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Corleone

AR or Critical for PVP/Hunt

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Corleone

Pro mechs, which is more important, AR or Critical when it comes to mixes for weapons.

I love to PVP/Hunt.

Also is it important to have high max in PVP?

 

MinAP(+12) MaxAP(+17) AR(+130) HP(+30)

MinAP(+14) MaxAP(+16) Crit(+5) MP(+30)

 

I'm guessing between these two the first one is better, is it good to have a higher MaxAP and hp then higher critical?

 

I hear its good to have HP mixes when it comes to XP/Hunt and MP mixes when it comes to xping.

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Corleone
  On 2/23/2011 at 6:48 AM, Redstar said:

I suggest you choose the second that has a critical...

First blood FTW !!!

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I'm just curious, do you prefer critical for 2h only or both 1h and 2h? Because i'm using scythes, but does it matter for claws too?

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Gogg

You're playing an almost blind class... what's the point on critical if you can't hit

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Corleone

I'm sorry i forgot to add this

 

MinAP(+12) MaxAP(+14) Crit(+3) HP(+25)

 

Now between the 3 for a 2h scythe which is the best mix?

and which is best for 1h also?

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djguina

I prefer AR for MS... because i use my weapon for hunt too... not only pvp...

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koleo

I can't vouch for everyone else when I say this but...

I go for max attack (spears) and criticals, by doing this I use the sleeper technique. Attack for a long time and do minimal damage then BAM! you get a 2 hit crit and the other player doesn't know what happened. Works like a charm.

But AR helps a lot more for hunting of course.

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Corleone

Thanks for all the input guys! I'm just gonna go with aging I can't go wrong with that.

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