s0ckch3 100 Posted 2 hours ago Hello everyone, I have a question that I think I've seen answered somewhere a long time ago, but I can't find it again. As the title suggests, I want to understand how attack rating, defense, absorption, evasion, and block work (as in PvP between two players). I would greatly appreciate your help. 1 1 Share this post Link to post Share on other sites
Capybara 725 Posted 1 hour ago (edited) I’d like to take this opportunity to ask how the new stats of the Crimson Belt will work. What would “Dmg Piercing” be, and how does it affect defense/absorb/evade? @Overlady Edited 1 hour ago by Capybara (╯°□°)╯ 1 Share this post Link to post Share on other sites
Merenda 1,066 Posted 45 minutes ago 1 hour ago, Capybara said: I’d like to take this opportunity to ask how the new stats of the Crimson Belt will work. What would “Dmg Piercing” be, and how does it affect defense/absorb/evade? @Overlady Guess it ignores ABS flat Share this post Link to post Share on other sites
kenibok 1,132 Posted 36 minutes ago - Abs is flat, substracted from the damage after all modifiers, if the hit pierces though all your defensive attribuites, it also plays a role in defense If you get a 1000 dmg hit and you have 300 abs, its 1000-300 = -700 against your HP count Every 100 def you get +1 abs point, so does stat points (see guidelines) - Block is additive, it only competes with Penetration. If you have 30% block, opponent has 70% chances of succesfully landing the hit. If you have 53% final block, coming 35% shield block + 18% passive block, 100-53% = 47% chance of getting hit If you get Otara debuffed for example, you'll get -5% block, therefore +5% chance of getting hit. - Evasion is independent chance and not additive, making it weaker than all other defensive attribuites, precision is its counterpart. If you have 23% evasion, opponent has 77% chances of succesfully landing the hit If you have 61% evasion, coming from 23% skill evasion + 23% passive evasion and 15% draxos evasion, you have (1-0.23)x(1-0.23)x(1-0.15) = 0.503 = 50.3% chances of receiving a hit Precision is substracted from each evasion chance alone, for example uppruni 3% = 23-3% + 23-3% + 15-3% (im almost sure it is this way) ATR vs DEF, they have a formula which i don't remember. Basically they compete and create a chance. The higher your rating the most likely its to pierce though defense, the higher the defense / lower your rating, less likely it is to pierce A low defense is negligible in this scenario (PvP), thats why pure builds don't consider defense (no use for aged defensive items) Using a phantom armor, for example, is useless in current pvp 1 1 Share this post Link to post Share on other sites
TadsK 325 Posted 31 minutes ago 1 hour ago, Capybara said: I’d like to take this opportunity to ask how the new stats of the Crimson Belt will work. What would “Dmg Piercing” be, and how does it affect defense/absorb/evade? @Overlady Damage Piercing reduces the Absorb of the target by that amount. So, it increases your damage per hit by that flat amount. 1 hour ago, s0ckch3 said: Hello everyone, I have a question that I think I've seen answered somewhere a long time ago, but I can't find it again. As the title suggests, I want to understand how attack rating, defense, absorption, evasion, and block work (as in PvP between two players). I would greatly appreciate your help. That is a great question. From those stats, the only unknown is how the Defense calculation is actually done. I’m really interested to understand that one too, if Staff can share. It would be great to theory-craft on. When you attack someone, the game goes through different scenarios in order to see if you hit the person and how much damage you do. #1 Check if Defense, Block or Evade For you to hit a target and do damage, first you need to go through all of these checks - Defense This is somehow calculated based on the target’s defense, the attacker’s attack rating and level difference (?) It probably has a hard limit for the minimum and maximum change of Defense happening - Evade Each evade instance and chance is calculated independently. Example: You have Draxos boots (15%) evade and 17% from a skill. Game calculates 15% chance. If that fails, it calculates again for 17%, and so on. - Block Block, different from Evade? Is a sum of all your block sources. Example: 30% from shield, 10% from skills, 5% from food, etc. 30 + 10 + 5 =45 Game calculates 45% chance of block. If it succeeds, you blocked the attack. Now, for a damage to go through, it needs to check all these 3 damage avoidance stats. If it passes all the checks, it means the hit will do damage and moves to calculate damage. # Damage Calculation Let’s say your skill will do 1000 damage, now it calculates damage reduction from the target. Damage reduction can come from elemental resistance or other skills. If you consider a neutral type attack (no elemental resistance negating damage) and target has a 25% damage reduction skill: 1000 damage x (1 - Damage reduction) = 1000 x (1 - 0.25) = 1000 x 0.75 = 750 Lastly, it reduces from this amount the flat Absorption of the target. Target abs = 400 Final damage = 750 - 400 = 350 So, in the end, target takes 350 damage. 1 Share this post Link to post Share on other sites