MinJee 1 Report post Posted January 10, 2014 PRS with 242 ABS run HP off like PRS with 190 ABS go to AD3. How much ABS a char could survive there, even a PRS with full 132+20 still can't handle there alone over 1 hour I think need to correct it ? No one could access to that map accept MECH and MAGE Share this post Link to post Share on other sites
Geovane 78 Report post Posted January 10, 2014 The thing is, the exp is not worth it Share this post Link to post Share on other sites
Marçal 1 Report post Posted January 10, 2014 On 1/10/2014 at 2:14 AM, KriKa. said: Today i was exping in IC Map , with party Me and 2 ks 1 ks 132 die using 2 hand 3 time another ks 139 with 128items tank very well with 2hand but skills end he can die. And in another pt i was exping with 2 mages and 1 mech , the mech 136 tank very well using shield ofc and mages tank also using staff and energy shield. I think if u try solo in spaw you lose some HP. The map still fine in my opinion dont need change it. @PRS tank very well in AD3 because lots of udead's Read more ^ How many ABS do you have? I know ppl with more than 255 abs and couldn't exp alone bcz the hard dmg. I tried to go with my mage and it's very easy with ES LVL 10 (it was with my PvP build, I will try with ES lvl 6~7 and pure spirit tmr). Without ES, I died in less than 10 seconds. I think it's propose of the new map. You NEED a party to exp. No more solo or 2 prs in one spawn with their meteorite overpowered. I liked this new map. Quote The thing is, the exp is not worth it Read more Indeed, I think the exp of the mobs needs should be increased, or no one gonna use this map and everything will stay how it is. AD3 always full. Share this post Link to post Share on other sites
caeuterere 0 Report post Posted January 10, 2014 we all want a 1x1 exp map, this map is same as ad3 but worst, hehehe Share this post Link to post Share on other sites
sly1 0 Report post Posted January 10, 2014 I tank just fine as a mage with es lvl 7 and pure spirit. im level 132. I was soloing there. The one point i agree on is i think that ad2/3 is probably still better xp. Share this post Link to post Share on other sites
lonz 0 Report post Posted January 10, 2014 decrease the dmg of the mobs make it 235 or 240+ ABS to players can tank good not all players have good items my friend prs have 252 abs high lvl cant tank good on that map Share this post Link to post Share on other sites
bellum12345 16 Report post Posted January 10, 2014 I see that there are only 3 types of monsters on the field, am i missing something? Share this post Link to post Share on other sites
police987 0 Report post Posted January 10, 2014 On 1/10/2014 at 4:10 AM, lonz said: decrease the dmg of the mobs make it 235 or 240+ to players can tank good not all players have good items my friend prs have 252 abs high lvl cant tank good on that map Read more +1 Share this post Link to post Share on other sites
jhp181818 0 Report post Posted January 10, 2014 my mage can tank in the new map but my mana drains fast i need mech only. advantage to mech and mage Share this post Link to post Share on other sites
blueuk 4 Report post Posted January 10, 2014 we had full clan pty there and xp rate suxs there ad3 way better Share this post Link to post Share on other sites
cux 205 Report post Posted January 10, 2014 Imo the point to have a tanker in party to exp better is awesome, no matter if he's a KS, MS or MGS. AD2/3 was kinda easy for PRS and they take all the focus when you want to exp a char +126. A map designed for other chars non-prs is a pretty good idea and the reborn the forgotten full-party concept to exp up is the best idea ever. It's an excellent map, but has a weak: What's the point to go there if you need a full party (EXP/6) if you always have the AD2/3 ready with one or two prs killing like hell? So far, AD3 exp is way better due PRS against-undead power so my point would be increase the exp amount in IC, don't decrease monster's damage. Share this post Link to post Share on other sites
nickloco2 14 Report post Posted January 10, 2014 On 1/10/2014 at 10:18 AM, cux said: Imo the point to have a tanker in party to exp better is awesome, no matter if he's a KS, MS or MGS. AD2/3 was kinda easy for PRS and they take all the focus when you want to exp a char +126. A map designed for other chars non-prs is a pretty good idea and the reborn the forgotten full-party concept to exp up is the best idea ever. It's an excellent map, but has a weak: What's the point to go there if you need a full party (EXP/6) if you always have the AD2/3 ready with one or two prs killing like hell? So far, AD3 exp is way better due PRS against-undead power so my point would be increase the exp amount in IC, don't decrease monster's damage. Read more +1+1+1 agreed, this is the best way for this new map, need re-check mobs exp and there are some missing mobs, like FireGremlin / Tower Golem. Share this post Link to post Share on other sites
xXxRazieLxXx 169 Report post Posted January 10, 2014 rework AD3, less exp, then we will see the hell of flame in rPT or make IC like AD3 everybody ups happly and flame over thewtcuz its like AD3 Share this post Link to post Share on other sites
Marçal 1 Report post Posted January 10, 2014 On 1/10/2014 at 10:18 AM, cux said: Imo the point to have a tanker in party to exp better is awesome, no matter if he's a KS, MS or MGS. AD2/3 was kinda easy for PRS and they take all the focus when you want to exp a char +126. A map designed for other chars non-prs is a pretty good idea and the reborn the forgotten full-party concept to exp up is the best idea ever. It's an excellent map, but has a weak: What's the point to go there if you need a full party (EXP/6) if you always have the AD2/3 ready with one or two prs killing like hell? So far, AD3 exp is way better due PRS against-undead power so my point would be increase the exp amount in IC, don't decrease monster's damage. Read more It's the best solution IMO. Share this post Link to post Share on other sites
Geovane 78 Report post Posted January 10, 2014 This map, at the moment is not like ad3, and at the same time, not a 1x1 map. It's a mix of both. I agree with the way the map was done, because you need lots of people in the pt, and if you wanna go to the HS you need a kind of a tanker. It's good, it's a different map, but the exp sucks balls,that's clearly true. So, in my opinion, increasing the exp there would be the best idea. Why? Playing at ad3 is easy... you. buy a prs, get some high aged 124 items and you are done, and you probably gonna use auto click if u r the one who stays 6hrs there for example. IC is not as simples as this. You will need to pay constant atenttion and have 6 players REALLYdoing this work. The exp shouldnt even be close to the AD3 exp, obvilously considering a well made pt. This is my opinion. Share this post Link to post Share on other sites