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FenPike

Take as a new player.

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FenPike

I really enjoyed jumping back into this game—it was my very first MMO, so the nostalgia was amazing. Sadly, the experience for new players just isn’t there. Once you hit around 110–120, it feels like the early and mid-game completely die out. There’s basically no one running low-level dungeons, and the lack of dailies or reliable sources of income makes progression feel like a brick wall. Most of the player base is already focused on late-game, so it kind of forces new players to either rush through or give up altogether. I didn’t want to play, but it pushed me to abandon my low-level characters. Still, it was a fun ride while it lasted, and I’ll keep an eye on the forums here and there to see if things ever change for early-game players.

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xkintaro

What I realize is that the mid game really still takes a lot of time and is not rewarding, at least level 110 to 137 should be 3x faster, for new players to go where we have more players playing, which is maps 140~148 and dungeons 137 and 146

 

I always advise new players to donate and get a level 140 character and join several dungeons and level up on map 140 with other players.

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alternate99
4 hours ago, FenPike said:

I really enjoyed jumping back into this game—it was my very first MMO, so the nostalgia was amazing. Sadly, the experience for new players just isn’t there. Once you hit around 110–120, it feels like the early and mid-game completely die out. There’s basically no one running low-level dungeons, and the lack of dailies or reliable sources of income makes progression feel like a brick wall. Most of the player base is already focused on late-game, so it kind of forces new players to either rush through or give up altogether. I didn’t want to play, but it pushed me to abandon my low-level characters. Still, it was a fun ride while it lasted, and I’ll keep an eye on the forums here and there to see if things ever change for early-game players.

Hello,its an old server. You can't expect many players at the mid level grinds unless you have friends to play and start together. Most players here are on top level accounts to compete. Its true, boring in that level range but we can't do anything about it.

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FenPike
1 hour ago, alternate99 said:

Hello,its an old server. You can't expect many players at the mid level grinds unless you have friends to play and start together. Most players here are on top level accounts to compete. Its true, boring in that level range but we can't do anything about it.

 

The Devs/GM can do somthin about it lol , improve rates for early game or atleast reward to some sort of content? do you think its normal to find a party for a dungeon for 2-3 hours? thats what take me to find a mush cave party. not all of us play with 5-7 home friends. Crazy that u find it normal.

4 hours ago, xkintaro said:

What I realize is that the mid game really still takes a lot of time and is not rewarding, at least level 110 to 137 should be 3x faster, for new players to go where we have more players playing, which is maps 140~148 and dungeons 137 and 146

 

I always advise new players to donate and get a level 140 character and join several dungeons and level up on map 140 with other players.

 

I bought a 149 KS just to experience late game and its better but also not amazing. game overall is fantastic just small improvement of content and QOL would make a large difference, maybe will bring a lot more players into the game .. food of thought. who knows.

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PegaNois

When someone says the best option for a newbie is to buy coins so you can buy a 140 character to start playing, it's because you already know the level and the current state of the game.

 

There are people who do this, but there are also those who want to create their account with their ID and have their character with their nickname. These people want to play in the most free-to-play mode possible, because it's a fun time they're having.

 

It's no fun for a new player to jump in and be forced to invest money in the game just to "start" with the high-level crowd.

 

There needs to be some "easy way" for new players to progress quickly, at least to 128, where they can start doing the bee caves. In my opinion, it's already difficult to find a party for this dungeon.

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FenPike
7 hours ago, PegaNois said:

When someone says the best option for a newbie is to buy coins so you can buy a 140 character to start playing, it's because you already know the level and the current state of the game.

 

There are people who do this, but there are also those who want to create their account with their ID and have their character with their nickname. These people want to play in the most free-to-play mode possible, because it's a fun time they're having.

 

It's no fun for a new player to jump in and be forced to invest money in the game just to "start" with the high-level crowd.

 

There needs to be some "easy way" for new players to progress quickly, at least to 128, where they can start doing the bee caves. In my opinion, it's already difficult to find a party for this dungeon.

yessir that's my point , I forced myself to buy an account because I literally had no one to play with . because server is way ahead., theres barely new players.

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xkintaro

The game should improve in this regard. It's great to have the option to play on 11x to 13x maps, but the difficulty should remain at a higher level so that new players can join the higher-level players as quickly as possible.

 

Levels 11x to 13x were once high levels, but not anymore. It should be much faster. There are servers where you can go from level 1 to 130 in a day. It doesn't have to be that extreme, but more missions and more experience on low-level maps would be welcome.

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