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LionL

How to calculate EXP?

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LionL

I would like to know if it's possible to calculate how many Bee Cave Dungeons I need to complete to go from level 130 to 137.

I really want to know if it's worth spending gold on BEE KEY.

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Bé

You can see here how much xp you need to get your next level. Then you can do one round in beecave and calculate if it's worth or not.

But if you ask for an advice, I would like to tell you that the low level game is really enjoyable and you can do it without thinking about rushing level just to get fun on game. 

anyways, 

 

Have fun!

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LionL
On 3/3/2026 at 4:07 PM, Bé said:

You can see here how much xp you need to get your next level. Then you can do one round in beecave and calculate if it's worth or not.

But if you ask for an advice, I would like to tell you that the low level game is really enjoyable and you can do it without thinking about rushing level just to get fun on game. 

anyways, 

 

Have fun!

 

 

Thank you for replying and posting the experience table. From 130 to 137 I need approximately 23 TRI.

My level 130 character in a party of 3 people, using exp pot and beer, went from 9,515,009M to 9,795,198M.

So it makes more sense to buy a level 145 to 148 character than to spend money on BEE keys to reach a simple level 137.

 

The low-level game doesn’t make sense because of the prices of things and opportunities.

It’s wrong for the price of the BEE CAVE key to be the same as the SUNKEN key,

just as it’s wrong for the cost of leveling a character to level 137 to be the same as buying a level 145+ character.

For these and many other reasons, 13x accounts have disappeared from the forum’s Account Market.

 

 

 

 

 

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kabreraum

ye, not worth it... at least 20kk each key, while you can buy 140 for 1kc.

I like to grind new chars, but economically is not viable... the only way is doing dailies, hg and free keys dgs. Free, but looooong run.

 

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TadsK
4 hours ago, LionL said:

 

 

Thank you for replying and posting the experience table. From 130 to 137 I need approximately 23 TRI.

My level 130 character in a party of 3 people, using exp pot and beer, went from 9,515,009M to 9,795,198M.

So it makes more sense to buy a level 145 to 148 character than to spend money on BEE keys to reach a simple level 137.

 

The low-level game doesn’t make sense because of the prices of things and opportunities.

It’s wrong for the price of the BEE CAVE key to be the same as the SUNKEN key,

just as it’s wrong for the cost of leveling a character to level 137 to be the same as buying a level 145+ character.

For these and many other reasons, 13x accounts have disappeared from the forum’s Account Market.

 

 

 

 

 

If you look at it with a purely value perspective, it is a lot cheaper to just buy a character that is already leveled than to do it yourself. You can buy low 15x for 3.5-4kc even.

 

But the point of the game is to have fun AND improve while you play, if you just buy a character there you won't experience the leveling, the early dungeons or anything else in the game and it gets pretty boring fast.

 

I just reached 148 with an account that I leveled myself for over a year and I had way more fun playing that account than the one I got that already had access to Etherborne. I feel that the game is way more enjoyable at lower levels for most of the time.

 

The price for the key is based on how much it costs to craft it (Cost of herbal, for example) and based on people not playing lower level hunt maps enough to drop multiple of them to lower the price. Sunken keys drop a lot more often in the maps that higher leveled players frequent. SL, SS, EB, they all drop sunken keys, that is why the price is lower. 

 

People don't even craft sunken keys because it is not worth it. The price is lower based on people just dropping them way more often.

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LionL
On 07/03/2026 at 21:50, TadsK said:

Se você olhar para isso com uma perspectiva puramente de valor, é muito mais barato comprar apenas um personagem que já está nivelado do que fazer isso sozinho. Você pode comprar 15x por 3,5-4kc.

 

Mas o objetivo do jogo é se divertir E melhorar enquanto você joga. Se você simplesmente comprar um personagem lá, não experimentará o nivelamento, as primeiras masmorras ou qualquer outra coisa no jogo, e fica bem chato rápido.

 

Acabei de chegar a 148 com uma conta que criei por mais de um ano e me diverti muito mais jogando essa conta do que a que consegui e que já tinha acesso ao Etherborne. Sinto que o jogo é muito mais agradável em níveis mais baixos na maior parte do tempo.

 

O preço da chave é baseado em quanto custa criá-la (custo das ervas, por exemplo) e com base no fato de as pessoas não jogarem mapas de caça de nível inferior o suficiente para derrubar vários deles e diminuir o preço. Chaves afundadas caem com muito mais frequência nos mapas do que jogadores de nível superior frequentam. SL, SS, EB, todos eles deixam cair chaves afundadas, por isso o preço é menor. 

 

As pessoas nem sequer criam chaves afundadas porque não vale a pena. O preço é menor porque as pessoas simplesmente os deixam cair com muito mais frequência.

 

 

I am familiar with low-level gameplay. I have two 15x accounts that I leveled up from scratch, and I see serious balance issues. It could be fun if the prices were compatible with the reality of a low-level player.

 

The market for 13x accounts has practically disappeared precisely because of this imbalance. After all, it doesn’t make sense to invest time, effort, and gold to reach level 137–140 when you can buy a level 145 character for the same amount of gold/coins spent to reach 137.

I always focus on level 137 because that’s where the game becomes attractive due to the DG Sunken, making it extremely easy to level up.

 

Also notice that even 14x accounts are becoming rare in the account market, which is concerning. I’m no longer sure whether there are new players or just alts from high-level players in Wartale.

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