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(HELLFIRE) Dungeon Difficulty and Drop Rates

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Mayreen

-1

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tchela

+1

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hal3

Many people will disagree with what was said; the majority are people who don't actually have a character in the game—they just log in to try and make a profit on an item to sell, and that's it...

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xkintaro
4 hours ago, Merenda said:

 

 

 

Spend some time reading the topics and come back here.

The number of weekly runs is different from the XP the dungeon grants.

The topics you mentioned date back to before we had weekly dungeon limits.

 

my first comment on the topic:

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Edited by xkintaro

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Mayreen
2 hours ago, hal3 said:

Many people will disagree with what was said; the majority are people who don't actually have a character in the game—they just log in to try and make a profit on an item to sell, and that's it...

 

So, you’re basically saying that because we don’t agree with your point, we’re all average players giving our opinions without having a clue what we’re talking about?

Well, let me tell you that I’m one of those who said “-1,” and during the week, I usually do 2–3 HC runs every day, normally on Normal mode. We switch the difficulty depending on how we feel like playing, and honestly, the drop rate is nowhere near as good as you mentioned, even when running on Easy or Normal.

Some days, we’ve done three runs without getting a single Igneous or Coin Sack, while other times we get 1–2 Igneous in three runs. We’ve never experienced better drops on Easy compared to Medium or Hard either—and we’re definitely not the kind of players you mentioned. 😉

I think it simply comes down to everyone’s individual experience and luck.

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ace1

from my point of view, if easy is indeed better than hard, then hard will naturally get completely abadonned (and IF this happens, then hard mode should be buffed). It's the same logic with class balance, a weak class WILL get 'under choosen', and if doesn't get, then it's because it is NOT weak.

 

So if hard mode players says "we need buff" but hard mode players themselves stilll chooses playing hard over easy, then the only thing i can conclude is hard is still superior. Maybe it's not as much superior as it's users would like, but the simple fact hard mode still is the predominant choice amongst full member and well geared parties proves by itself the difficulty/reward system is just fine at all.

 

At the same time, if easy mode players chooses easy mode over hard mode or not playing at all, proves easy mode is fine too. or fine enough at least.

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