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  1. Why is it so easy to level up if you have time and keys? Would it really be the best thing for the game to be able to reset as many times as you want? Why do we have so many players at 170 in such a short time? We are going through a moment in the game where HC abuse is taking over the rankings. Resetting DG has never been so bad. The game is going through a difficult time, related to content and abuse of DG maps, we have a beautiful map called Etherborne but it is not used, simply because resetting many keys is much easier and faster, taking players off the map and creating a vision that the game is in decline. Map PvP is no longer as important, because all map respawns are open for leveling, as DG took over and the rush became absurd and totally toxic for the community that suffers from the lack of players on the most attractive maps and content, the service took over, the famous "I'm going to log out of the service has arrived" or, "the other account owner" My idea for the Staff would be to reduce the player's ability to choose by using the DG system to level up, so the market would be more active and the "key" product would become a more valued asset in the game, forcing better thought-out entries and more people using the UP mechanic on the "hunt" map. It's just an idea for the staff, maybe most players won't like this topic, as it's sensitive to their ego, but our game needs to return to the old ways, and be truly priston tale. Limiting DG inputs is undoubtedly one of the best ways to balance and improve game content.

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