mastellini 678 Posted April 30 Ms not even have a helpful skill to lure better in dungeon xD Share this post Link to post
TadsK 396 Posted April 30 3 hours ago, mastellini said: Ms not even have a helpful skill to lure better in dungeon xD Haha. They nerfed SS lure to the ground to try to revive this, I guess. But MS lure is not the greatest still. Also, since it does give a small ABS boost, you need to use it to help tank, so you can’t really save it for luring sometimes haha Share this post Link to post
cwing 22 Posted May 6 A Lament for Power MS After watching countless videos of MS Solo, it's become clear: Auto MS is the only path forward. With lv173 gear and a 146 bow, the damage output hits a staggering 3800-4300. Even if Power MS could somehow match that number, it would never achieve the same flawless efficiency. This post will remain as it is—a frozen moment in time. No one will discuss Power MS anymore. It’s over. Don't cry... it passed away in peace. 1 Share this post Link to post
TadsK 396 Posted May 6 3 minutes ago, cwing said: A Lament for Power MS After watching countless videos of MS Solo, it's become clear: Auto MS is the only path forward. With lv173 gear and a 146 bow, the damage output hits a staggering 3800-4300. Even if Power MS could somehow match that number, it would never achieve the same flawless efficiency. This post will remain as it is—a frozen moment in time. No one will discuss Power MS anymore. It’s over. Don't cry... it passed away in peace. Well, now that you are stating that AutoMS is okay, it will somehow get nerfed too XD Also, Raw power is just one of the variables, since each skill has its multiplier on that power. AutoMS has one flaw, which is that it only single target damage, so if you have a group of mobs, dealing less damage but multiplied by the number of targets might have an overall better outcome than single target damage. Share this post Link to post
cwing 22 Posted May 6 (edited) 46 minutes ago, TadsK said: Well, now that you are stating that AutoMS is okay, it will somehow get nerfed too XD Also, Raw power is just one of the variables, since each skill has its multiplier on that power. AutoMS has one flaw, which is that it only single target damage, so if you have a group of mobs, dealing less damage but multiplied by the number of targets might have an overall better outcome than single target damage. Don't discuss Auto MS, to avoid getting it nerfed again. The single-target output proves one thing: Auto is only for high-end gameplay, the 1 vs 1 kind. If you still want it to have AOE damage, wouldn't Auto MS just take off? sneaky laugh Edited May 6 by cwing Share this post Link to post
gonner 11 Posted May 8 Make power MS great again xD Use Sw 138+24 is good for PVP, 2800 atk pow and 3600 atk rtg with sword 1 Share this post Link to post
Meis 0 Posted July 11 On 4/23/2026 at 9:10 AM, cwing said: Obliterate Reworked (PVE/PVP) Healthy bonus trigger reduced from 75% to 50%. (PVE) Added 742% charged damage boost. NEW (PVP) Added 140% charged damage boost. NEW Mechanic Weapon Mastery (PVE/PVP) Weapon attack rating boost increased from 66% to 112%. This is already an epic-level buff. Power MS is an awkward class—faithful players should wake up now. Thanks so much for your attention, @Overlady. MS is an awkward class since 2005 Share this post Link to post
Meis 0 Posted July 11 (edited) On 5/6/2026 at 8:46 AM, cwing said: A Lament for Power MS After watching countless videos of MS Solo, it's become clear: Auto MS is the only path forward. With lv173 gear and a 146 bow, the damage output hits a staggering 3800-4300. Even if Power MS could somehow match that number, it would never achieve the same flawless efficiency. This post will remain as it is—a frozen moment in time. No one will discuss Power MS anymore. It’s over. Don't cry... it passed away in peace. It reminds me of Dragoon of FFXI Online. The infamous bad rep "lol drg" meme. Anything that is being "hybrid" will eventually become jack of all trades, master of none. Generally speaking. The chances are high though. The moment when character designers have failed the gamers but pleased his boss. And the future gamers have to pay the price FOREVER. I happened to love both Mech and Dragoon class. F me. XD Sux to be an introvert. Maybe(?) Edited July 11 by Meis Share this post Link to post
Rakieta 0 Posted July 28 Maybe they could at least tweak the golem? After all, this class is a mechanic. It could scale with level or stats. And the golem isn't dependent on the current mechanic mode. Share this post Link to post
ernescio 2 Posted September 7 so, for power ms, do you use sparl, bomb or impulsion? spark shiield hace some extra benefits from spark? Share this post Link to post
TadsK 396 Posted September 8 On 9/7/2026 at 10:54 AM, ernescio said: so, for power ms, do you use sparl, bomb or impulsion? spark shiield hace some extra benefits from spark? Depends on the content, I’ve tried them all, but felt like there are not enough points, so I use Impulsion for AOE, focus on all the buffs both defensively and offensively and get the 1v1 skill that gives bonus to Mech monsters. That allows me to do any content and get some MVP in mech bosses. Too many points required to make spark + spark shield do something and it doesn’t feel like much more damage anyway. Share this post Link to post
cwing 22 Posted September 15 Subject: Humble Suggestion Regarding Mechanic Bomb and Obliterate Adjustments for Power Master Dear Game Administrator, @Overlady I hope this message finds you well. I am writing to respectfully share some suggestions regarding the Power Master class, specifically concerning the "Mechanic Bomb" and "Obliterate" skills. Please consider these thoughts as a sincere attempt to contribute to the game's ongoing balance and enjoyment. If the restrictions on Mechanic Bomb were adjusted, could it apply 2 stacks of damage to the target? Furthermore, following an Epic-tier update, might both melee and ranged targets within range benefit from this double-stack effect? Alternatively, the condition could be modified so that melee targets receive 100% of the effect while ranged targets receive 50%. Another possibility would be to allow all targets within range to receive 2 stacks of damage only when the caster’s HP is above 50%. Such changes could provide a meaningful enhancement to Power Master in the spirit of Path of Exile-style buffs. Additionally, would it be possible to slightly reduce the charge time of Obliterate? I understand that removing the charge mechanic entirely may not be feasible, but even a modest reduction could greatly improve the skill’s usability without compromising its identity. Before proceeding, I would like to sincerely ask: Would any of these adjustments negatively impact overall class balance? If you determine that they would, please feel free to disregard this suggestion entirely—I completely trust your judgment and expertise in maintaining fair and enjoyable gameplay. Thank you very much for your time and consideration. I truly appreciate all the hard work you put into making this game better for the community. Warm regards, A Dedicated Power Master Player Share this post Link to post