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MrSmash

Definitive Guide to Magician

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MrSmash

Stats Efficient

Str - enough to wear boots etc

Spr - the rest

Tal - enough to wear gears

Agi - enough to wear boots etc

Health - base

 

For skills, I'm assuming the following, in order of importance and Why!!!

 

    Level 1 - 69

1st - Enchant Weapon - 10 (This adds static damage to your attacks   

                                        If you do not have time to train this skill unnecessary skills is the best choice)

      |Mental Mastery - 10  (Having a high-volume of MP is very important for the mage)

2nd  |                              (Mental Mastery and Energy Shield up at a time)

      |Energy Shield - 10    (Great protection in exchange for MP

                                        it is very good for mage with high-volume of MP)

3rd - Spirit Element - 10    (Adds more damage based on the level of your skills

                                        not highly recommended if you have your skill at level 1)

 

    Level 70-86

4th - Meteorite - 10          (Powerful midrange skill - Disadvantages: you are vulnerable while casting the skill

                                      You need Distortion for Map Exping or Fire Elemental for Map Hunt)

 

    Level 86-106

5th - Stone Spike - 10      (Powerful short-range skill - Disadvantages: its short range

                                      it is making dangerous if you do not have high-volume of MP

                                      or much absorption-Defense

                                      You need Distortion for Map Exping or Fire Elemental for Map Hunt)

 

    Level 106-∞

 

If your looking to be Mage PvE

6th - Magic Source - 10    (Adds more high-volume of mana highly recommended

                                      if you have your Mental Mastery 10)

7th - Agony - 10              (Sacrifices your own HP to be converted to MP highly recommended

                                      if you have 6k-7k of MP )

 

If your looking to be Mage PvP

6th - Death Ray - 10        (Powerful High-range skill - Disadvantages: You need Amplify for maximize

                                      performance moreover Stone Spike is better)

7th - Amplify - 10            (Improve your attacks 1 on 1 Death Ray-Fire Bolt                     

                                      Wartale currently it does not give much prominence as the Stone Spike)

8th - Zenith - 10            (Improve your resistance to all types of elemental attacks or spells

                                      highly recommended Vs Attacks with Freeze)

 

 

8)

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Robin564

Good but i am assuming you only go by stats and never really played an mage from 1-130+ Its a really good guide but need to be fixed a bit ^^

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heoantap

what soul on earth that plays mage would not rise their spirit elemental to lv 10 first????

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Robin564
  On 5/25/2015 at 3:41 PM, heoantap said:

what soul on earth that plays mage would not rise their spirit elemental to lv 10 first????

Read more  
+1 but as i said good guide but need a few fixes ^^

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Midnight

I have a 95 mage, and I have 83 points in Health, is that okay?

I'm thinking about keep those Health Points till I hit 120, then I'll switch to Pure, so I'll kill easier in CT3Q.

But, my question is : Does it really worth to keep those points?

 

BB, see ya.

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