cwing 8 Posted March 9 (edited) Are there any living Power Ms in the game? Edited March 9 by cwing Share this post Link to post Share on other sites
sansiro 175 Posted March 9 8 minutes ago, cwing said: Are there any living Power Ms in the game? Me Share this post Link to post Share on other sites
cwing 8 Posted March 9 3 minutes ago, sansiro said: Me on the eb map, do you feel the damage output against monsters is more powerful? Share this post Link to post Share on other sites
erotushd 21 Posted March 9 9 hours ago, cwing said: Are there any living Power Ms in the game? I've just come back to my 11x Ms to have a try. It was amazing, bloody amazing. Idk how he'd turn out to be in higher lvls but for now they've done a great job on Ms. Share this post Link to post Share on other sites
paktaewoo 27 Posted March 11 On 3/10/2026 at 12:24 AM, erotushd said: I've just come back to my 11x Ms to have a try. It was amazing, bloody amazing. Idk how he'd turn out to be in higher lvls but for now they've done a great job on Ms. Can you elaborate more on this? What have been changed for MS? 1 Share this post Link to post Share on other sites
erotushd 21 Posted March 11 38 minutes ago, paktaewoo said: Can you elaborate more on this? What have been changed for MS? You can have a look on the website’s skill information bro. Have a look at Extreme Shield, Physical Absorption, Maximixe, and Metal Armor. Share this post Link to post Share on other sites
Bé 420 Posted March 11 MS gameplay in HellFire here 3 1 Share this post Link to post Share on other sites
Capybara 712 Posted March 11 By comparison, MS PvE is still unviable. We'll have to wait a few more years to see if it improves in the next balance patch 2 Share this post Link to post Share on other sites
TadsK 304 Posted March 11 5 hours ago, Bé said: MS gameplay in HellFire here So basically you just have to bug most of the enemies and have all the best gear in the game and you can do the dungeon solo. MS nerf incoming hahaha Honestly, what is your opinion on the changes? Do you feel like you are able to deal more damage and/or take a lot more damage than before? Thanks 1 Share this post Link to post Share on other sites
Overlady 5,643 Posted March 12 Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady 2 1 Share this post Link to post Share on other sites
japakk 164 Posted March 12 2 hours ago, Overlady said: Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady still lacks power compared to other characters.. 1 Share this post Link to post Share on other sites
cwing 8 Posted March 12 2 hours ago, Overlady said: Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady MS lacks effective group PvP skills compared to KS and FS; if the T5 skill "Big Hammer" could stack damage multiple times after charging, MS would rise to prominence. MS also lacks the high-burst damage skills that PS has, so it remains rather mediocre for now. Relative to the pre-update state: "Power MS leveled up… like, just a smidge!" Share this post Link to post Share on other sites
erotushd 21 Posted March 12 I don't understand what y'all are nagging about. Instead of giving constructive feedback to such a good balance rework from GM; y'all merely saying "not enough", "smidge" like it's nothing ??? The hell is wrong with you guys??? Read the damn patch and play the damn char and give the damn feedback constructively for real man ! Crimson Plunder (Patch 5398) - Changelogs - Wartale Share this post Link to post Share on other sites
Lyseria 1,939 Posted March 12 I tested my Mech yesterday in EB and SS, and I can confirm: Mech is fun to play again. Using 144 gear and a +20 146 claw, I was able to tank mobs in EB with a power build while still dealing a decent amount of damage. This feedback is related to PvE, power build was a meme before the update. 4 Share this post Link to post Share on other sites
vhnh167 287 Posted March 12 12 hours ago, Overlady said: Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady MS is much better now after the balance patch. Just one small request: can you lower the HP threshold for Maximize to 50%? It's much harder to keep HP at 50% while using Maximize. With Metal Armor 75% is fine. 1 Share this post Link to post Share on other sites
Jody222 185 Posted March 12 12 hours ago, Overlady said: Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady Mech AOE is still very far behind on the rest, why wasnt that reworked? Impulsion, spark and mech bomb still lack proper dmg, and the AOE on great smash even got removed. Its strange to leave that part unchanged. 2 Share this post Link to post Share on other sites
vhnh167 287 Posted March 12 12 hours ago, Overlady said: Fixed the issue with Spark Shield and Magnetic Sphere. Waiting for the feedback on the current balance Best, Overlady @Overlady One more thing, is there a way to combine trine shield with maximize (without metal armor)? Trine shield already reduces attack damage, so it's not unfair to have 1h weapon + maximize + trine shield. Even if it works in PvE only, I would be very happy. Share this post Link to post Share on other sites
cwing 8 Posted March 12 Ks-tale? Are they touching the capitalists' cakes? Is MS not worthy of a buff and only deserves to stay in the sewer forever? Share this post Link to post Share on other sites
erotushd 21 Posted March 12 1 hour ago, Lyseria said: I tested my Mech yesterday in EB and SS, and I can confirm: Mech is fun to play again. Using 144 gear and a +20 146 claw, I was able to tank mobs in EB with a power build while still dealing a decent amount of damage. This feedback is related to PvE, power build was a meme before the update. would you say power Ms can be killer in DG now ? Share this post Link to post Share on other sites
Lyseria 1,939 Posted March 12 (edited) 23 minutes ago, erotushd said: would you say power Ms can be killer in DG now ? I still need to test it more before confirming, but it’s definitely still behind Pikeman, Fighter, Mage, Shaman and Knight in terms of AoE damage. The main change I noticed is the 1v1 damage and tankiness when using a power build. Edited March 12 by Lyseria 1 Share this post Link to post Share on other sites
Only1Hand 15 Posted March 12 (edited) I have ms 160 full 144/146. After this update, Ms improved significantly, especially 2h, which was worse than Fs/Ps. Yes, with maximize and full power it's possible to tank and kill in various situations, like in EB. In terms of AoE damage, it's still the worst when compared to other melee. But the biggest problem with MS, in my opinion, is the slowness of the skills. For example, in PvP, it takes 5 seconds to start, but there isn't enough time to use all the buffs because the animations are very slow, and all skills 1v1/aoe are very slow. I tested the Great Smash skill that was reworked, it does have very good damage in PvE, but it's very slow, to the point where it might not be better than Grand Smash. Perhaps do with skills (1v1/aoe) what they did with Scratch (a tier 3 Shaman skill), to "cut the animation a bit" to make it slightly faster; it's up to the staff to check and balance it so it doesn't become too overpowered. Edited March 12 by Only1Hand 2 Share this post Link to post Share on other sites
Overlady 5,643 Posted March 12 Well... as "Bé" demonstrated, Mechanician is capable of performing any role simply by swapping stats, items, and skills. It would be unfair to the rest of the game if mech were also the best at everything (though we still wanted him to be the best tank). The goal was indeed to balance the Mechanician by fixing issues with the "Tank" build and most of the issues with the "Power" build. A Power Mech should be able to defend itself as well as a 2H Knight, but in a way that relies more on Block and Absorption rather than Damage Reduction and Defense Rating. Consequently, Mechanic damage cannot be equated to that of a Fighter, but if you keep your HP full, you can reach nearly similar DPS. It's a blessing and a curse at the same time, since skill slots are tight . 14 minutes ago, Only1Hand said: I tested the Great Smash skill that was reworked, it does have very good damage in PvE, but it's very slow, to the point where it might not be better than Grand Smash. Grand Smash damage is very strong to melt 1v1 machine bosses, but we may consider to boost it a little bit in the future. Best, Overlady 6 Share this post Link to post Share on other sites
Jody222 185 Posted March 12 5 minutes ago, Overlady said: Well... as "Bé" demonstrated, Mechanician is capable of performing any role simply by swapping stats, items, and skills. It would be unfair to the rest of the game if mech were also the best at everything (though we still wanted him to be the best tank). The goal was indeed to balance the Mechanician by fixing issues with the "Tank" build and most of the issues with the "Power" build. A Power Mech should be able to defend itself as well as a 2H Knight, but in a way that relies more on Block and Absorption rather than Damage Reduction and Defense Rating. Consequently, Mechanic damage cannot be equated to that of a Fighter, but if you keep your HP full, you can reach nearly similar DPS. It's a blessing and a curse at the same time, since skill slots are tight . Grand Smash damage is very strong to melt 1v1 machine bosses, but we may consider to boost it a little bit in the future. Best, Overlady But what about AoE, MS has multiple AoE skills, but they lag far behind any other class in wpt still. Share this post Link to post Share on other sites
Overlady 5,643 Posted March 12 12 minutes ago, Jody222 said: But what about AoE, MS has multiple AoE skills, but they lag far behind any other class in wpt still. how did this come to be ? The strongest argument regarding MS AoE damage is that it's highly sensitive to elemental resistance, both for better and for worse. However, MS is also the one who benefit the most from having a MGS in the party, for example. Best, Overlady 1 Share this post Link to post Share on other sites
erotushd 21 Posted March 12 5 minutes ago, Overlady said: how did this come to be ? The strongest argument regarding MS AoE damage is that it's highly sensitive to elemental resistance, both for better and for worse. However, MS is also the one who benefit the most from having a MGS in the party, for example. Best, Overlady I'm assuming what people are frustrated of about Ms AoE dmg skills here is the lack of "area" compared to other classes. Also they want him to have more AoE dmg. But to be fair he doesn't have to be the best, and shouldn't be omnipotent. Lack of "area" aside, Mechanic Bomb and Spark already have pretty decent attack speed. About Impulsion... with that kind of attack speed it probably deserves to have more dmg boost or other kinds of dmg mechanics, since I've seen playe a few of people preferring Spark over Impulsion as the lighting dmg skill. Obliterate is a real issue, though. There's no incentive to use this skill as an AoE skill, at all, with its current charge speed, cooldown with the relative dmg boost. One idea is to probably eliminate the AoE design of this skill completely, making it a sole, powerful 1vs1 skill only instead; and you can redesign... Magnetic Sphere, somehow, to make it a useful large area damage-in-intervals skill to help Ms in EXP maps and SOD, but also not so much of dmg boost to make him, as being said, omnipotent Just some thoughts 2 Share this post Link to post Share on other sites