BrunFreitt 88 Posted March 9 59 minutes ago, Overlady said: The total number of rounds is reduced by 1, if the minigame has 12 rounds, it will be reduced to 11. The other crystal increases the duration of every round. Best, Overlady OverLady, please reconsider lowering the capture crystal value slightly. 3 Share this post Link to post Share on other sites
Rievers1994 58 Posted March 12 @Overlady I went to test the new crystal that removes one round, and I believe it may not be working correctly. It is removing the first round, which is usually the easiest part of the mini-game. Honestly, this doesn’t make much sense. Could you please check this? 1 Share this post Link to post Share on other sites
ace1 385 Posted March 20 The mini game could be set gradually easier as a player shows to have lower skills or higher input lag setup (burns alot of xtals, super low win rate). E.g. for every 1 lost xtal in a row, the moving bar becomes 2% slower (not raw stackable, but always 2% slower than previous value so zero is never reached). Normal = 1.0 speed 1 fails = 0.98 speed 10 fails = 0.81 speed 20 fails = 0.66 speed 34 fails = 0.5 (50% slower) Could someone burn hundreds of xtals on porpouse to have super slow bar and try a legendary mount later on? Yes. Would it be worth the cost? Likely no. Share this post Link to post Share on other sites
aod 33 Posted March 20 The minigame is great this way, congratulations to the staff for the update, maybe this way macro users will have more difficulty Share this post Link to post Share on other sites
xkintaro 2,326 Posted March 20 Overall, I loved the update and the new minions and mounts. However, like all content involving mounts, only 5% of the server will benefit from it, since 95% can't get them due to the difficulty. Share this post Link to post Share on other sites
Shorex 257 Posted March 20 Next update. Boss rolls exploit Share this post Link to post Share on other sites
Rievers1994 58 Posted March 20 Can you show us a GIF, how redegon shiny is ? @Overlady please Share this post Link to post Share on other sites
TadsK 324 Posted March 21 I have a follow up question on how the shiny mechanic works. The chance is calculated on every try on the minion? If we use the glimmering crystal to boost shiny chance and it shows a shiny minion, if we can’t capture and try again with another glimmering, will it still be shiny? Or does it roll again on the shiny chance? I have not encountered any shiny yet (and I hope I don’t fail when I do), but just wondering Share this post Link to post Share on other sites
Rievers1994 58 Posted April 1 @Overlady Thanks for taking my feedback into and changing the capture method for minions. Now everyone has a chance to capture all types of minions, not just hackers. Share this post Link to post Share on other sites
Rievers1994 58 Posted Thursday at 03:01 PM @Overlady Would it be possible to increase the duration of the hardest round, maybe by around 8 seconds? I think that would help balance things and prevent it from becoming impossible to capture minions like Red Kakoa and Redegon. Share this post Link to post Share on other sites