Jump to content
s0ckch3

How Atk Rating, Def, Abs, Eva and Block woking?

Recommended Posts

s0ckch3

Hello everyone, I have a question that I think I've seen answered somewhere a long time ago, but I can't find it again. As the title suggests, I want to understand how attack rating, defense, absorption, evasion, and block work (as in PvP between two players). I would greatly appreciate your help.

  • Like 1
  • Love 1

Share this post


Link to post
Capybara
Posted (edited)

I’d like to take this opportunity to ask how the new stats of the Crimson Belt will work. What would “Dmg Piercing” be, and how does it affect defense/absorb/evade? @Overlady

Edited by Capybara
(╯°□°)╯
  • Like 1

Share this post


Link to post
Merenda
1 hour ago, Capybara said:

I’d like to take this opportunity to ask how the new stats of the Crimson Belt will work. What would “Dmg Piercing” be, and how does it affect defense/absorb/evade? @Overlady

Guess it ignores ABS flat

  • Like 1

Share this post


Link to post
kenibok

- Abs is flat, substracted from the damage after all modifiers, if the hit pierces though all your defensive attribuites, it also plays a role in defense

If you get a 1000 dmg hit and you have 300 abs, its 1000-300 = -700 against your HP count

Every 100 def you get +1 abs point, so does stat points (see guidelines)

 

- Block is additive, it only competes with Penetration.

If you have 30% block, opponent has 70% chances of succesfully landing the hit.

If you have 53% final block, coming 35% shield block + 18% passive block, 100-53% = 47% chance of getting hit

If you get Otara debuffed for example, you'll get -5% block, therefore +5% chance of getting hit.

 

- Evasion is independent chance and not additive, making it weaker than all other defensive attribuites, precision is its counterpart.

If you have 23% evasion, opponent has 77% chances of succesfully landing the hit

If you have 61% evasion, coming from 23% skill evasion + 23% passive evasion and 15% draxos evasion, you have (1-0.23)x(1-0.23)x(1-0.15) = 0.503 = 50.3% chances of receiving a hit

Precision is substracted from each evasion chance alone, for example uppruni 3% = 23-3% + 23-3% + 15-3% (im almost sure it is this way)

 

ATR vs DEF, they have a formula which i don't remember. Basically they compete and create a chance. The higher your rating the most likely its to pierce though defense, the higher the defense / lower your rating, less likely it is to pierce

A low defense is negligible in this scenario (PvP), thats why pure builds don't consider defense (no use for aged defensive items)

Using a phantom armor, for example, is useless in current pvp

  • Like 5
  • Love 2

Share this post


Link to post
TadsK
1 hour ago, Capybara said:

I’d like to take this opportunity to ask how the new stats of the Crimson Belt will work. What would “Dmg Piercing” be, and how does it affect defense/absorb/evade? @Overlady

Damage Piercing reduces the Absorb of the target by that amount. So, it increases your damage per hit by that flat amount.

 

1 hour ago, s0ckch3 said:

Hello everyone, I have a question that I think I've seen answered somewhere a long time ago, but I can't find it again. As the title suggests, I want to understand how attack rating, defense, absorption, evasion, and block work (as in PvP between two players). I would greatly appreciate your help.


That is a great question. From those stats, the only unknown is how the Defense calculation is actually done. I’m really interested to understand that one too, if Staff can share. It would be great to theory-craft on.

 

When you attack someone, the game goes through different scenarios in order to see if you hit the person and how much damage you do.

 

#1 Check if Defense, Block or Evade

For you to hit a target and do damage, first you need to go through all of these checks

 

- Defense 

This is somehow calculated based on the target’s defense, the attacker’s attack rating and level difference (?)

It probably has a hard limit for the minimum and maximum change of Defense happening

 

- Evade

Each evade instance and chance is calculated independently. 
Example: You have Draxos boots (15%) evade and 17% from a skill.

 

Game calculates 15% chance. If that fails, it calculates again for 17%, and so on.

 

- Block

Block, different from Evade? Is a sum of all your block sources.

Example: 30% from shield, 10% from skills, 5% from food, etc.

 

30 + 10 + 5 =45 

 

Game calculates 45% chance of block. If it succeeds, you blocked the attack.

 

Now, for a damage to go through, it needs to check all these 3 damage avoidance stats. If it passes all the checks, it means the hit will do damage and moves to calculate damage.

 

# Damage Calculation

Let’s say your skill will do 1000 damage, now it calculates damage reduction from the target.

 

Damage reduction can come from elemental resistance or other skills. If you consider a neutral type attack (no elemental resistance negating damage) and target has a 25% damage reduction skill:

 

1000 damage x (1 - Damage reduction) = 1000 x (1 - 0.25) = 1000 x 0.75 = 750

 

Lastly, it reduces from this amount the flat Absorption of the target.

Target abs = 400

 

Final damage = 750 - 400 = 350

 

So, in the end, target takes 350 damage.

 

 

  • Love 3

Share this post


Link to post
kenibok

There's also dmg reduction which is the strongest defensive attribuite, idk if it goes before abs or after, most likely before

 

So importance overall is Dmg reduc > Block > defabs > evasion

It also depens based on your class****

Being a knight its smarter to focus on perfect defense rather than abs/hp/evasion since your main defensive atb is def + dmg reduction

If you're a priestess or fighter, its smarter to focus on HP and perfect block, secondary abs and third def

If you're an archer your main focus should be on evasion/block, secondary HP, since def/abs are negligible below 6k, same reason why hits received are higher (no abs)

If you're a brawler doesn't matter what you focus on because you've got it all, damage reduction, high block 2 handed, the highest hp formula of the whole game which in combination works as double dmg reduction

Share this post


Link to post
- D E A T H S T R O K E -
7 hours ago, kenibok said:

There's also dmg reduction which is the strongest defensive attribuite, idk if it goes before abs or after, most likely before

damage reduction is before ABS, reason why is broken, since it effectively works both as extra ABS and extra HP ( basically a combo of priest VL and shaman's rainmaker), and it stacks even further with any defensive source.

 

defense x atk rtg, if I remember, was something like (defense - atk rtg)/defense, so if you have 9k defense and someone with 4,5 atk rtg , it would be (9k - 4,5k)/9k, around 50% defense chance. But level difference has penalty, starting at 4lvl dif + you start to see the difference.

 

8 hours ago, kenibok said:

Precision is substracted from each evasion chance alone, for example uppruni 3% = 23-3% + 23-3% + 15-3% (im almost sure it is this way)

precision reduction is relative, not absolute, so it would be 23*0,97 + 23*0,97 + 15*0,97 = 22,3% + 22,3% + 14,5%.

 

 

  • Like 2
  • Love 1

Share this post


Link to post
s0ckch3

Thank you for everyone's answers. However, I would still like to hear a precise and complete answer from the GM for a comprehensive result.

Share this post


Link to post
Overlady
On 4/8/2026 at 9:29 PM, - D E A T H S T R O K E - said:

damage reduction is before ABS, reason why is broken, since it effectively works both as extra ABS and extra HP ( basically a combo of priest VL and shaman's rainmaker), and it stacks even further with any defensive source.

 

defense x atk rtg, if I remember, was something like (defense - atk rtg)/defense, so if you have 9k defense and someone with 4,5 atk rtg , it would be (9k - 4,5k)/9k, around 50% defense chance. But level difference has penalty, starting at 4lvl dif + you start to see the difference.

 

precision reduction is relative, not absolute, so it would be 23*0,97 + 23*0,97 + 15*0,97 = 22,3% + 22,3% + 14,5%.

 

 

Correct for both precision and damage reduction, though hit reduction is calculated after the absorption.

 

On 4/8/2026 at 11:21 AM, Capybara said:

I’d like to take this opportunity to ask how the new stats of the Crimson Belt will work. What would “Dmg Piercing” be, and how does it affect defense/absorb/evade? @Overlady

It’s flat damage that ignores absorption. Even against targets without it (like monsters), it scales better with multi-hit skills.

 

On 4/8/2026 at 10:51 PM, s0ckch3 said:

Thank you for everyone's answers. However, I would still like to hear a precise and complete answer from the GM for a comprehensive result.

You can check in-game guide.

 

Best,

Overlady

  • Like 2
  • Love 1

Share this post


Link to post
ainih

I believe draxos boots evade doesnt work pve

Share this post


Link to post
TadsK
7 minutes ago, ainih said:

I believe draxos boots evade doesnt work pve

There is no such limitation in the item and it did work in PvE. Unfortunately, I don’t own one to test for you right now. 
In case you experience that issue, please make a bug report with enough detail so that it can be addressed. 

Share this post


Link to post
- D E A T H S T R O K E -
10 hours ago, ainih said:

I believe draxos boots evade doesnt work pve

Draxos evade is single target, some monster have AoE skills as well. Think of Rathir's ground slam, or zappan curse, they hit all players in the zone.

AoE evade has a tag on the description ( ATA's buff, priest muspel, assassin passive and pike's vague, I think) while other doesn't ( archer evade skills, assassin's alas..)

 

13 hours ago, Overlady said:

It’s flat damage that ignores absorption. Even against targets without it (like monsters), it scales better with multi-hit skills.

so, if I have 24 piercing dmg, priest thunderstorm will always hit 24 24 24? damage reduction works vs that thing?

  • Like 1

Share this post


Link to post
TadsK
7 hours ago, - D E A T H S T R O K E - said:

Draxos evade is single target, some monster have AoE skills as well. Think of Rathir's ground slam, or zappan curse, they hit all players in the zone.

AoE evade has a tag on the description ( ATA's buff, priest muspel, assassin passive and pike's vague, I think) while other doesn't ( archer evade skills, assassin's alas..)

 

so, if I have 24 piercing dmg, priest thunderstorm will always hit 24 24 24? damage reduction works vs that thing?

So, damage calculation is probably the following:

 

Damage x (1 - Damage Reduction) - (Absorption - Piercing Damage)

 

So, piercing is the opposite of absorption and applies in the end of the calculation, effective working as added flat damage, it doesn’t take into consideration damage reduction anymore. 

Share this post


Link to post
- D E A T H S T R O K E -
Posted (edited)
2 hours ago, TadsK said:

Damage x (1 - Damage Reduction) - (Absorption - Piercing Damage)

I'm curious mostly on hits that do 1 damage, like press deity, thunderstorm, venom spear in some classes. whether it would make that 1 damage into some damage at least.

if so, i kinda wished those skills had some piercing damage at base, i really hate how all past nerfs made them nearly useless.

Edited by - D E A T H S T R O K E -

Share this post


Link to post
TadsK
1 hour ago, - D E A T H S T R O K E - said:

I'm curious mostly on hits that do 1 damage, like press deity, thunderstorm, venom spear in some classes. whether it would make that 1 damage into some damage at least.

if so, i kinda wished those skills had some piercing damage at base, i really hate how all past nerfs made them nearly useless.

Oh, I see what you mean now. If the check is before the rounding, you might still do 1 damage, if not, then you would do piercing damage + 1. Actually a pretty nice question.

 

We deal 1 damage because if after damage reduction and decreasing absorption from the calculation, the result is less than 1, it gets rounded to 1.

 

If Piercing is applied AFTER that rounding, you would now deal 1+ piercing in damage per hit.

 

If it gets applied at the same time like I described in my formula above, and then it gets rounded, now you can still only do 1 damage, if the result before was a negative number greater than your piercing.

 

If someone has the belt, it should be easy enough to test, but I guess it is even easier for Overlady to tell us haha

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...