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cwing

power ms leveled up… like, just a smidge!

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TigerShark22
Posted (edited)
On 3/16/2026 at 6:18 AM, cwing said:

So, Power MS—has it already been completely reworked? Is the development team no longer continuing this project?
Does it really not deserve strong single-target skills or AoE abilities?  
@Overlady

 

 

😂

 

 

DPS wise, power MS got to the lvl of KS with brandish, with his spark. Just KS has LS. For a character that can go super tanker it’s more than fine. Can’t expect him to not pay the price for that. ( If u don’t believe me- do the Math:

260% spark dmg* (13/15) *1.4*1.05* (9/8.33) will be 358% dmg, brandish is 340%. 


** 13/15 is the stats benefit ratio between how much power ks gains from str vs mech.

** 9/8.33 is the relative attack speed between spark and brandish. 
 

** 1.4 is the average dmg from maxemize. 

** 1.05 from maxemize, u will likely to hit at high HP


** 2h sword superior to claw, but hammer superior to sword for AOE dmg, and so the tankynews. Also counting the fact that KS has a bit of dmg boost from god bless, which make them around the same vs neutral type. 
 

 

 

 

And for 1v1 PvE DPS, He’s superior than KS spamming GC+ DP ( They have LS too, but to know who’s superior requires more than a quick Math+ game understanding look, need a verification test. Didn’t calculate LS hit per sec+ the time required to reposition).
 

But compared to what he’s supposed to be, because he can either auto/ super tanker, PvE wise at least, mech is fine now. ( I think for PvP, he still lacks a decent stun/ slowdown, or a dash. But in general in a standstill, he’s great. GS is even faster than GC as u can tell by the stats @Overlady sent). 
 

 

I think he should be accepted to parties as a tank in dungeons now, once players will understand the new update. And Ofc with 2h hammer/ 1h Claw, he’s great for EB too.  They really did boost him a lot. 

Edited by TigerShark22
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Mjizzy_7
Posted (edited)
17 minutes ago, TigerShark22 said:

DPS wise, power MS got to the lvl of KS with brandish, with his spark. Just KS has LS. For a character that can go super tanker it’s more than fine. Can’t expect him to not pay the price for that. ( If u don’t believe me- do the Math:

260% spark dmg* (13/15) *1.4*1.05* (9/8.33) will be 358% dmg, brandish is 340%. 


** 13/15 is the stats benefit ratio between how much power ks gains from str vs mech.

** 9/8.33 is the relative attack speed between spark and brandish. 
 

** 1.4 is the average dmg from maxemize. 

** 1.05 from maxemize, u will likely to hit at high HP


** 2h sword superior to claw, but hammer superior to sword for AOE dmg, and so the tankynews. Also counting the fact that KS has a bit of dmg boost from god bless, which make them around the same vs neutral type. 
 

 

 

 

And for 1v1 PvE DPS, He’s superior than KS spamming GC+ DP ( They have LS too, but to know who’s superior requires more than a quick Math+ game understanding look, need a verification test. Didn’t calculate LS hit per sec+ the time required to reposition).
 

But compared to what he’s supposed to be, because he can either auto/ super tanker, PvE wise at least, mech is fine now. ( I think for PvP, he still lacks a decent stun/ slowdown, or a dash. But in general in a standstill, he’s great. GS is even faster than GC as u can tell by the stats @Overlady sent). 
 

 

I think he should be accepted to parties as a tank in dungeons now, once players will understand the new update. And Ofc with 2h hammer/ 1h Claw, he’s great for EB too.  They really did boost him a lot. 

Ms in in pvp still bad compared to other melees. Miss to much

Edited by Mjizzy_7

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mastellini

@Overlady why Grand Smash is usable with fist, but the rest of skills cant? Like spark shield, magnetic sphere etc...

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cwing
11 hours ago, TigerShark22 said:

DPS wise, power MS got to the lvl of KS with brandish, with his spark. Just KS has LS. For a character that can go super tanker it’s more than fine. Can’t expect him to not pay the price for that. ( If u don’t believe me- do the Math:

260% spark dmg* (13/15) *1.4*1.05* (9/8.33) will be 358% dmg, brandish is 340%. 


** 13/15 is the stats benefit ratio between how much power ks gains from str vs mech.

** 9/8.33 is the relative attack speed between spark and brandish. 
 

** 1.4 is the average dmg from maxemize. 

** 1.05 from maxemize, u will likely to hit at high HP


** 2h sword superior to claw, but hammer superior to sword for AOE dmg, and so the tankynews. Also counting the fact that KS has a bit of dmg boost from god bless, which make them around the same vs neutral type. 
 

 

 

 

And for 1v1 PvE DPS, He’s superior than KS spamming GC+ DP ( They have LS too, but to know who’s superior requires more than a quick Math+ game understanding look, need a verification test. Didn’t calculate LS hit per sec+ the time required to reposition).
 

But compared to what he’s supposed to be, because he can either auto/ super tanker, PvE wise at least, mech is fine now. ( I think for PvP, he still lacks a decent stun/ slowdown, or a dash. But in general in a standstill, he’s great. GS is even faster than GC as u can tell by the stats @Overlady sent). 
 

 

I think he should be accepted to parties as a tank in dungeons now, once players will understand the new update. And Ofc with 2h hammer/ 1h Claw, he’s great for EB too.  They really did boost him a lot. 

KS Sword Mastery Weapon Damage Boost 35% up to 65%,
Godly Shield Damage Reduction 24%,
Lightning Sword Stun Duration 3 sec,
How come you never mention this? It out-tanks tank classes, boosts your damage, AND applies a hard crowd-control debuff!
Go try farming mobs in EB map with an MS yourself—if even one-handed weapons can’t hold the line, two-handers are straight-up useless there. Stop throwing around theorycraft stats and prove it actually works in real combat!

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TigerShark22
Posted (edited)
12 hours ago, Mjizzy_7 said:

Ms in in pvp still bad compared to other melees. Miss to much

Gotta examine him more in PvP. But u can't expect him to have high AR too. He already has nic brute force and high block with average crit

1 hour ago, cwing said:

KS Sword Mastery Weapon Damage Boost 35% up to 65%,
Godly Shield Damage Reduction 24%,
Lightning Sword Stun Duration 3 sec,
How come you never mention this? It out-tanks tank classes, boosts your damage, AND applies a hard crowd-control debuff!
Go try farming mobs in EB map with an MS yourself—if even one-handed weapons can’t hold the line, two-handers are straight-up useless there. Stop throwing around theorycraft stats and prove it actually works in real combat!

Melee mastery of KS is 65%, but MS has 64%. And it's weapon dmg boost, not general. So neglectable.

 

LS of KS was nerfed. When u write things, add that if u think Im biased.

 

 

Also: mech still has dmg reductuon, and way more dmg than the puny number of 1h sword. I calculated with 2h vs 2h. In 1h- u deal more than his brandish, surprise surprise. 

 

 

MS in addition to dmg reduction, also has flat abs. He's not as bad like u make him to be. And with 2h u have pretty decent dmg reduction. And u have more flat HP. Not everything is dmg reduction, u have abs+ HP+ block. 

 

Unlike KS too, who has a celling, ur tanking celling is a lot higher as super tank with metal armor. And then u pay with dmg yes, but u become the superior tank by long merging. And u don't need to tank better than power MS in most cases. And if u complain about power MS tankyness, u should feel the rest. 

 

MS can also become auto. You can become best tanker/ own super 1v1 DPS. U need to pay somewhere with MS, that was the problem. U enjoyed his mechanics during party Qs era at DI and SL. U enjoyed his super 1v1 DPS all the way till EB/ dungeon era. MS waa top for years. So u gotta accept that there are others. While KS isn't even OP. U have mage, SS, PRS,  rangers etc etc. just KS balance is one of the most convenient for solo cases, as he should- the most independent class. For years they didn't shine. Now dungeon era, where easy dungeon are meta- is their era. In an era of hard dungeons meta- u will see KS, and pretty much all the melees die, except MS. All about what game we play. 

Edited by TigerShark22

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cwing
7 hours ago, TigerShark22 said:

Gotta examine him more in PvP. But u can't expect him to have high AR too. He already has nic brute force and high block with average crit

Melee mastery of KS is 65%, but MS has 64%. And it's weapon dmg boost, not general. So neglectable.

 

LS of KS was nerfed. When u write things, add that if u think Im biased.

 

 

Also: mech still has dmg reductuon, and way more dmg than the puny number of 1h sword. I calculated with 2h vs 2h. In 1h- u deal more than his brandish, surprise surprise. 

 

 

MS in addition to dmg reduction, also has flat abs. He's not as bad like u make him to be. And with 2h u have pretty decent dmg reduction. And u have more flat HP. Not everything is dmg reduction, u have abs+ HP+ block. 

 

Unlike KS too, who has a celling, ur tanking celling is a lot higher as super tank with metal armor. And then u pay with dmg yes, but u become the superior tank by long merging. And u don't need to tank better than power MS in most cases. And if u complain about power MS tankyness, u should feel the rest. 

 

MS can also become auto. You can become best tanker/ own super 1v1 DPS. U need to pay somewhere with MS, that was the problem. U enjoyed his mechanics during party Qs era at DI and SL. U enjoyed his super 1v1 DPS all the way till EB/ dungeon era. MS waa top for years. So u gotta accept that there are others. While KS isn't even OP. U have mage, SS, PRS,  rangers etc etc. just KS balance is one of the most convenient for solo cases, as he should- the most independent class. For years they didn't shine. Now dungeon era, where easy dungeon are meta- is their era. In an era of hard dungeons meta- u will see KS, and pretty much all the melees die, except MS. All about what game we play. 

So you’ve been yapping all this time—have you even personally tried playing Power MS and experienced it yourself? Still talking about history? Auto MS has been harmonized ages ago—what the hell is there left to say?! It’s plain as day that we’re in the golden age of KS right now, and the fact that it tanks harder than pure tanks isn’t even up for debate!

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erotushd
10 hours ago, TigerShark22 said:

Gotta examine him more in PvP. But u can't expect him to have high AR too. He already has nic brute force and high block with average crit

Melee mastery of KS is 65%, but MS has 64%. And it's weapon dmg boost, not general. So neglectable.

 

LS of KS was nerfed. When u write things, add that if u think Im biased.

 

 

Also: mech still has dmg reductuon, and way more dmg than the puny number of 1h sword. I calculated with 2h vs 2h. In 1h- u deal more than his brandish, surprise surprise. 

 

 

MS in addition to dmg reduction, also has flat abs. He's not as bad like u make him to be. And with 2h u have pretty decent dmg reduction. And u have more flat HP. Not everything is dmg reduction, u have abs+ HP+ block. 

 

Unlike KS too, who has a celling, ur tanking celling is a lot higher as super tank with metal armor. And then u pay with dmg yes, but u become the superior tank by long merging. And u don't need to tank better than power MS in most cases. And if u complain about power MS tankyness, u should feel the rest. 

 

MS can also become auto. You can become best tanker/ own super 1v1 DPS. U need to pay somewhere with MS, that was the problem. U enjoyed his mechanics during party Qs era at DI and SL. U enjoyed his super 1v1 DPS all the way till EB/ dungeon era. MS waa top for years. So u gotta accept that there are others. While KS isn't even OP. U have mage, SS, PRS,  rangers etc etc. just KS balance is one of the most convenient for solo cases, as he should- the most independent class. For years they didn't shine. Now dungeon era, where easy dungeon are meta- is their era. In an era of hard dungeons meta- u will see KS, and pretty much all the melees die, except MS. All about what game we play. 

Don't mind that guy's nonsense man. You're ok. 

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Only1Hand

It's funny how some people want to give their opinion without even having played the class after the update.

 

PvP -> As @Mjizzy_7 said, MS is behind all other classes, Miss to much and continues to take a lot of critical damage, which doesn't happen with KS, for example. It has improved from 2h, but it doesn't tank as well as a 2h KS. If the idea is for him to have less damage than other melee classes, but he should tank more than other melee classes, right? Which doesn't happen with a full power build.

 

PvE -> Yes, it improved, but AOE skill remains the worst of all melee, with lower range/area and damage. And when we talk about 1v1 PvE skills, Great Smash was reworked, but it's very slow and ends up not being worth it. The same goes for all the Mech skill animations, all slow.

 

Build Full Tanker -> This is where the Mech shines, but it was a shame it couldn't tank, being the main tanking class of Priston Tale. When I use all the tanking skills + full vitality, I can tank HC hard, it has improved considerably with the changes.

 

I'm saying this because I play a 16x Mech, and I've tested the skill reworks and the builds, but I haven't tested the auto-mech (I don't have a bow).

 

@Overlady If possible, could you take a closer look at improving the mech a bit? Has it improved? Yes, but it's still behind the other melee classes.

 

 

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ace1

> Some of Ms's armor buff skills must bring him 100% immunity to critical hits and 50% resistant to any form of debuff, by the cost of reducing a x% of MS's movement speed. like MS is wearing a super heavy and reinforced armor.

> Also when MS deals a critical hit it should apply a brief (1-2) seconds slow effect to the targeted enemy, that also blocks the target from using potions during this time (add some eletrified visual fx to the targeted enemy).

 

Reducing critical hits presence (in it's classic damage boost formula) PLUS creating momments players can't use potions, is the way to completely change the way pvp happens, in a positive way (less hit kills + less super HP regen by spamming potions).

 

This is the only game i've ever seen players can insta refill hp endlessly, and in this very same game we have a class named priestess with supportive skills that needs to somehow, find a way to be relevant in a world people can spam HP potions.

 

Myself i would like to suggest a new pvp mode, where players are completely blocked from using potions, but all regens from ammu/ring/sheltoms are 10x 20x 30x stronger. BG could be the right fields to test this, at least for a weekend to collect player feedback...

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TigerShark22
Posted (edited)
3 hours ago, Only1Hand said:

It's funny how some people want to give their opinion without even having played the class after the update.

 

PvP -> As @Mjizzy_7 said, MS is behind all other classes, Miss to much and continues to take a lot of critical damage, which doesn't happen with KS, for example. It has improved from 2h, but it doesn't tank as well as a 2h KS. If the idea is for him to have less damage than other melee classes, but he should tank more than other melee classes, right? Which doesn't happen with a full power build.

 

PvE -> Yes, it improved, but AOE skill remains the worst of all melee, with lower range/area and damage. And when we talk about 1v1 PvE skills, Great Smash was reworked, but it's very slow and ends up not being worth it. The same goes for all the Mech skill animations, all slow.

 

Build Full Tanker -> This is where the Mech shines, but it was a shame it couldn't tank, being the main tanking class of Priston Tale. When I use all the tanking skills + full vitality, I can tank HC hard, it has improved considerably with the changes.

 

I'm saying this because I play a 16x Mech, and I've tested the skill reworks and the builds, but I haven't tested the auto-mech (I don't have a bow).

 

@Overlady If possible, could you take a closer look at improving the mech a bit? Has it improved? Yes, but it's still behind the other melee classes.

 

 

Well, your mech can go super tank and auto for 1v1 DPS.

 

you can’t expect it to own a usual AOE too. That’s the class. Melee power MS buffed well too. Also, he lacks AR, but he has block. You can tank well. GA animation is faster than GC. 
 

 

At PvP when u cry about AR- freaking compare 1h sword dmg to ur 1h claw. Heaven and earth difference. 1h sword cant even 2 crits kill of GC vs low HP classes.

 

in addition to being slower animation.

 

the main problem is u compare ur char to BS, ATA, SS. And those are superior to FS and KS too. Which u think somehow they are magically strong or something. PvE ability of KS says nothing about his PvP. And FS is just a relatively dead class, which some use for HC/ theme, not power. 
 

 

And for the record- I did play 16x MS. And it was pre patch, and at PvP he was awesome, compared to both, KS and FS. Owner named Liel, he used to be in MJizzy’s clan if u think I’m lying. 
But his PvE was terrible, in EB balance back then when I played it. Yet you gotta accept that atm MS is suffering. Unless, u ask for a complete makeover of the class, which includes removing the auto option ( which is hard to do to the MS community, power MS isn’t the only char). 
 

Yet in 156 dungeon for example, or 160, KS might not tank well enough at easy/ will be forced to use 1h with VL. And then MS is meta. Or when game will become pure 1v1 ranged DPS like in SS era- ur MS shines. 

 

3 hours ago, erotushd said:

Don't mind that guy's nonsense man. You're ok. 

 


My purely backed by facts nonesense?

 

Most of their game balance suggestion made by me years ago. Same process as always. First flame me, the messenger. Then after few months- admit I’m right by the majority of the community, except few biased ones. Wait till u will see how strong a full archer is in PvP, who actually uses ideal 1v1 build at 1v1, and team fights build in team fights. The reason they hate me so much is cause I drop the truth bombs.

 

You say strong or weak based on rumour/ ur biase/ ur perception. I actually played most classes, and I understand mechanics to pull more from each class than many.

 

No one is avoiding freeze of pikes I used to be when I wasn’t rusty. No one is timing 1h 2h switch gameplay nearly as well as I did. 
I was complimented a lot for it too, because I understand what I’m doing. You cry cause u miss some hits in PvP, which makes it harder for u to kill. KS cry cause they can’t kill at all with 1h sword with 2 crits, with slower animation than you do. You really ignorant. Or FS with. 0 deff, block, evade, who’s dmg is not even too good to justify the punishment. I get that they don’t want to create a way too strong 1v1 char, but they could at the very least boost some of its dmg/ rise its hp a bit an cut frames of 1h AC. Which u probably don’t know, cause u just listen to rumours and don’t test it. 

Edited by TigerShark22

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Only1Hand
7 minutes ago, TigerShark22 said:

the main problem is u compare ur char to BS, ATA, SS. And those are superior to FS and KS too. Which u think somehow they are magically strong or something. PvE ability of KS says nothing about his PvP. And FS is just a relatively dead class, which some use for HC/ theme, not power. 

Is Ata or SS is melee for you? Because at no point did I compare the Mech to a ranger or magic class, I always compared it to other melee classes, comparing mainly with Knight.

The animation of the KS is slower than the mech? Seriously?

 

You're so blinded by wanting to improve KS and FS that you're not reading things properly.

It's no coincidence that only you and one other person asked to improve Ks and Fs. And many disagreed with your topic.

 

 

Anyway, it was just feedback from someone who plays with MS 16x. It's up to the staff to accept the feedback and know how to balance it, or not.

 

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jesusvida2

Let me see If I understand something... We all agreed that MS has improved compared to It self before update but there are still plenty of space to improve more in a PVE stand?

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TigerShark22
Posted (edited)
4 hours ago, Only1Hand said:

Is Ata or SS is melee for you? Because at no point did I compare the Mech to a ranger or magic class, I always compared it to other melee classes, comparing mainly with Knight.

The animation of the KS is slower than the mech? Seriously?

 

You're so blinded by wanting to improve KS and FS that you're not reading things properly.

It's no coincidence that only you and one other person asked to improve Ks and Fs. And many disagreed with your topic.

 

 

Anyway, it was just feedback from someone who plays with MS 16x. It's up to the staff to accept the feedback and know how to balance it, or not.

 

Most of the disagreement are from players who have beef with me. Nameless/ Holy shot, whatever I write- they will flame it.

 

Rest are players who play by rumours. What I said years ago about ata came out now as general knowledge. So about SS too. Just a matter of time now again, because I understand what I'm doing and seeing, unlike the rest who are not as sharp/ as analytical/ don't bother to test. 

 

 

And yes, ATA and SS aren't melees. But u think a ranger/ magic support chars should win melees in a close range 1v1 combat? 

That balance makes sense to you?

 

Make no mistake, MS might need a PvP buff too, so is pike. But I just wanna leave it to their players to suggest it, and something that makes sense. Like adding CD on spark and giving it a stun 8 secs for mech in PvP. Yet atm, mech does better than both KS and FS at 1v1. And tested, before the buffs about it.  You can try KS/ FS yourself and see how far they are from their rumour when it comes to strength.

 

Holy Shot/ Nameless even protected archers when it was Archer tale, before melee's buffs. And AS is also superior to them, if built right. They just won't show it, for propoganda purposes. 

 

 

 

On 3/12/2026 at 6:40 PM, Overlady said:

True, there are too many buffs, and Compulsion animation is playe long. Let me show you the average "Hit per second" data for some spammable skills. Note that hits per second is different from the skill's execution time.

 

Mechanician:

Great Smash:  0.95

Grand Smash:  1.516

Impulsion: 1.333

Spark:  0.9

Mechanic Bomb:  1.133

 

Pikeman:

Jumping Crash: 0.65

Chain Lancer: 2.066

Tornado:  0.916

Expansion: 0.9

 

Knight:

Double Crash: 1.416

Grand Cross:  1.45

Brandish: 0.833

Piercing: 0.916

 

Best,

Overlady

Lastly, As you can clearly see, Grand Smash does 1.516 hits per sec.

GC does 1.45. 

 

Meaning GS is slightly faster than GC. Facts. You can keep spreading rumours/ nonsense, but I speak facts, and I always see things first. And then after a while, the community will agree with me again. Same  circle. 

 

It's usually either biase/ ignorance who lead you spesifically to it. 

To those who replayed to my topic in general is personal hate though.

Edited by TigerShark22

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cwing

First of all, I’m just an ordinary player—I don’t have that “esports-pro-level sharp prediction” some people talk about, nor do I have detailed data comparisons across multiple classes.
I’m only going by regular folks’ habitual thinking—like how most people who drive a certain car brand tend to stick with that brand, or keep using the same phone brand they’re used to. (Okay, that’s off-topic.)
On the level leaderboards and PvP rankings, it’s really hard to see any MS players. In the game itself, the MS class has almost become a rare species. Aside from tank builds, whenever we spot a Power MS or Auto MS, we literally chase them down just to take screenshots—why is that?
Again, I’m just playing the class I like. Even with the same gear setup, I haven’t received particularly fair treatment. Is it really not allowed for me to simply make a suggestion?
The number of veteran players still sticking with MS is already very small. Only new players keep jumping into this “MS faith” pit—only to quietly play soon after.
P.S.: My English isn’t great either; I’m just using translation tools to vent a bit. Thanks.

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erotushd
Posted (edited)
20 hours ago, TigerShark22 said:

Well, your mech can go super tank and auto for 1v1 DPS.

 

you can’t expect it to own a usual AOE too. That’s the class. Melee power MS buffed well too. Also, he lacks AR, but he has block. You can tank well. GA animation is faster than GC. 
 

 

At PvP when u cry about AR- freaking compare 1h sword dmg to ur 1h claw. Heaven and earth difference. 1h sword cant even 2 crits kill of GC vs low HP classes.

 

in addition to being slower animation.

 

the main problem is u compare ur char to BS, ATA, SS. And those are superior to FS and KS too. Which u think somehow they are magically strong or something. PvE ability of KS says nothing about his PvP. And FS is just a relatively dead class, which some use for HC/ theme, not power. 
 

 

And for the record- I did play 16x MS. And it was pre patch, and at PvP he was awesome, compared to both, KS and FS. Owner named Liel, he used to be in MJizzy’s clan if u think I’m lying. 
But his PvE was terrible, in EB balance back then when I played it. Yet you gotta accept that atm MS is suffering. Unless, u ask for a complete makeover of the class, which includes removing the auto option ( which is hard to do to the MS community, power MS isn’t the only char). 
 

Yet in 156 dungeon for example, or 160, KS might not tank well enough at easy/ will be forced to use 1h with VL. And then MS is meta. Or when game will become pure 1v1 ranged DPS like in SS era- ur MS shines. 

 

 


My purely backed by facts nonesense?

 

Most of their game balance suggestion made by me years ago. Same process as always. First flame me, the messenger. Then after few months- admit I’m right by the majority of the community, except few biased ones. Wait till u will see how strong a full archer is in PvP, who actually uses ideal 1v1 build at 1v1, and team fights build in team fights. The reason they hate me so much is cause I drop the truth bombs.

 

You say strong or weak based on rumour/ ur biase/ ur perception. I actually played most classes, and I understand mechanics to pull more from each class than many.

 

No one is avoiding freeze of pikes I used to be when I wasn’t rusty. No one is timing 1h 2h switch gameplay nearly as well as I did. 
I was complimented a lot for it too, because I understand what I’m doing. You cry cause u miss some hits in PvP, which makes it harder for u to kill. KS cry cause they can’t kill at all with 1h sword with 2 crits, with slower animation than you do. You really ignorant. Or FS with. 0 deff, block, evade, who’s dmg is not even too good to justify the punishment. I get that they don’t want to create a way too strong 1v1 char, but they could at the very least boost some of its dmg/ rise its hp a bit an cut frames of 1h AC. Which u probably don’t know, cause u just listen to rumours and don’t test it. 


Dude you got it wrong, I was defending you 😂 from the other guy

Also I think you guys should make a separate post about Ms in PvP

 

Edited by erotushd
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TigerShark22
11 hours ago, cwing said:

First of all, I’m just an ordinary player—I don’t have that “esports-pro-level sharp prediction” some people talk about, nor do I have detailed data comparisons across multiple classes.
I’m only going by regular folks’ habitual thinking—like how most people who drive a certain car brand tend to stick with that brand, or keep using the same phone brand they’re used to. (Okay, that’s off-topic.)
On the level leaderboards and PvP rankings, it’s really hard to see any MS players. In the game itself, the MS class has almost become a rare species. Aside from tank builds, whenever we spot a Power MS or Auto MS, we literally chase them down just to take screenshots—why is that?
Again, I’m just playing the class I like. Even with the same gear setup, I haven’t received particularly fair treatment. Is it really not allowed for me to simply make a suggestion?
The number of veteran players still sticking with MS is already very small. Only new players keep jumping into this “MS faith” pit—only to quietly play soon after.
P.S.: My English isn’t great either; I’m just using translation tools to vent a bit. Thanks.

You don't see meches cause they are inattractive in PvE relatively to others, and the patch is new. PvP wise mech is really awesome when it comes to 1v1 cases, but wouldn't rank him too high in team fights.

 

Yet you can ask for buffs that make sense. for example rise the CD of spark in PvP and give it a stun effect. there are others. but MS is not weak. and their AR isn't even low. Its averagish with 2h, and not too bad with 1h. Just not high. But they still have average crit and high block and high brute force.

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cwing
1 hour ago, TigerShark22 said:

You don't see meches cause they are inattractive in PvE relatively to others, and the patch is new. PvP wise mech is really awesome when it comes to 1v1 cases, but wouldn't rank him too high in team fights.

 

Yet you can ask for buffs that make sense. for example rise the CD of spark in PvP and give it a stun effect. there are others. but MS is not weak. and their AR isn't even low. Its averagish with 2h, and not too bad with 1h. Just not high. But they still have average crit and high block and high brute force.

Weak is weak, that's a fact. And lacking damage output is well known. The MS class is defined by a muscle man direction, yet you suggest keep targeting the Spark skill? 💥? What's the difference between that and giving them a fireball? Don't they deserve stronger, more direct, more muscle man skills? Obliterate? Impulsion? Grand Smash? Imagine holding a big hammer and then throwing a small fireball? Fireball? Laughing my ass off.

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cwing
Posted (edited)
 
2_90.png  Obliterate Reworked
  • (PVE/PVP) Healthy bonus trigger reduced from 75% to 50%.
  • (PVE) Added 742% charged damage boost. NEW
  • (PVP) Added 140% charged damage boost. NEW
2_46.png Mechanic Weapon Mastery

(PVE/PVP) Weapon attack rating boost increased from 66% to 112%.

 

 

This is already an epic-level buff. Power MS is an awkward class—faithful players should wake up now. Thanks so much for your attention, @Overlady.

Edited by cwing
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Only1Hand

The Issue: Currently, the Knight has significantly better tanking and support capabilities compared to the Power Mech. The main difference is that the Mechanician currently lacks any skills to support party members, unlike the Knight. Furthermore, the Knight's skills scale with total stats, while the Mech are limited to base item values.

 

 

1. Defense and ABS Scaling:

  • Knight: The Drastic Spirit skill grants a 20% defense bonus based on the character's total defense. Due to the game's formula (100 Def = 1 ABS), this provides a dual benefit of Defense and ABS that scales as the character gear progresses.
  • Mech: Physical Absorption provides a fixed value (32) + 46% based only on the armor. Even with armor +24, the gain is insufficient for end-game maps because it doesn't account for the character's total ABS.

Suggestion: Change the Physical Absorption formula to provide a variable ABS value based on the Character's Total ABS, rather than just the armor.

 

 

2. Damage Mitigation (Extreme Shield vs. Godly Shield):

  • Mech: The focus of Extreme Shield is to provide Block(12% and 13%), but it offers very low damage reduction (3% and 9%) compared to the Knight (17% and 18).
  • Knight: Godly Shield offers less Block (4%) but provides much higher Damage Reduction (17% and 18%), ensuring better survival against heavy hits.

Suggestion: Revise Extreme Shield to provide a higher Block value and/or add a Damage Reduction percentage closer to the Knight's godly shield.

 

 

3. Damage Support and Party Utility (Reverse Engineering):

  • Comparison: The Knight has Holy Valor (+42% damage 1v1 vs. Undead), which benefits the party. The Mechanician has the Reverse Engineering (passive skill), which grants only +20% damage against Mechanical monsters and only applies to himself.

Suggestion: Increase the Reverse Engineering bonus to 42% (matching the Knight) and allow this bonus to be shared with party members (e.g., 50% of the value for the group). This would make the Mechanician better accepted in parties to help everyone.

 

Note: The goal of this proposal is not to make the Mech Power a better "killer" than the Knight. It is fair and correct that the Knight maintains higher damage. However, just as the Knight should kill faster than a Mechanician, the Mechanician must be able to tank more than a Knight, balancing each class's role within the game

 

@Overlady


 

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Rakieta

and RIP automech 🤐

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Only1Hand

@Overlady Hello,

 

Do you still intend to improve the mech or will it stay like this?

Thank you.

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TadsK

People are still hating on the Mech. When the parties only need killer they don’t accept me in party 😂😂 

Even though I’m fully equipped and sometimes do more damage than some of the killers in the dungeons I play, because they die, need to move around too much or have tu use a lot of vit to not die 😒

 

If we can get a nerf and buff to gravitation to provide party utility that would be great. Reduce % from 50 to 30% of damage transferred and allow it to only work when the mech is over 50% HP like the other skills that use HP threshold.
 

That way when the mech health goes to that he won’t take the extra damage and instantly die and can still top up its health to help the group. That will make it usable at least. Even if you don’t reduce it to 30%. 
 

 

Because dealing damage is the most important thing in the game, people still don’t care too much about low damage classes. Especially because the mech needs to be buffed as a tank not to die and can’t use Maximize most of the time to deal damage. Unless you are already way over leveled/over equipped to that content anyway.

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Only1Hand
25 minutes ago, TadsK said:

People are still hating on the Mech. When the parties only need killer they don’t accept me in party 😂😂 

Even though I’m fully equipped and sometimes do more damage than some of the killers in the dungeons I play, because they die, need to move around too much or have tu use a lot of vit to not die 😒

 

If we can get a nerf and buff to gravitation to provide party utility that would be great. Reduce % from 50 to 30% of damage transferred and allow it to only work when the mech is over 50% HP like the other skills that use HP threshold.
 

That way when the mech health goes to that he won’t take the extra damage and instantly die and can still top up its health to help the group. That will make it usable at least. Even if you don’t reduce it to 30%. 
 

 

Because dealing damage is the most important thing in the game, people still don’t care too much about low damage classes. Especially because the mech needs to be buffed as a tank not to die and can’t use Maximize most of the time to deal damage. Unless you are already way over leveled/over equipped to that content anyway.

Yeah...im ms 16x full with tulla +greedy relic,  full 144 dnt +24+15/146+24+15...Even being a killer in SK or LC is difficult, I won't even mention HC 🤣

 

The truth is that today Mech POWER still tank less than Knight; you can compare both: 120 full mix, 140 full mix, or 160 + end game full dnt +24, In any situation, the knight will be better.

Not to mention the additional buff for party members against undead that Knight has, while Ms has absolutely nothing.

 

Anyway, just look at the number of mechs in the game, in the rankings, in PvP, in PvE... if it continues like this, it's better to switch to knight, because depending on the level and well-equipped, the knight can put everything into vitality and be a tank in HC as well.

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cwing

Even with such an "epic"-level MS skill revamp, it’s still beyond saving. Wake up—it’s time to let it go. (We tried… or so they say.🤓)

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Only1Hand
11 minutes ago, cwing said:

Even with such an "epic"-level MS skill revamp, it’s still beyond saving. Wake up—it’s time to let it go. (We tried… or so they say.🤓)

Yeah, change class coming

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