Wartale 7,617 Posted Wednesday at 10:56 PM Changelog Patch 5398 New Pirate Faction! Access to treasure maps that guide you to Treasure Chests! The Pirate Faction exists within War Mode PvP. War Mode automatically activates if you're near a Treasure Chest, if you don't already have it enabled. Treasure Chests appear anywhere, examine your treasure map and dig them up before rival pirates do and claim your spoils! It's a pirate's myth that the more PvP kills are made, the more goodies are in the chest. Pirate Outpost area has been added to Land of Chaos map. New Pirate's Workshop crafts at Pirate Negotiator, Rajana. Discover new valuables Treasures inside the chest and deal them with the Pawnbroker. Collect Golden Skulls from quests or treasure chests to use at the Pirate's Workshop. New Weekly quest added: A Pirate's Life. New Daily quest added: Treasure Seeker. Obtain Crimson Belt from the Treasure Chest . Crimson Belt +1 added to Pirate's Workshop. Outcast Vest added to Pirate's Workshop. Leather Eyepatch added to Pirate's Workshop. Plunderer Bandana added to Pirate's Workshop. Bicorn Hat added to Pirate's Workshop. 20 Crimson Weapon, Shield and Orb Skins added to Pirate's Workshop! New Master Tamer System! Deal Mount Crystals and Minion Carriers to obtain Tamer Tender, which can be exchanged for newly handcrafted items at the Tamer's Trove! New Shiny Minion system, an exclusive and rare variation available for every Stray Minion. Any Stray Minion could be a Shiny one, but they're slightly harder to catch. You'll know right away when you throw the rope. Tumbleweed Stable area has been added to Refuge of the Ancients map. New Tamer's Trove crafts at Stable Mistress, Jolyn. Upgrade your Buckle to increase your chance of capturing Shiny minions and unlock other benefits. Use Minion Bait to lure exclusive minions to your location. Use Mount Bait to lure exclusive mounts to your location. Master Capture Crystal reduces the number of rounds by 1 and increases the round duration. Great Capture Crystal reduces the number of rounds by 1. Glimmery Capture Crystal boosts your chance of taming a Shiny minion. Eat Crispy Cuckelu or fill a bucket with it to increase your chances of finding a Shiny minion. Rodeo Chaps added to Tamer's Trove. Wild Rag added to Tamer's Trove. Cattleman Hat added to Tamer's Trove. 14 New Mounts! Hellhound Capturable in Land of Chaos. Argent Hellhound Bait added to Tamer's Trove. Zebra Bait added to Tamer's Trove. 11 new Class Mounts added to Tamer's Trove! 14 New Minions! Kakoa Capturable in Lost Temple. Little Green Arma Bait added to Tamer's Trove. Clay Nymph Cokris Bait added to Tamer's Trove. Red Ghost Bait added to Tamer's Trove. Droplet Vendy Bait added to Tamer's Trove. Mossy Kakoa Bait added to Tamer's Trove. Snow Bhrin Bait added to Tamer's Trove. Bony in Treasure Chest. Ghost Bony in Halloween Chest. If you have a Promissory Note for a Ghost Bony Carrier, you can exchange them now. Golden Baby Hopy in Golden Hopy. 4 new Minions coming available one-by-one in Coin Shop. Render Engine has been ported to Direct3D 11! Load stuttering reduced. FPS increased. New Login Screen! New Scene: Bless Mountains. New Interface. New Background Music. New Express Login, to quickly login without password (only saved if Remember ID is checked). New Character Screen! New Scene: Ricarten Tavern. Number of characters per game account raised to 7. War Mode improvements Added a red outline over enemies while War Mode is active. Added a Kill Feed. Enemies will no longer display a name balloon. Eura reworked Eura is now a proper town. New Point of Interest: Shiverpond! A hot spring in the middle of the ice lands. New Background Music. Instance Weekly Limit: Every week, after reaching a limit of 30 entries (per specific dungeon), you will no longer receive EXP from that instance, you can still enter and gain drops. Reset Schedule: Wednesdays at 00:00 (server time). App updated! New Items available in Coin Shop: Super Backpack. Two extra pages for Costumes, Weapon Skins and Materials that your Minion can carry! Change Handedness. Are you left-handed? Now your Wartale character can be too! Unlock Holstering. Holster your Weapon and Shield even on the battlefield using H keyboard button. New Experience Cards. Currently only available at Pirate Negotiator, Rajana's Pirate's Workshop. Golden Snaffle bit required to craft Class Mounts in Tamer's Trove. Found in Treasure Chests. New Hair Potion Box which contains 3 new Hair Styles of the Prestige class. Hair Potion Boxes can be found in the new Treasure Chest. Fried Cuckelu Bucket can now be prepared with a Cooking Pot. Mushroom Hat added to Mushroom Cave dungeon boss rewards. New Trade Quests: Treasures at Pawnbroker, Ashan in Land of Chaos. Buckles at Stable Mistress, Jolyn in Refuge of the Ancients. Tjoktjok at Molly, the Granny in Phillai Town. Boss Valento in Gallubia Valley (Ice 1) has been replaced by Phantom Valento. New Pierce Damage stat: reduces enemy absorb on hit. Minions are not visible anymore in Bless Castle and Battlegrounds. Added ranked Pirate Trophies Added ranked Tamer Trophies Assassins can now wear Double Claws. You can now pause Item Timers such as EXP Potion by clicking on the timer. You can now have animated Clan Icons! Supported file types: GIF and APNG (animated PNG). Merchant Certificates now stack time. New Inventory Lock Mode: Equipment Only. Enable by right-clicking on the lock button. Bless Castle crown buff and Love Ring buff no longer adds benefit in Bellatra. Clan Icons and Names are now hidden in Siege War (experimental test). Now support for colored emojis in chat. New Settings: Graphics: HDR: Classic (default). Balanced. Looks like Classic except when there's a lot of bright particles stacked on the screen, such as in Hell's Gate. The reduced brightness may be more comfortable for your eyes. Vibrant. A different visual appearance, mainly an option just for fun. Off, higher FPS but lower color fidelity in some scenarios. Particle Opacity. Let's you reduce the opacity of all particles. Dynamic Light Intensity. Let's you reduce the intensity of dynamic lights (e.g. from particles). Effect Filter. To filter out particles from other players or monsters. High Visibility Outline (default on). Makes the aim outline more visible. FPS Cap (default unlimited). Similar to VSync, but let's you choose any FPS and is done by the game instead of your GPU. Comes with Energy Saving option, which could be useful on a laptop to increase battery duration. Personalization Self Outline. Create an outline around yourself for better visibility. Show Server Name under minimap. Camera: Stable FOV (default on). Keeps field of view the same regardless of how you change the Game Window size. Screen: Resizable Windowed display mode is now available. Fixed a bug where wearing 2H Cross Bow Skin on top of 2H Bow Weapon causes an Animation error. Fixed a bug with Soup Ladle and Wands. Several new Beginner Tips added. Bandwidth usage of the game has been reduced by up to 50%, which improves your connection stability and speed. Localization improved for several languages. Improved handling of the Game Window on a multi-monitor setup. Anti-Cheat system greatly improved. Support for 32-bit Windows has been discontinued. Resized some Weapon Skins. Size of Caravans reduced. Several graphical enhancements. Attacking Hellion, like the Looting Hellion already does, now dies if casting Fighter is AFK. Fixed many visual clipping issues with Head Gears and Face Masks. Improved game auto-update system allowing for quicker release of new content. Huge amount of small fixes, improvements and optimizations. Due to the large amount of changes and engine port, despite our best efforts to test for any bugs, there might be some glitches here and there. If you find any, please report them to us and we'll make sure to fix them quickly. Thanks! Enjoy Wartale! ^^ Skill Balance Quote The Mechanician rework took longer than expected to land. A large part of the delay came from revisiting older abilities that had numerous internal interactions, which made updating the kit more complex than anticipated. With this rework, we focused on addressing a few key issues: Lack of damage reduction, which left him vulnerable to high burst damage, as the absorption scaling wasn’t keeping up with the rest of the game. Significant fragility when using two-handed items, due to shield requirements tied to certain buffs. Large gap between minimum and maximum attack power, resulting in unpredictable damage output (especially when critical hits were involved). While tackling these problems, we wanted to maintain the Mechanician’s core identity and preserve what made his gameplay unique. To achieve that, we brought the “While Healthy” modifier, originally introduced for Obliterate, into the base kit. This gives Mechanician new ways to either increase damage or mitigate incoming damage when he is at high HP. This update establishes a stronger foundation for the class. Some numbers may still need refinement, and we’ll be relying on your feedback to fine-tune the rework moving forward. Extreme Shield Reworked (PVE/PVP) Can now be used with 2h weapons (except ranged); NEW (PVE) Block increased from 13% to 16% when using 2h weapons; (PVP) Block reduced from 13% to 12% when using 1h weapons; (PVE) Added 5% damage reduction when using 1h weapons; NEW (PVP) Added 3% damage reduction when using 1h weapons; NEW (PVE) Added 14% damage reduction when using 2h weapons; NEW (PVP) Added 8% damage reduction when using 2h weapons. NEW Physical Absorption Reworked (PVE/PVP) Absorb reduced from 38 to 32 ; (PVE) Added 58% armor absorb boost; NEW (PVP) Added 46% armor absorb boost. NEW Great Smash Reworked (PVE/PVP) Area Removed; NEW (PVE/PVP) Added Attack power removed; NEW (PVE/PVP) Can Perform Critical Hit; NEW (PVE) Damage boost increased from 87% to 217%; (PVP) Damage boost reduced from 87% to 71%; (PVE/PVP) Added 80% damage against mechanic. NEW Grand Smash Reworked (PVE/PVP) Attack rating boost increased from 17% to 20%. Maximize Reworked (PVE/PVP) Added 100% Physical Absorption chain; NEW (PVE) Added 5% damage boost if your health is over 75%; NEW (PVP) Added 4% damage boost if your health is over 75%; NEW (PVE) Added 30% Min. Attack power boost; NEW (PVP) Added 21% Min. Attack power boost; NEW (PVE) Max. Attack power boost reduced from 80% to 50%; (PVP) Max. Attack power boost reduced from 58% to 37%. Metal Armor Reworked (PVE) Added 5% damage reduction if your health is over 75%; NEW (PVP) Added 4% damage reduction if your health is over 75%. NEW Spark Shield (PVE/PVP) Reflect damage reduced from 60% to 40% when using 2h weapons (equal to 1h). Magnetic Sphere Reworked (PVE) Damage boost reduced from 65% to 30%; (PVE/PVP) Duration increased from 6 to 12 seconds; (PVP) Damage modifier reduced from 25% to 15%. Compulsion Reworked (PVE) Extra absorb reduced from 39 to 12; (PVE/PVP) Duration reduced from 300 to 120 seconds. Quote Elemental resistance has become an increasingly important stat, and the previous values of Fire Attribute made it far too easy for players to hit the cap with minimal investment. We’ve also made some changes to Boost Health to ensure Fighter's high-risk gameplay feels more intentional and less punishing. Melee Mastery (PVE) Extra Weapon Damage Boost increased from 160% to 200%. Fire Attribute (PVE/PVP) Fire resistance reduced from 50% to 25%. Berserker (PVE) Attack power boost increased from 13% to 14%. Boost Health (PVE) Increased damage reduction from 10% to 16% when HP is <50% and using 2h items; (PVE) Increased damage reduction from 4% to 8% when HP is <50% and using 1h items; (PVE) Increased damage reduction from 13% to 19% when HP is <25% and using 1h items; (PVE) Increased damage reduction from 25% to 27% when HP is <25% and using 2h items. Quote We’re glad to see Pikeman performing well in HC, especially thanks to his ability to freeze enemies. However, his AoE damage hasn’t been keeping pace with expectations, so we’ve increased the power of his AoE skills. The Ice attribute has also received the same adjustments previously applied to the Fire attribute to ensure consistency, but we buffed his defensive skills a bit as a slight compensation. Ice Attribute (PVE/PVP) Fire resistance reduced from 50% to 25%. Tornado (PVE/PVP) Damage boost increased from 272% to 327%. (PVE/PVP) Added area reduced from 50 to 40. Weapon Defense Mastery (PVE) Block increased from 16% to 17% when using 2h spear; (PVE) Block increased from 8% to 9% when using 1h spear. Expansion (PVE/PVP) Damage boost increased from 294% to 374%. Dodge (PVE) Duration increased from 3 to 4 seconds. Quote Playing Archer solo isn’t easy, especially with such limited tools to keep enemies at a distance. To help address this, we’ve completely reworked Stun Arrow. It now applies a new negative status called "Entangling", which reduces enemy movement speed (the new Stun Arrow becomes even more effective when used with Leap Shot). That’s not all, Archer has also received buffs to several of her other offensive abilities to further support her solo performance. We also wanted to experiment some PvP changes, let's see if Avalanche can become a viable finisher now. Wind Arrow (PVE) Damage boost increased from 121% to 133%; (PVP) Damage boost increased from 100% to 121%. Perfect Aim (PVE) Damage boost increased from 155% to 218%; (PVP) Damage boost increased from 105% to 154%. Arrow of Rage (PVE/PVP) Bonus vs normal increased from 25% to 50%. Avalanche (PVP) Damage boost increased from 100% to 151%; (PVP) Cooldown increased from 8.25 to 12 seconds. Elemental Shot Reworked (PVE) Lightning Damage boost increased from 103% to 160%; (PVE) Fire Damage boost increased from 100% to 174%; (PVE/PVP) Burn removed. Stun Arrow Reworked (PVE/PVP) Added 168% damage boost; NEW (PVE/PVP) Added 75% Entangling strength; NEW (PVE/PVP) Added 8s Entangling duration; NEW (PVE/PVP) Added Organic element modifier; NEW (PVE) Added 130 area; NEW (PVP) Added 100 area; NEW (PVE) Stun duration reduced from 15 to 3 seconds; (PVP) Stun duration reduced from 8 to 3 seconds; (PVE) Cooldown decreased from 18 to 12 seconds. Leap Shot (PVE/PVP) Stamina cost reduced from 138 to 94. Quote We transferred some of the evasion from Alas to Blade Mastery, and added a few extra evasion points to compensate for the defensive buffs given to other melee classes. We also removed the RNG from AoE skills. Although all of our internal testing indicates the Assassin is performing well in PvE, the community feedback has suggested otherwise. We'll see if these new changes produce more positive results. Stinger (PVE) Damage boost progression updated. Wisp (PVE/PVP) Range increased from 150 to 180; (PVE) Cooldown reduced from 16s to 10 seconds. Venom Thorn Reworked (PVE/PVP) Added 25% damage versus normal; (PVE/PVP) Damage boost progression updated; (PVE/PVP) Duration increased from 14s to 18 seconds; (PVE) Cooldown reduced from 15s to 8 seconds. Alas (PVE/PVP) Evasion reduced from 12% to 10%. Blade Mastery (PVE) Evade increased from 30% to 34%; (PVP) Evade increased from 27% to 29%. Frost Wind (PVE) Damage boost increased from 115% to 156%; (PVE/PVP) Freeze chance increased from 85% to 100%. Pollute Reworked (PVE/PVP) Damage boost reduced from 122% to 115%; (PVE/PVP) Poison duration increased from 8s to 10seconds; (PVE/PVP) Poison chance increased from 65% to 100%; (PVE/PVP) Mutant bonus removed. (PVP) Cooldown increased from 0.6s to 8 seconds; (PVE) Cooldown increased from 0.6s to 10 seconds; Shadow Bomb (PVE/PVP) Burn chance increased from 52% to 100%. (PVE/PVP) Normal bonus removed. Violent Stab (PVE) Damage boost increased from 214% to 234%. Quote Brawler has received increased range on Otara to make the leveling experience smoother and more comfortable, bringing it in line with the recent changes to Compulsion. We’ve also reduced her overall PvP performance. Heavy Fist (PVP) Damage boost reduced from 127% to 115%; (PVP) Cooldown increased from 0.5s to 3 seconds; (PVE/PVP) Dash range reduced from 120 to 100. Organic Attribute (PVE) Organic resistance reduced from 50 to 28; (PVP) Organic resistance reduced from 35 to 28. Solid Frame (PVP) Block reduced from 15% to 13%; Retaliation (PVP) Critical damage boost reduced from 22% to 16%; (PVP) Cooldown increased from 15 to 20 seconds. Otara Challenge (PVE/PVP) Penetration reduced from 7% to 5%; (PVE) Range increased from 180 to (WP Range)+300. Raise Octagon (PVP) Duration reduced from 14s to 12s. Comet Fist (PVE) Charged damage boost increased from 1384% to 1694%. (PVP) Cooldown increased from 15s to 20 seconds. Neck Wrecker (PVE) Damage boost increased from 198% to 218%. Shattered Impact (PVP) Cooldown increased from 6 to 9 seconds; (PVE/PVP) Dash range reduced from 120 to 100. Quote Lightning Sword was performing far above the rest of the kit, creating an imbalance in how the class delivered its damage. To smooth this out, we shifted some of its power into the base attack stat and increased Divine Piercing damage. Sword Mastery (PVE) Weapon Damage boost increased from 35% to 65%. Grand Cross (PVE/PVP) Damage boost increased from 90% to 92%. Divine Piercing (PVE) Damage boost increased from 153% to 171%. (PVP) Damage boost increased from 88% to 90%. Lightning Sword (PVE/PVP) SP cost increased from 136 to 138; (PVE/PVP) Damage boost reduced from 160% to 146% Quote The last change to Amazon Rage was very well received, but it was still a bit too strong, so we decided to slightly reduce its duration. Amazon Rage (PVE) Duration reduced from 21 to 20 seconds; (PVP) Duration reduced from 14 to 12seconds. (PVP) Cooldown increased from 25 to 30 seconds. Poison Javelin (PVP) Damage boost reduced from 132% to 120%. Quote Priestess’s performance in PvP is stronger than it should be, largely due to her debuffs and crowd control. Holy Mind (PVE) Power reduction reduced from 34% to 30%; (PVP) Power reduction reduced from 30% to 18%. Resurrection (PVE/PVP) Now chooses the closest party member to be resurrected. Regeneration Field (PVE/PVP) not affected by "buff duration" anymore; (PVP) Area reduced from 340 to 240; (PVP) Duration reduced from 100s to 15 seconds; (PVP) Cooldown increased from 17.5s to 65 seconds. Summon Muspell (PVP) Evasion when using 1h weapons reduced from 14% to 12%; (PVP) Evasion when using 2h weapons reduced from 16% to 14%. Quote Zenith has received the same adjustments as the other elemental resistance skills. Distortion has received the same adjustments as the other debuff skills. Zenith (PVE/PVP) Resistance reduced from 29% to 20%. Distortion (PVP) Duration reduced from 12s to 10seconds. Quote Shaman’s mana consumption was significantly lower than that of other classes, so we’ve increased the cost of several abilities to bring it in line with the rest of the roster. Inertia has also been nerfed in PvP for better overall balance, and Chasing Hunt received a reduction in power, as it was never intended to outperform other classes in luring efficiency. Inertia (PVP) Power reduction reduced from 18% to 10%; (PVP) Speed reduced from 34% to 30%. Chasing Hunt (PVE/PVP) Lure sight reduced from 750 to 666; (PVE/PVP) Cooldown increased from 18s to 32 seconds; (PVE/PVP) Mana cost increased from 42 to 81. Phantom Call (PVE/PVP) Mana cost increased from 57 to 142. Judgement (PVE/PVP) Mana cost increased from 140 to 228; (PVE/PVP) Stamina cost increased from 61 to 70. Creed (PVE/PVP) MP boost reduced from 30 to 24%; (PVE/PVP) SP boost reduced from 36 to 24%. Press Deity (PVE/PVP) Mana cost increased from 165 to 190. 33 11 2 13 Share this post Link to post Share on other sites
Wartale 7,617 Posted yesterday at 03:18 PM Changelog Patch 5401 Fixed issues with stats on these Skills: Golden Falcon Force of Nature Windy Spirit Elemental Fixed issue with the Elysium Amulets quest where you couldn't get the Amulet. 15 5 Share this post Link to post Share on other sites