TigerShark22 531 Posted yesterday at 01:33 PM (edited) On 3/16/2026 at 6:18 AM, cwing said: So, Power MS—has it already been completely reworked? Is the development team no longer continuing this project? Does it really not deserve strong single-target skills or AoE abilities? @Overlady DPS wise, power MS got to the lvl of KS with brandish, with his spark. Just KS has LS. For a character that can go super tanker it’s more than fine. Can’t expect him to not pay the price for that. ( If u don’t believe me- do the Math: 260% spark dmg* (13/15) *1.4*1.05* (9/8.33) will be 358% dmg, brandish is 340%. ** 13/15 is the stats benefit ratio between how much power ks gains from str vs mech. ** 9/8.33 is the relative attack speed between spark and brandish. ** 1.4 is the average dmg from maxemize. ** 1.05 from maxemize, u will likely to hit at high HP. ** 2h sword superior to claw, but hammer superior to sword for AOE dmg, and so the tankynews. Also counting the fact that KS has a bit of dmg boost from god bless, which make them around the same vs neutral type. And for 1v1 PvE DPS, He’s superior than KS spamming GC+ DP ( They have LS too, but to know who’s superior requires more than a quick Math+ game understanding look, need a verification test. Didn’t calculate LS hit per sec+ the time required to reposition). But compared to what he’s supposed to be, because he can either auto/ super tanker, PvE wise at least, mech is fine now. ( I think for PvP, he still lacks a decent stun/ slowdown, or a dash. But in general in a standstill, he’s great. GS is even faster than GC as u can tell by the stats @Overlady sent). I think he should be accepted to parties as a tank in dungeons now, once players will understand the new update. And Ofc with 2h hammer/ 1h Claw, he’s great for EB too. They really did boost him a lot. Edited yesterday at 01:35 PM by TigerShark22 1 Share this post Link to post Share on other sites
Mjizzy_7 2,256 Posted yesterday at 01:51 PM (edited) 17 minutes ago, TigerShark22 said: DPS wise, power MS got to the lvl of KS with brandish, with his spark. Just KS has LS. For a character that can go super tanker it’s more than fine. Can’t expect him to not pay the price for that. ( If u don’t believe me- do the Math: 260% spark dmg* (13/15) *1.4*1.05* (9/8.33) will be 358% dmg, brandish is 340%. ** 13/15 is the stats benefit ratio between how much power ks gains from str vs mech. ** 9/8.33 is the relative attack speed between spark and brandish. ** 1.4 is the average dmg from maxemize. ** 1.05 from maxemize, u will likely to hit at high HP. ** 2h sword superior to claw, but hammer superior to sword for AOE dmg, and so the tankynews. Also counting the fact that KS has a bit of dmg boost from god bless, which make them around the same vs neutral type. And for 1v1 PvE DPS, He’s superior than KS spamming GC+ DP ( They have LS too, but to know who’s superior requires more than a quick Math+ game understanding look, need a verification test. Didn’t calculate LS hit per sec+ the time required to reposition). But compared to what he’s supposed to be, because he can either auto/ super tanker, PvE wise at least, mech is fine now. ( I think for PvP, he still lacks a decent stun/ slowdown, or a dash. But in general in a standstill, he’s great. GS is even faster than GC as u can tell by the stats @Overlady sent). I think he should be accepted to parties as a tank in dungeons now, once players will understand the new update. And Ofc with 2h hammer/ 1h Claw, he’s great for EB too. They really did boost him a lot. Ms in in pvp still bad compared to other melees. Miss to much Edited yesterday at 01:51 PM by Mjizzy_7 Share this post Link to post Share on other sites
mastellini 614 Posted 16 hours ago @Overlady why Grand Smash is usable with fist, but the rest of skills cant? Like spark shield, magnetic sphere etc... Share this post Link to post Share on other sites
cwing 8 Posted 13 hours ago 11 hours ago, TigerShark22 said: DPS wise, power MS got to the lvl of KS with brandish, with his spark. Just KS has LS. For a character that can go super tanker it’s more than fine. Can’t expect him to not pay the price for that. ( If u don’t believe me- do the Math: 260% spark dmg* (13/15) *1.4*1.05* (9/8.33) will be 358% dmg, brandish is 340%. ** 13/15 is the stats benefit ratio between how much power ks gains from str vs mech. ** 9/8.33 is the relative attack speed between spark and brandish. ** 1.4 is the average dmg from maxemize. ** 1.05 from maxemize, u will likely to hit at high HP. ** 2h sword superior to claw, but hammer superior to sword for AOE dmg, and so the tankynews. Also counting the fact that KS has a bit of dmg boost from god bless, which make them around the same vs neutral type. And for 1v1 PvE DPS, He’s superior than KS spamming GC+ DP ( They have LS too, but to know who’s superior requires more than a quick Math+ game understanding look, need a verification test. Didn’t calculate LS hit per sec+ the time required to reposition). But compared to what he’s supposed to be, because he can either auto/ super tanker, PvE wise at least, mech is fine now. ( I think for PvP, he still lacks a decent stun/ slowdown, or a dash. But in general in a standstill, he’s great. GS is even faster than GC as u can tell by the stats @Overlady sent). I think he should be accepted to parties as a tank in dungeons now, once players will understand the new update. And Ofc with 2h hammer/ 1h Claw, he’s great for EB too. They really did boost him a lot. KS Sword Mastery Weapon Damage Boost 35% up to 65%, Godly Shield Damage Reduction 24%, Lightning Sword Stun Duration 3 sec, How come you never mention this? It out-tanks tank classes, boosts your damage, AND applies a hard crowd-control debuff! Go try farming mobs in EB map with an MS yourself—if even one-handed weapons can’t hold the line, two-handers are straight-up useless there. Stop throwing around theorycraft stats and prove it actually works in real combat! 3 1 Share this post Link to post Share on other sites
TigerShark22 531 Posted 12 hours ago (edited) 12 hours ago, Mjizzy_7 said: Ms in in pvp still bad compared to other melees. Miss to much Gotta examine him more in PvP. But u can't expect him to have high AR too. He already has nic brute force and high block with average crit. 1 hour ago, cwing said: KS Sword Mastery Weapon Damage Boost 35% up to 65%, Godly Shield Damage Reduction 24%, Lightning Sword Stun Duration 3 sec, How come you never mention this? It out-tanks tank classes, boosts your damage, AND applies a hard crowd-control debuff! Go try farming mobs in EB map with an MS yourself—if even one-handed weapons can’t hold the line, two-handers are straight-up useless there. Stop throwing around theorycraft stats and prove it actually works in real combat! Melee mastery of KS is 65%, but MS has 64%. And it's weapon dmg boost, not general. So neglectable. LS of KS was nerfed. When u write things, add that if u think Im biased. Also: mech still has dmg reductuon, and way more dmg than the puny number of 1h sword. I calculated with 2h vs 2h. In 1h- u deal more than his brandish, surprise surprise. MS in addition to dmg reduction, also has flat abs. He's not as bad like u make him to be. And with 2h u have pretty decent dmg reduction. And u have more flat HP. Not everything is dmg reduction, u have abs+ HP+ block. Unlike KS too, who has a celling, ur tanking celling is a lot higher as super tank with metal armor. And then u pay with dmg yes, but u become the superior tank by long merging. And u don't need to tank better than power MS in most cases. And if u complain about power MS tankyness, u should feel the rest. MS can also become auto. You can become best tanker/ own super 1v1 DPS. U need to pay somewhere with MS, that was the problem. U enjoyed his mechanics during party Qs era at DI and SL. U enjoyed his super 1v1 DPS all the way till EB/ dungeon era. MS waa top for years. So u gotta accept that there are others. While KS isn't even OP. U have mage, SS, PRS, rangers etc etc. just KS balance is one of the most convenient for solo cases, as he should- the most independent class. For years they didn't shine. Now dungeon era, where easy dungeon are meta- is their era. In an era of hard dungeons meta- u will see KS, and pretty much all the melees die, except MS. All about what game we play. Edited 12 hours ago by TigerShark22 Share this post Link to post Share on other sites
cwing 8 Posted 4 hours ago 7 hours ago, TigerShark22 said: Gotta examine him more in PvP. But u can't expect him to have high AR too. He already has nic brute force and high block with average crit. Melee mastery of KS is 65%, but MS has 64%. And it's weapon dmg boost, not general. So neglectable. LS of KS was nerfed. When u write things, add that if u think Im biased. Also: mech still has dmg reductuon, and way more dmg than the puny number of 1h sword. I calculated with 2h vs 2h. In 1h- u deal more than his brandish, surprise surprise. MS in addition to dmg reduction, also has flat abs. He's not as bad like u make him to be. And with 2h u have pretty decent dmg reduction. And u have more flat HP. Not everything is dmg reduction, u have abs+ HP+ block. Unlike KS too, who has a celling, ur tanking celling is a lot higher as super tank with metal armor. And then u pay with dmg yes, but u become the superior tank by long merging. And u don't need to tank better than power MS in most cases. And if u complain about power MS tankyness, u should feel the rest. MS can also become auto. You can become best tanker/ own super 1v1 DPS. U need to pay somewhere with MS, that was the problem. U enjoyed his mechanics during party Qs era at DI and SL. U enjoyed his super 1v1 DPS all the way till EB/ dungeon era. MS waa top for years. So u gotta accept that there are others. While KS isn't even OP. U have mage, SS, PRS, rangers etc etc. just KS balance is one of the most convenient for solo cases, as he should- the most independent class. For years they didn't shine. Now dungeon era, where easy dungeon are meta- is their era. In an era of hard dungeons meta- u will see KS, and pretty much all the melees die, except MS. All about what game we play. So you’ve been yapping all this time—have you even personally tried playing Power MS and experienced it yourself? Still talking about history? Auto MS has been harmonized ages ago—what the hell is there left to say?! It’s plain as day that we’re in the golden age of KS right now, and the fact that it tanks harder than pure tanks isn’t even up for debate! Share this post Link to post Share on other sites
erotushd 21 Posted 1 hour ago 10 hours ago, TigerShark22 said: Gotta examine him more in PvP. But u can't expect him to have high AR too. He already has nic brute force and high block with average crit. Melee mastery of KS is 65%, but MS has 64%. And it's weapon dmg boost, not general. So neglectable. LS of KS was nerfed. When u write things, add that if u think Im biased. Also: mech still has dmg reductuon, and way more dmg than the puny number of 1h sword. I calculated with 2h vs 2h. In 1h- u deal more than his brandish, surprise surprise. MS in addition to dmg reduction, also has flat abs. He's not as bad like u make him to be. And with 2h u have pretty decent dmg reduction. And u have more flat HP. Not everything is dmg reduction, u have abs+ HP+ block. Unlike KS too, who has a celling, ur tanking celling is a lot higher as super tank with metal armor. And then u pay with dmg yes, but u become the superior tank by long merging. And u don't need to tank better than power MS in most cases. And if u complain about power MS tankyness, u should feel the rest. MS can also become auto. You can become best tanker/ own super 1v1 DPS. U need to pay somewhere with MS, that was the problem. U enjoyed his mechanics during party Qs era at DI and SL. U enjoyed his super 1v1 DPS all the way till EB/ dungeon era. MS waa top for years. So u gotta accept that there are others. While KS isn't even OP. U have mage, SS, PRS, rangers etc etc. just KS balance is one of the most convenient for solo cases, as he should- the most independent class. For years they didn't shine. Now dungeon era, where easy dungeon are meta- is their era. In an era of hard dungeons meta- u will see KS, and pretty much all the melees die, except MS. All about what game we play. Don't mind that guy's nonsense man. You're ok. Share this post Link to post Share on other sites
Only1Hand 15 Posted 1 hour ago It's funny how some people want to give their opinion without even having played the class after the update. PvP -> As @Mjizzy_7 said, MS is behind all other classes, Miss to much and continues to take a lot of critical damage, which doesn't happen with KS, for example. It has improved from 2h, but it doesn't tank as well as a 2h KS. If the idea is for him to have less damage than other melee classes, but he should tank more than other melee classes, right? Which doesn't happen with a full power build. PvE -> Yes, it improved, but AOE skill remains the worst of all melee, with lower range/area and damage. And when we talk about 1v1 PvE skills, Great Smash was reworked, but it's very slow and ends up not being worth it. The same goes for all the Mech skill animations, all slow. Build Full Tanker -> This is where the Mech shines, but it was a shame it couldn't tank, being the main tanking class of Priston Tale. When I use all the tanking skills + full vitality, I can tank HC hard, it has improved considerably with the changes. I'm saying this because I play a 16x Mech, and I've tested the skill reworks and the builds, but I haven't tested the auto-mech (I don't have a bow). @Overlady If possible, could you take a closer look at improving the mech a bit? Has it improved? Yes, but it's still behind the other melee classes. Share this post Link to post Share on other sites