jesusvida2 40 Posted March 9 Hello there, just 1 "bug" I think, other is a question. Magnetic Sphere is not hitting Centlon, don't know why but I was very close to It and was not hitting. Why change comp from 300 sec to 120 sec? Now have to buff 2 or 3 times to "keep It up" with the other skills. Just went to HG and sphere is not hitting Minos aswell Share this post Link to post Share on other sites
Overlady 5,643 Posted March 9 Damage from Magnetic Sphere and Spark Shield is currently not being registered by the server. This is caused by our anti-exploit system and is affecting other auto-damage skills as well. We are already working on a solution. You only need Compulsion for aggro now, since the absorb comes from Physical Absorption. You'll have to keep reactivating it anyway to make the aggro work, regardless of whether the duration is 5 seconds or 30 minutes, keep it active all the time is not very impactful. Best, Overlady 1 1 Share this post Link to post Share on other sites
jesusvida2 40 Posted March 9 I thought that comp would be "the same" with the "bonus" that was agro, but changed, thanks for clarify that S2 Share this post Link to post Share on other sites
Overlady 5,643 Posted March 12 Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady 1 Share this post Link to post Share on other sites
alternate99 69 Posted March 12 1 minute ago, Overlady said: Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady Hello bro, the autofill ID and PW have some bug when the account was set as offline shop. Share this post Link to post Share on other sites
jesusvida2 40 Posted Friday at 09:53 PM On 3/11/2026 at 10:01 PM, Overlady said: Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady I'm more a PVE player than a PVP, so I can say more about PVE.... THIS IF OF PVE NOT PVP, I DON'T DO PVP I will say comparing to KS and not comparing! Comparing to how MS was before the update: Extreme shield: Not only giving "Block" but now has "Damage Reduction" = Way better, Some mobs used to hit 350 sometimes 400 on me, now I saw maximum 356 Combo = Metal armor + Trine + Extreme + Sparky Shield = Tanking Is WAY BETTER, I was already tanking 5 mobs at SL before, but always had a big chance of crying, now is way more chill, at EB is more chill too. So It was a lot of improvement to FULL TANK. Didn't tested at HC/LC. Maximize = ADD min damage boost and "Chain" physical abs was a really good improvement. But I think I could be a lower number instead of 75% HP for the damage boost, maybe 55% or 60%, almost every hit, depending of map and itens, HP goes below 75%, specially as Power MS you will be a "front line". Metal Armor: givin more 5% DMG reduction with the defense boost Is so freaking good. Magnetic Sphere: 12 sec instead of 6 Is helping despite damage nerf. Conclusion on MS after update vs MS before = MS Is better now, at PVE, then It was before but there Is still room for improvement. Some improvements: Add a bit more damage reduction: Maybe, If possible, to only Maximize/Precision(Automation) to power/auto MS can survive some more. Instead of 5% with 1h and 14% with 2h, be 10% with 1h and 19/20% with 2h. And what I meant about "comparing to KS" was: In numbers: KS Is tankier and deal more damage. Power MS has a 5% damage reduction, 13% block with 1h and 14% damage reduction and 13% block with 2h, KS has 24% damage reduction, 4% block with 1h and 26% damage reduction, 4% block with 2h. That diference with 1H is 19% of less damage taken, with 2 hands is 12%. That Is, don't matter the situation, KS Is a better tank. Talking about KS vs POWER MS But It would be OK If the "balance" was "KS Is tanking more but Is doing less damage then Power MS" but with the skills, Lightning Swor, MS don't get close to the damage KS can deal. In MY POINT OF VIEW: If KS is supose to TANK more then Power MS, It needs to deal less damage then Power MS. The same way around, If Power MS should tank more then KS, KS should give more damage then Power MS. But now It Is KS Is doing BOTH better, that "change" would be interesting for put MS a bit more in the "map". I would love to hear your side and point of view on this @Overlady Thank you for the attention! 2 Share this post Link to post Share on other sites
TadsK 304 Posted Friday at 11:27 PM 1 hour ago, jesusvida2 said: I'm more a PVE player than a PVP, so I can say more about PVE.... THIS IF OF PVE NOT PVP, I DON'T DO PVP I will say comparing to KS and not comparing! Comparing to how MS was before the update: Extreme shield: Not only giving "Block" but now has "Damage Reduction" = Way better, Some mobs used to hit 350 sometimes 400 on me, now I saw maximum 356 Combo = Metal armor + Trine + Extreme + Sparky Shield = Tanking Is WAY BETTER, I was already tanking 5 mobs at SL before, but always had a big chance of crying, now is way more chill, at EB is more chill too. So It was a lot of improvement to FULL TANK. Didn't tested at HC/LC. Maximize = ADD min damage boost and "Chain" physical abs was a really good improvement. But I think I could be a lower number instead of 75% HP for the damage boost, maybe 55% or 60%, almost every hit, depending of map and itens, HP goes below 75%, specially as Power MS you will be a "front line". Metal Armor: givin more 5% DMG reduction with the defense boost Is so freaking good. Magnetic Sphere: 12 sec instead of 6 Is helping despite damage nerf. Conclusion on MS after update vs MS before = MS Is better now, at PVE, then It was before but there Is still room for improvement. Some improvements: Add a bit more damage reduction: Maybe, If possible, to only Maximize/Precision(Automation) to power/auto MS can survive some more. Instead of 5% with 1h and 14% with 2h, be 10% with 1h and 19/20% with 2h. And what I meant about "comparing to KS" was: In numbers: KS Is tankier and deal more damage. Power MS has a 5% damage reduction, 13% block with 1h and 14% damage reduction and 13% block with 2h, KS has 24% damage reduction, 4% block with 1h and 26% damage reduction, 4% block with 2h. That diference with 1H is 19% of less damage taken, with 2 hands is 12%. That Is, don't matter the situation, KS Is a better tank. Talking about KS vs POWER MS But It would be OK If the "balance" was "KS Is tanking more but Is doing less damage then Power MS" but with the skills, Lightning Swor, MS don't get close to the damage KS can deal. In MY POINT OF VIEW: If KS is supose to TANK more then Power MS, It needs to deal less damage then Power MS. The same way around, If Power MS should tank more then KS, KS should give more damage then Power MS. But now It Is KS Is doing BOTH better, that "change" would be interesting for put MS a bit more in the "map". I would love to hear your side and point of view on this @Overlady Thank you for the attention! The problem is that the KS can Tank AND deal damage at the same time, while the MS needs to choose between doing damage and taking damage or tanking and dealing way less damage. In that way, your comparison is not fair. If you compare MS full tank x KS tanking capability, the MS will "probably" be ahead now. I haven't run the numbers yet, but I imagine this is what the devs did. The thing is, the KS doesn't have to choose between buffing its attack and its defense, it has both active at the same time, while the MS needs to make the choice. If you allow Trine Shield to cast alongside Maximize, that will greatly help bridge that gap. Also, remove -%damage penalty from it. MS is already penalized if in tank mode by not being able to use Maximize, which is a BIG damage penalty. @Overlady If you don't mind, can you explain how Gravitation Damage Reflected and Damage Absorbed works? Thanks 1 Share this post Link to post Share on other sites
jesusvida2 40 Posted Friday at 11:48 PM 15 minutes ago, TadsK said: The problem is that the KS can Tank AND deal damage at the same time, while the MS needs to choose between doing damage and taking damage or tanking and dealing way less damage. In that way, your comparison is not fair. If you compare MS full tank x KS tanking capability, the MS will "probably" be ahead now. I haven't run the numbers yet, but I imagine this is what the devs did. The thing is, the KS doesn't have to choose between buffing its attack and its defense, it has both active at the same time, while the MS needs to make the choice. If you allow Trine Shield to cast alongside Maximize, that will greatly help bridge that gap. Also, remove -%damage penalty from it. MS is already penalized if in tank mode by not being able to use Maximize, which is a BIG damage penalty. @Overlady If you don't mind, can you explain how Gravitation Damage Reflected and Damage Absorbed works? Thanks That's why I was always saind "Power MS" and not just "MS"! And I agread that the penality at trine is kind a "overkill" MS tank is already without damage, at least a "nice" damage, having a -8% in damage at trine is like kicking a dead dog. But don't agreed on letting Trine with Maximize, would be a problem to balance and would let MS kind of broken... MIN and MAX damage with damage boost at 75% hp and above + Defense boost, abs boost and block. Having extreme shield and sparky shield together It's too much for balance properly.... 21 minutes ago, TadsK said: @Overlady If you don't mind, can you explain how Gravitation Damage Reflected and Damage Absorbed works? Thanks I would appreciate that too! @Overlady Share this post Link to post Share on other sites
jesusvida2 40 Posted Monday at 10:08 PM Hello @Overlady, I don't know If was Intended to be like this but I went at HC, hard, and I was been almost one shot... 9182 def, 561 abs and 65 block, + VL + Fire tonic... Was supposed to be that difficult? Every hit from almost any monster was 900 to 1300, EVERY HIT, basically I couldn't do anything except hit life potion, even with mages' distortion was that complicated to tank... Share this post Link to post Share on other sites