 receiving full experience from these monsters.

 
Level difference with monster    EXP gained
0 ~ 14    100%
15 ~ 19    75%
20 ~ 24    50%
25+    25%


This is because this system is flawed. Level_party should not be used to calculate PT experience, where a group with a party level 170 receives a 25% penalty on exp when killing monsters of level 150. They just BAIL this system by inviting someone who is extremely low level and lowering the party level. For example, by adding a person who is level 148, they lower the party level to 166. By adding 2 level 148, the party level drops to 162. This calculation takes into account the PARTY LEVEL instead of the CHARACTER LEVEL. This is a mistake that only creates greater inequality on the server.

Different difficulties have different levels 
Example: Hellfire easy mode: level 152;  normal mode: 155;  Hard mode: 158

My suggestion is that the game considers the character's level instead of the party level, thus becoming fairer, where people no longer cheat the exp system by creating such a gap between player levels.

 
I'm not asking to create a CAP LEVEL, like other games have, the top levels can continue to play, it's an intermediate system to be fairer to the other 95% of players who don't pay for service/buy accounts.

 
being able to update the table to something like this:


Level difference with monster    EXP gained
0 ~ 19    100%
20 ~ 24    75%
25 ~ 29    50%
30+    25%

 

 

 

Suggestion By gibas 

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Agostini

zZZzzZZZzz boring.😴

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xkintaro
5 minutes ago, lordbowie said:

The game itself has its own restrictions so that players don't get too far apart in level from each other. The last map released was level 148 and the last DG was 152, but even so, we have players who are almost level 180 receiving full experience from these monsters.

 
Level difference with monster    EXP gained
0 ~ 14    100%
15 ~ 19    75%
20 ~ 24    50%
25+    25%


This is because this system is flawed. Level_party should not be used to calculate PT experience, where a group with a party level 170 receives a 25% penalty on exp when killing monsters of level 150. They just BAIL this system by inviting someone who is extremely low level and lowering the party level. For example, by adding a person who is level 148, they lower the party level to 166. By adding 2 level 148, the party level drops to 162. This calculation takes into account the PARTY LEVEL instead of the CHARACTER LEVEL. This is a mistake that only creates greater inequality on the server.

Different difficulties have different levels 
Example: Hellfire easy mode: level 152;  normal mode: 155;  Hard mode: 158

My suggestion is that the game considers the character's level instead of the party level, thus becoming fairer, where people no longer cheat the exp system by creating such a gap between player levels.

 
I'm not asking to create a CAP LEVEL, like other games have, the top levels can continue to play, it's an intermediate system to be fairer to the other 95% of players who don't pay for service/buy accounts.

 
being able to update the table to something like this:


Level difference with monster    EXP gained
0 ~ 19    100%
20 ~ 24    75%
25 ~ 29    50%
30+    25%

 

 

 

Suggestion By gibas 

 

I agree with you, the party level is a flawed system and very easy to get around without any problems, and it is also causing these level distortions.

 

this way it would be a balance between the current system and a system with cap level.

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1 Soul 4 a char

EB is also part of the issue though, 1 service can level up 6 characters full AOE at once since it's easier to macro in EB than it was in SL. It's worse than DG if you ask me since you don't need to pay for keys.

 

Nerfing it right now would be dumb since it would just increase the gap.

 

What they might do is buffing EB party quest by a lot to a 3 tri/hour  baseline but disabling drop rate in exchange of it, like Di quest.

 

 

 

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YARDBR
11 minutes ago, 1 Soul 4 a char said:

EB is also part of the issue though, 1 service can level up 6 characters full AOE at once since it's easier to macro in EB than it was in SL. It's worse than DG if you ask me since you don't need to pay for keys.

 

Nerfing it right now would be dumb since it would just increase the gap.

 

What they might do is buffing EB party quest by a lot to a 3 tri/hour  baseline but disabling drop rate in exchange of it, like Di quest.

 

 

 

It would be interesting to test, or perhaps limit the level, it is also a solution that can be tested

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1 Soul 4 a char
Just now, YARDBR said:

It would be interesting to test, or perhaps limit the level, it is also a solution that can be tested

176 will take a decade to reach by casual standards, increasing baseline is what they usually do when this happens ( di used to be 300 bi/hour). 180 level cap is a solution i suppose, they already give bonus reward to the first 3 anyway

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YARDBR
1 minute ago, 1 Soul 4 a char said:

176 will take a decade to reach by casual standards, increasing baseline is what they usually do when this happens ( di used to be 300 bi/hour). 180 level cap is a solution i suppose, they already give bonus reward to the first 3 anyway

There is always a solution, we just need to think about how, what cannot happen is to continue with a flawed system as is happening, a server dominated by Service

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PIRADINHO
2 hours ago, Merenda said:

My last post about that, you guys can delulu as you want. Like "Oh I dont like them, please 5 Dungeons/day."

That’s our cronogram. Let’s calc to simply end this issue. From Monday to Friday:
 

> 12h30-18h30: 12 Medium runs on HellFire Catacombs (85c/key, 60c/run) [12x85=1020 / 12x60=720 / 1020+720=1740c,

> ⁠19h-23h: 12 Easy runs on Luminous Cavern (70c/key, 60/run) [12x70=840 / 12x60=720 / 840+720=1560c,

> ⁠23h-12h30: EtherBorne. 50c/tri, 50x12=600c,

1740+1560+600=3.900c/day, 42tri/day 3900x5=19.500c from Monday to Friday.
> Saturday (Chill Day): 30 Easy runs on Luminous Cavern (70c/key, 60c/run) [70x30=2100 / 60x30=1800 / 2100+1800=3900c + EB 23h30-12h30 (600c) = 4500c.

Now lets multiply... 1 week = 19.500 + 4500 + 600 (EB on Sundays too) = 24600c 24600c/week x 4 = 98400c.

With 98400c, you can make 42tri/day, except on Sundays. 42x26=1.092, 1quadri92tri/month = 98.4kc

Lets try EB? 1tri = 45c in many partys, but we have CHEAPER PARTYS THAN THAT. Im assuming you got an Normal Party, that makes 1.3tri/h, but you can easily get 1.5+tri/h. 24x45=1.080c/day
1080x26=28.080 (Sunday free)

24x1,3=31,2tri/day

31,2x26=811,2

811tri/month = 28kc

With 28080c, you can make 31tri/day, except on Sundays. 31,2x26=811, 811tri/month = 28kc


So... What owners of the accounts you play think it's worth it? 
 

a) 1 quadri 92 tri costing 98.4kc
b) 811tri costing 28kc

If you think someone in this game is crazy enough to play Dungeons meanwhile EB is literally a way better, tell them we have slot in our party. But no one will. That's why EtherBorne is flooded with 0 free spawns, while Dungeons have only one constant Party.

Oh, btw i don't even calc price of foods, gear, etc etc. HF.

Did this comment really go unnoticed? They're still talking about DG even after reading this, how bizarre lol.
 

Most of the accounts that are getting attention because they're leveling quickly, including mine, spend half the day in EB. You're being made fools of, following the herd effect... just look at the numbers calmly, please, guys.
 

The determining factor is consistency. We don't fail and we're always there, even on weekends. Obviously, the evolution will be fast. I repeat, most of the accounts that level the most on the server spend half the day in EB and not in DG. We don't make as many HC keys as some think. Just take a calm look at the situation and don't be fooled.

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YARDBR
1 minute ago, PIRADINHO said:

Did this comment really go unnoticed? They're still talking about DG even after reading this, how bizarre lol.
 

Most of the accounts that are getting attention because they're leveling quickly, including mine, spend half the day in EB. You're being made fools of, following the herd effect... just look at the numbers calmly, please, guys.
 

The determining factor is consistency. We don't fail and we're always there, even on weekends. Obviously, the evolution will be fast. I repeat, most of the accounts that level the most on the server spend half the day in EB and not in DG. We don't make as many HC keys as some think. Just take a calm look at the situation and don't be fooled.

Nobody cares about that, it's only important for those who pay XP

 

Most of the server does not want this practice

 
 
 
 
 
 

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1 Soul 4 a char
10 minutes ago, YARDBR said:

There is always a solution, we just need to think about how, what cannot happen is to continue with a flawed system as is happening, a server dominated by Service

It's impossible to please everyone when the damage is already done, limiting HC won't really solve it since EB with 6 aoe characters is still happening.

 

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D1~
20 hours ago, YARDBR said:

Why is it so easy to level up if you have time and keys?

Would it really be the best thing for the game to be able to reset as many times as you want?

Why do we have so many players at 170 in such a short time?

 

 

We are going through a moment in the game where HC abuse is taking over the rankings.

Resetting DG has never been so bad.

The game is going through a difficult time, related to content and abuse of DG maps, we have a beautiful map called Etherborne but it is not used, simply because resetting many keys is much easier and faster, taking players off the map and creating a vision that the game is in decline.

 

Map PvP is no longer as important, because all map respawns are open for leveling, as DG took over and the rush became absurd and totally toxic for the community that suffers from the lack of players on the most attractive maps and content, the service took over, the famous "I'm going to log out of the service has arrived" or, "the other account owner"

 

My idea for the Staff would be to reduce the player's ability to choose by using the DG system to level up, so the market would be more active and the "key" product would become a more valued asset in the game, forcing better thought-out entries and more people using the UP mechanic on the "hunt" map.

 

It's just an idea for the staff, maybe most players won't like this topic, as it's sensitive to their ego, but our game needs to return to the old ways, and be truly priston tale.

 

Limiting DG inputs is undoubtedly one of the best ways to balance and improve game content.

 

 

+1

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Gibas
28 minutes ago, lordbowie said:

Suggestion By gibas 

Since you mentioned me I will give my quick opinion: The game has become very hard to balance because of the huge difference in levels in general.
If you make content easy = High level players will abuse it. If you make it hard = low levels can't play.

I don't think the solution is limit the DG runs, but adapt the DG difficulty according to the party level (High level players = Higher dmg + Higher HP Mobs)
The current Easy/Normal/Hard modes doesn't seem very effective

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