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thanhame3

About break rate when aging items

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thanhame3

I'm curious about what is the break rate while aging items. Just to make the decision about whether copper is important for aging level 15 or lower.

 

Since copper ore is sold at 14.5~15m, let break rate be x, f is fail rate, the worth of the copper ore would be f*x*item value (iVal).

A specific case:

Let's say we have a 120 +14 orb, value roughly ~100m, aging fee ~20m. 14->15 : 24% fail rate, assume break rate is 50% each aging failure The worth of the copper ore in that specific aging would be 120*.24*.5 = 14.4m. Meaning that at a staggering 50% break rate,the correct decision in economic point of view is to not use copper ore in aging that orb 14->15.

(time finding new item is not included however, because it is hard to estimate into real value).

 

I believe that break rate should be shown in aging page as well as rate of -1 and -2( the chance of getting +1 and +2 are obviously not the same, therefore, -1, -2 and break are most likely not the same), since failure rate is already shown.

 

Also, does candy cane really increase success rate ?

 

Edit: Got the rates, 14->15 still not gonna worth the copper ore

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emad

youre better off gambling 10% to get +1 with an elder stone or w.e

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MrWakaWalrus

youre better off gambling 10% to get +1 with an elder stone or w.e

 

Aging stones are more expensive than copper ore however, especially for lower aging levels. I mean, instead of an elder stones, one may find it tempting to combine aging stone + copper stone, accepting 10% more failure rate.

 

since when can you combine both together?

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thanhame3

Tested aging my orb from 12-> 13. 16% fail rate, 35% break rate. which means it has 5.6% break.

Aaaaaaaaaaaaaaaaaaaaaaaaand now i'm using 2h weapon.

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