jesusvida2 51 Posted March 9 Hello there, just 1 "bug" I think, other is a question. Magnetic Sphere is not hitting Centlon, don't know why but I was very close to It and was not hitting. Why change comp from 300 sec to 120 sec? Now have to buff 2 or 3 times to "keep It up" with the other skills. Just went to HG and sphere is not hitting Minos aswell Share this post Link to post Share on other sites
Overlady 5,793 Posted March 9 Damage from Magnetic Sphere and Spark Shield is currently not being registered by the server. This is caused by our anti-exploit system and is affecting other auto-damage skills as well. We are already working on a solution. You only need Compulsion for aggro now, since the absorb comes from Physical Absorption. You'll have to keep reactivating it anyway to make the aggro work, regardless of whether the duration is 5 seconds or 30 minutes, keep it active all the time is not very impactful. Best, Overlady 1 1 Share this post Link to post Share on other sites
jesusvida2 51 Posted March 9 I thought that comp would be "the same" with the "bonus" that was agro, but changed, thanks for clarify that S2 Share this post Link to post Share on other sites
Overlady 5,793 Posted March 12 Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady 1 Share this post Link to post Share on other sites
alternate99 73 Posted March 12 1 minute ago, Overlady said: Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady Hello bro, the autofill ID and PW have some bug when the account was set as offline shop. Share this post Link to post Share on other sites
jesusvida2 51 Posted March 13 On 3/11/2026 at 10:01 PM, Overlady said: Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady I'm more a PVE player than a PVP, so I can say more about PVE.... THIS IF OF PVE NOT PVP, I DON'T DO PVP I will say comparing to KS and not comparing! Comparing to how MS was before the update: Extreme shield: Not only giving "Block" but now has "Damage Reduction" = Way better, Some mobs used to hit 350 sometimes 400 on me, now I saw maximum 356 Combo = Metal armor + Trine + Extreme + Sparky Shield = Tanking Is WAY BETTER, I was already tanking 5 mobs at SL before, but always had a big chance of crying, now is way more chill, at EB is more chill too. So It was a lot of improvement to FULL TANK. Didn't tested at HC/LC. Maximize = ADD min damage boost and "Chain" physical abs was a really good improvement. But I think I could be a lower number instead of 75% HP for the damage boost, maybe 55% or 60%, almost every hit, depending of map and itens, HP goes below 75%, specially as Power MS you will be a "front line". Metal Armor: givin more 5% DMG reduction with the defense boost Is so freaking good. Magnetic Sphere: 12 sec instead of 6 Is helping despite damage nerf. Conclusion on MS after update vs MS before = MS Is better now, at PVE, then It was before but there Is still room for improvement. Some improvements: Add a bit more damage reduction: Maybe, If possible, to only Maximize/Precision(Automation) to power/auto MS can survive some more. Instead of 5% with 1h and 14% with 2h, be 10% with 1h and 19/20% with 2h. And what I meant about "comparing to KS" was: In numbers: KS Is tankier and deal more damage. Power MS has a 5% damage reduction, 13% block with 1h and 14% damage reduction and 13% block with 2h, KS has 24% damage reduction, 4% block with 1h and 26% damage reduction, 4% block with 2h. That diference with 1H is 19% of less damage taken, with 2 hands is 12%. That Is, don't matter the situation, KS Is a better tank. Talking about KS vs POWER MS But It would be OK If the "balance" was "KS Is tanking more but Is doing less damage then Power MS" but with the skills, Lightning Swor, MS don't get close to the damage KS can deal. In MY POINT OF VIEW: If KS is supose to TANK more then Power MS, It needs to deal less damage then Power MS. The same way around, If Power MS should tank more then KS, KS should give more damage then Power MS. But now It Is KS Is doing BOTH better, that "change" would be interesting for put MS a bit more in the "map". I would love to hear your side and point of view on this @Overlady Thank you for the attention! 2 Share this post Link to post Share on other sites
TadsK 328 Posted March 13 1 hour ago, jesusvida2 said: I'm more a PVE player than a PVP, so I can say more about PVE.... THIS IF OF PVE NOT PVP, I DON'T DO PVP I will say comparing to KS and not comparing! Comparing to how MS was before the update: Extreme shield: Not only giving "Block" but now has "Damage Reduction" = Way better, Some mobs used to hit 350 sometimes 400 on me, now I saw maximum 356 Combo = Metal armor + Trine + Extreme + Sparky Shield = Tanking Is WAY BETTER, I was already tanking 5 mobs at SL before, but always had a big chance of crying, now is way more chill, at EB is more chill too. So It was a lot of improvement to FULL TANK. Didn't tested at HC/LC. Maximize = ADD min damage boost and "Chain" physical abs was a really good improvement. But I think I could be a lower number instead of 75% HP for the damage boost, maybe 55% or 60%, almost every hit, depending of map and itens, HP goes below 75%, specially as Power MS you will be a "front line". Metal Armor: givin more 5% DMG reduction with the defense boost Is so freaking good. Magnetic Sphere: 12 sec instead of 6 Is helping despite damage nerf. Conclusion on MS after update vs MS before = MS Is better now, at PVE, then It was before but there Is still room for improvement. Some improvements: Add a bit more damage reduction: Maybe, If possible, to only Maximize/Precision(Automation) to power/auto MS can survive some more. Instead of 5% with 1h and 14% with 2h, be 10% with 1h and 19/20% with 2h. And what I meant about "comparing to KS" was: In numbers: KS Is tankier and deal more damage. Power MS has a 5% damage reduction, 13% block with 1h and 14% damage reduction and 13% block with 2h, KS has 24% damage reduction, 4% block with 1h and 26% damage reduction, 4% block with 2h. That diference with 1H is 19% of less damage taken, with 2 hands is 12%. That Is, don't matter the situation, KS Is a better tank. Talking about KS vs POWER MS But It would be OK If the "balance" was "KS Is tanking more but Is doing less damage then Power MS" but with the skills, Lightning Swor, MS don't get close to the damage KS can deal. In MY POINT OF VIEW: If KS is supose to TANK more then Power MS, It needs to deal less damage then Power MS. The same way around, If Power MS should tank more then KS, KS should give more damage then Power MS. But now It Is KS Is doing BOTH better, that "change" would be interesting for put MS a bit more in the "map". I would love to hear your side and point of view on this @Overlady Thank you for the attention! The problem is that the KS can Tank AND deal damage at the same time, while the MS needs to choose between doing damage and taking damage or tanking and dealing way less damage. In that way, your comparison is not fair. If you compare MS full tank x KS tanking capability, the MS will "probably" be ahead now. I haven't run the numbers yet, but I imagine this is what the devs did. The thing is, the KS doesn't have to choose between buffing its attack and its defense, it has both active at the same time, while the MS needs to make the choice. If you allow Trine Shield to cast alongside Maximize, that will greatly help bridge that gap. Also, remove -%damage penalty from it. MS is already penalized if in tank mode by not being able to use Maximize, which is a BIG damage penalty. @Overlady If you don't mind, can you explain how Gravitation Damage Reflected and Damage Absorbed works? Thanks 1 Share this post Link to post Share on other sites
jesusvida2 51 Posted March 13 15 minutes ago, TadsK said: The problem is that the KS can Tank AND deal damage at the same time, while the MS needs to choose between doing damage and taking damage or tanking and dealing way less damage. In that way, your comparison is not fair. If you compare MS full tank x KS tanking capability, the MS will "probably" be ahead now. I haven't run the numbers yet, but I imagine this is what the devs did. The thing is, the KS doesn't have to choose between buffing its attack and its defense, it has both active at the same time, while the MS needs to make the choice. If you allow Trine Shield to cast alongside Maximize, that will greatly help bridge that gap. Also, remove -%damage penalty from it. MS is already penalized if in tank mode by not being able to use Maximize, which is a BIG damage penalty. @Overlady If you don't mind, can you explain how Gravitation Damage Reflected and Damage Absorbed works? Thanks That's why I was always saind "Power MS" and not just "MS"! And I agread that the penality at trine is kind a "overkill" MS tank is already without damage, at least a "nice" damage, having a -8% in damage at trine is like kicking a dead dog. But don't agreed on letting Trine with Maximize, would be a problem to balance and would let MS kind of broken... MIN and MAX damage with damage boost at 75% hp and above + Defense boost, abs boost and block. Having extreme shield and sparky shield together It's too much for balance properly.... 21 minutes ago, TadsK said: @Overlady If you don't mind, can you explain how Gravitation Damage Reflected and Damage Absorbed works? Thanks I would appreciate that too! @Overlady Share this post Link to post Share on other sites
jesusvida2 51 Posted March 16 Hello @Overlady, I don't know If was Intended to be like this but I went at HC, hard, and I was been almost one shot... 9182 def, 561 abs and 65 block, + VL + Fire tonic... Was supposed to be that difficult? Every hit from almost any monster was 900 to 1300, EVERY HIT, basically I couldn't do anything except hit life potion, even with mages' distortion was that complicated to tank... Share this post Link to post Share on other sites
cwing 12 Posted Tuesday at 08:26 AM Power MS is just an awkward class—attack and defense can't coexist. That’s exactly why KS has such a huge player base: it can tank, deal high damage, and even bring AoE stuns. Who the hell would still bother playing Power MS? Share this post Link to post Share on other sites
erickloro 521 Posted Tuesday at 09:34 AM 1 hour ago, cwing said: Who the hell would still bother playing Power MS? Share this post Link to post Share on other sites
jesusvida2 51 Posted Tuesday at 10:24 PM 13 hours ago, cwing said: Who the hell would still bother playing Power MS? I play power/tank, mostly power, didn't like auto when I tried... Share this post Link to post Share on other sites
TigerShark22 542 Posted yesterday at 05:42 AM On 3/13/2026 at 11:53 PM, jesusvida2 said: I'm more a PVE player than a PVP, so I can say more about PVE.... THIS IF OF PVE NOT PVP, I DON'T DO PVP I will say comparing to KS and not comparing! Comparing to how MS was before the update: Extreme shield: Not only giving "Block" but now has "Damage Reduction" = Way better, Some mobs used to hit 350 sometimes 400 on me, now I saw maximum 356 Combo = Metal armor + Trine + Extreme + Sparky Shield = Tanking Is WAY BETTER, I was already tanking 5 mobs at SL before, but always had a big chance of crying, now is way more chill, at EB is more chill too. So It was a lot of improvement to FULL TANK. Didn't tested at HC/LC. Maximize = ADD min damage boost and "Chain" physical abs was a really good improvement. But I think I could be a lower number instead of 75% HP for the damage boost, maybe 55% or 60%, almost every hit, depending of map and itens, HP goes below 75%, specially as Power MS you will be a "front line". Metal Armor: givin more 5% DMG reduction with the defense boost Is so freaking good. Magnetic Sphere: 12 sec instead of 6 Is helping despite damage nerf. Conclusion on MS after update vs MS before = MS Is better now, at PVE, then It was before but there Is still room for improvement. Some improvements: Add a bit more damage reduction: Maybe, If possible, to only Maximize/Precision(Automation) to power/auto MS can survive some more. Instead of 5% with 1h and 14% with 2h, be 10% with 1h and 19/20% with 2h. And what I meant about "comparing to KS" was: In numbers: KS Is tankier and deal more damage. Power MS has a 5% damage reduction, 13% block with 1h and 14% damage reduction and 13% block with 2h, KS has 24% damage reduction, 4% block with 1h and 26% damage reduction, 4% block with 2h. That diference with 1H is 19% of less damage taken, with 2 hands is 12%. That Is, don't matter the situation, KS Is a better tank. Talking about KS vs POWER MS But It would be OK If the "balance" was "KS Is tanking more but Is doing less damage then Power MS" but with the skills, Lightning Swor, MS don't get close to the damage KS can deal. In MY POINT OF VIEW: If KS is supose to TANK more then Power MS, It needs to deal less damage then Power MS. The same way around, If Power MS should tank more then KS, KS should give more damage then Power MS. But now It Is KS Is doing BOTH better, that "change" would be interesting for put MS a bit more in the "map". I would love to hear your side and point of view on this @Overlady Thank you for the attention! I don’t think KS does more dmg when it comes to 1v1 neutral mob DPS. And at AOE- the main problem is auto MS which messes up the balance. And KS has LS+ can’t go super tank like MS. Also- there are MGS and SS to balance next to KS. MGS is slightly less tanky, but deals higher AOE damage than KS, from a long range. Many look at KS as an example, but he’s not the only char in the game. The problems when balancing mech are: 1. They can go super tank whenever they want to, and be the best tank 2. They can go Auto and deal high 1v1 DPS In many years, those strengths were better to have over general strength. But EB+ dungeons changed everything. So I believe they did the best they could with MS currently. Share this post Link to post Share on other sites
jesusvida2 51 Posted yesterday at 12:57 PM 6 hours ago, TigerShark22 said: I don’t think KS does more dmg when it comes to 1v1 neutral mob DPS. And at AOE- the main problem is auto MS which messes up the balance. And KS has LS+ can’t go super tank like MS. Also- there are MGS and SS to balance next to KS. MGS is slightly less tanky, but deals higher AOE damage than KS, from a long range. Many look at KS as an example, but he’s not the only char in the game. The problems when balancing mech are: 1. They can go super tank whenever they want to, and be the best tank 2. They can go Auto and deal high 1v1 DPS In many years, those strengths were better to have over general strength. But EB+ dungeons changed everything. So I believe they did the best they could with MS currently. The comparison with KS Is because It's the most similar char to the MS... Comparing to MG or SS It's complicated for the lack of similarity, at least from my point of view. What I belive It should be done Is: KS deal more damage (1v1, AEO, etc) and MS be the Nº 1 tanker, even with power build, doing less damage then KS, but, for that to be "nice" It needs a good damage for not be excluded as was happening. I never talk about AUTO because I don't play as It, never enjoyed, FOR ME MS Is that char that should tank don't matter what, so not be able to do that by using a bow or javelin, even If It Is to do a good damage, It's not appealing to me. 1 Share this post Link to post Share on other sites
Only1Hand 28 Posted yesterday at 02:08 PM 1 hour ago, jesusvida2 said: What I belive It should be done Is: KS deal more damage (1v1, AEO, etc) and MS be the Nº 1 tanker, even with power build, doing less damage then KS, but, for that to be "nice" It needs a good damage for not be excluded as was happening That's the point! And I hope the staff sees this! Today, Ms build Power vs. Knight -> Ks has higher damage (1v1 and Aoe) and tank better, whether one-handed or two-handed! The Mech only tanks more than the Knight today, with a full tank build, but with 0 damage. So the question remains: Why be a Mech, and not a knight? If the staff doesn't improve this, I myself will change my class to knight. Note: I tested my Mech level 161 Full in EB/SS/SL and a knight level 160 full, doing the quests solo, and there's no comparison, the knight is still far ahead of the mech! 2 Share this post Link to post Share on other sites
jesusvida2 51 Posted yesterday at 02:13 PM 1 minute ago, Only1Hand said: So the question remains: Why be a Mech, and not a knight? If the staff doesn't improve this, I myself will change my class to knight. Note: I tested my Mech level 161 Full in EB/SS/SL and a knight level 160 full, doing the quests solo, and there's no comparison, the knight is still far ahead of the mech! For a while I was thinking about changing aswell, but I have 0 coins to do It, and real honestly, the only class I really like Is MS... But I do understand the desire to change class... The changes with new update were really good, MS Is better than before now, but there Is still room to grow... 1 Share this post Link to post Share on other sites
TigerShark22 542 Posted yesterday at 02:30 PM 1 hour ago, jesusvida2 said: The comparison with KS Is because It's the most similar char to the MS... Comparing to MG or SS It's complicated for the lack of similarity, at least from my point of view. What I belive It should be done Is: KS deal more damage (1v1, AEO, etc) and MS be the Nº 1 tanker, even with power build, doing less damage then KS, but, for that to be "nice" It needs a good damage for not be excluded as was happening. I never talk about AUTO because I don't play as It, never enjoyed, FOR ME MS Is that char that should tank don't matter what, so not be able to do that by using a bow or javelin, even If It Is to do a good damage, It's not appealing to me. You guys believe simiarity is only melee to melee, magic to magic But I disagree Its about overall tanking, overall offence between all chars. Share this post Link to post Share on other sites
TadsK 328 Posted yesterday at 04:04 PM 1 hour ago, TigerShark22 said: You guys believe simiarity is only melee to melee, magic to magic But I disagree Its about overall tanking, overall offence between all chars. Well, it makes more sense comparing different types of apples to each other than to compare apples to grapes Everyone is comparing based on the roles that each class can/are expected to maintain, I don’t agree with your inputs, maybe do some testing in different scenarios and see for yourself what the difference is actually like. 1 hour ago, Only1Hand said: That's the point! And I hope the staff sees this! Today, Ms build Power vs. Knight -> Ks has higher damage (1v1 and Aoe) and tank better, whether one-handed or two-handed! The Mech only tanks more than the Knight today, with a full tank build, but with 0 damage. So the question remains: Why be a Mech, and not a knight? If the staff doesn't improve this, I myself will change my class to knight. Note: I tested my Mech level 161 Full in EB/SS/SL and a knight level 160 full, doing the quests solo, and there's no comparison, the knight is still far ahead of the mech! The Mech has some advantages during early levels and some content, which makes it easier for it to tank than the KS in some scenarios (Sometimes requiring less gear), although the amount of skill points it takes makes the already low damage situation even worse and doesn’t allow for build diversity. Testing at endgame content is where things get more interesting and KS usually takes the win. Damage Reduction % gets better the stronger the enemy. So, the flat reduction from higher ABS that MS has doesn’t really do much here. If damage is 1000 per hit, 20% reduction difference is -200 damage, and having 100 more ABS is only -100. For PvP this is probably even more noticeable, since damage scales the higher the level (more stat points give more attack), but absorption and defense don’t scale since gear doesn’t improve past level 156. So damage reduction % will make a difference, and ABS won’t, because it won’t increase as well. Other than attacking 1v1 against Mechanic targets with Great Smash, I don’t think the MS can out damage the KS in any other situation. Again, the point is not making the Mech better at everything, every time. But give it a fighting chance. If KS can tank better, deal more damage, provide a good party buff against undead, why use a Mech? 2 Share this post Link to post Share on other sites
mastellini 632 Posted yesterday at 04:12 PM (edited) 10 minutes ago, TadsK said: good party buff against undead thats why i suggested give a party buff for ms, like ks, but for mechanic, in overall i think mech needs a little attention in pve damage, like magnetic spheres + spark shield and obliterate or if you guys want auto mech works, need a splash damage for dungeons, he can tank well but only tank, ks can help in damage Edited yesterday at 04:15 PM by mastellini 3 Share this post Link to post Share on other sites
Only1Hand 28 Posted yesterday at 04:19 PM (edited) 19 minutes ago, TadsK said: The Mech has some advantages during early levels and some content, which makes it easier for it to tank than the KS in some scenarios (Sometimes requiring less gear), although the amount of skill points it takes makes the already low damage situation even worse and doesn’t allow for build diversity. Testing at endgame content is where things get more interesting and KS usually takes the win. Damage Reduction % gets better the stronger the enemy. So, the flat reduction from higher ABS that MS has doesn’t really do much here. If damage is 1000 per hit, 20% reduction difference is -200 damage, and having 100 more ABS is only -100. For PvP this is probably even more noticeable, since damage scales the higher the level (more stat points give more attack), but absorption and defense don’t scale since gear doesn’t improve past level 156. So damage reduction % will make a difference, and ABS won’t, because it won’t increase as well. Other than attacking 1v1 against Mechanic targets with Great Smash, I don’t think the MS can out damage the KS in any other situation. Again, the point is not making the Mech better at everything, every time. But give it a fighting chance. If KS can tank better, deal more damage, provide a good party buff against undead, why use a Mech? That's right, the Knight's skills, the two main ones that allow him to tank, don't depend on item absorption/defense. For example, Drastic Spirit gives +20% defense on top of the Knight's defense, not based on any item, Divine Shield gives 4% block, regardless of the item, and Godly Shield gives damage reduction, in addition to pulling the block properties of Divine Shield. On the Mechanic side, Physical Adsorption gives a fixed, low, but very low ABS value, and a percentage of ABS based on armor. Metal armor is the same, and Trine shield as well. In other words, you can put a mech and a knight level 130 or 140 equipped with level-appropriate items, a full mix... who will tank more? Yes, the only scenario where a mech can kill more than a knight is against mechanical-type monsters, but you need to have the Reverse Engineering skill increased. Perhaps one suggestion would be to change the mech's defense skills to be based on a percentage of the mech's stats, rather than items, like the knight's. Edited yesterday at 04:22 PM by Only1Hand 1 Share this post Link to post Share on other sites
TigerShark22 542 Posted 16 hours ago 10 hours ago, TadsK said: Well, it makes more sense comparing different types of apples to each other than to compare apples to grapes Everyone is comparing based on the roles that each class can/are expected to maintain, I don’t agree with your inputs, maybe do some testing in different scenarios and see for yourself what the difference is actually like. The Mech has some advantages during early levels and some content, which makes it easier for it to tank than the KS in some scenarios (Sometimes requiring less gear), although the amount of skill points it takes makes the already low damage situation even worse and doesn’t allow for build diversity. Testing at endgame content is where things get more interesting and KS usually takes the win. Damage Reduction % gets better the stronger the enemy. So, the flat reduction from higher ABS that MS has doesn’t really do much here. If damage is 1000 per hit, 20% reduction difference is -200 damage, and having 100 more ABS is only -100. For PvP this is probably even more noticeable, since damage scales the higher the level (more stat points give more attack), but absorption and defense don’t scale since gear doesn’t improve past level 156. So damage reduction % will make a difference, and ABS won’t, because it won’t increase as well. Other than attacking 1v1 against Mechanic targets with Great Smash, I don’t think the MS can out damage the KS in any other situation. Again, the point is not making the Mech better at everything, every time. But give it a fighting chance. If KS can tank better, deal more damage, provide a good party buff against undead, why use a Mech? You don't agree because you believe that MGS, a ranged char with massive AOE dmg, team support buffs, AOE slowdown, elemental resistance, and high damage reductuon should both tank better and kill faster than KS? Of course KS must tank better. I do believe it's ridiculous, but there is a minimum of what to expect from KS. And the problems with MS- written above. The late:" compare melee to melee, ranger to ranger" is just an excuse to power up a char way more than it should be. AS for example, to be on par with ATA/ power up magic classes to SS tier, yet nerf melees to way bellow BS and emphasize BS alone like it's the only problematic one. Many use it as an excuse to buff their char in a spesific case way more than it should be. Share this post Link to post Share on other sites
TadsK 328 Posted 16 hours ago 13 minutes ago, TigerShark22 said: You don't agree because you believe that MGS, a ranged char with massive AOE dmg, team support buffs, AOE slowdown, elemental resistance, and high damage reductuon should both tank better and kill faster than KS? Of course KS must tank better. I do believe it's ridiculous, but there is a minimum of what to expect from KS. And the problems with MS- written above. The late:" compare melee to melee, ranger to ranger" is just an excuse to power up a char way more than it should be. AS for example, to be on par with ATA/ power up magic classes to SS tier, yet nerf melees to way bellow BS and emphasize BS alone like it's the only problematic one. Many use it as an excuse to buff their char in a spesific case way more than it should be. Where did I say anything like you just claimed? You just don’t like when people disagree with you, since you think you know better than anyone. You are delusional. Share this post Link to post Share on other sites
TigerShark22 542 Posted 2 hours ago (edited) 13 hours ago, TadsK said: Where did I say anything like you just claimed? You just don’t like when people disagree with you, since you think you know better than anyone. You are delusional. You say you only want to compare MS with KS. Yet its defiantly possible to compare KS with MGS, despite MGS being a ranged support. There are limitations of how terrible KS is supposed to tank due to other char who's not exactly supposed to tank( yet they do here) and also kills fast. You are right that you can compare it to KS, but need to look at the bigger picture too. The more the better. You are also very delusional. your MS is a lot better than what you claim it to be. Kills a lot faster than what u claim it to be. It also tanks rather nicely with damage reductuon from ES+ flat abs of maxemize ( from PA), and compulsion. It also has lvl 66 skill which helps kill so well, comboing with ur AOE depends on case, and possibly spark shield too. MS is really nice now. You have hard time to complement devs doing a great job. At PvE at least**. Edited 2 hours ago by TigerShark22 2 Share this post Link to post Share on other sites