TadsK 304 Posted March 12 1 minute ago, erotushd said: I'm assuming what people are frustrated of about Ms AoE dmg skills here is the lack of "area" compared to other classes. Also they want him to have more AoE dmg. But to be fair he doesn't have to be the best, and shouldn't be omnipotent. Lack of "area" aside, Mechanic Bomb and Spark already have pretty decent attack speed. About Impulsion... with that kind of attack speed it probably deserves to have more dmg boost or other kinds of dmg mechanics, since I've seen playe a few of people preferring Spark over Impulsion as the lighting dmg skill. Obliterate is a real issue, though. There's no incentive to use this skill as an AoE skill, at all, with its current charge speed, cooldown with the relative dmg boost. One idea is to probably eliminate the AoE design of this skill completely, making it a sole, powerful 1vs1 skill only instead; and you can redesign... Magnetic Sphere, somehow, to make it a useful large area damage-in-intervals skill to help Ms in EXP maps and SOD, but also not so much of dmg boost to make him, as being said, omnipotent Just some thoughts The issue here is that if you want your Mech to be able to vary between “Tank” and “Power”, it won’t have enough points to also max spark/bomb after getting all the buffs, unless you are 17x . Especially if you try to also level at least one 1v1 skill, Grand/Great Smash. Impulsion is the alternative to use as the AoE skill because tier 4 has more than enough points very early on. I think at level 140 or so you can already max all 4 skills in that tier. MS is suffering a LOT more now from “success”. It’s skills can all be useful. If you add what Be showed in the video to vary between using a bow and the regular power gameplay (I REALLY liked that, personally), you are even more skill point hungry. Like I’ve said before, changing skills is not the same as changing stats, it takes time, cost and can’t be done anywhere. If you keep the stats “free” you can allocate at will anywhere, skills don’t have anywhere near that freedom. 2 skill layouts that are interchangeable or addressing the skill point issue would be a tremendous improvement everywhere. Share this post Link to post Share on other sites
Overlady 5,643 Posted March 12 1 hour ago, Only1Hand said: But the biggest problem with MS, in my opinion, is the slowness of the skills. For example, in PvP, it takes 5 seconds to start, but there isn't enough time to use all the buffs because the animations are very slow, and all skills 1v1/aoe are very slow. I tested the Great Smash skill that was reworked, it does have very good damage in PvE, but it's very slow, to the point where it might not be better than Grand Smash. True, there are too many buffs, and Compulsion animation is quite long. Let me show you the average "Hit per second" data for some spammable skills. Note that hits per second is different from the skill's execution time. Mechanician: Great Smash: 0.95 Grand Smash: 1.516 Impulsion: 1.333 Spark: 0.9 Mechanic Bomb: 1.133 Pikeman: Jumping Crash: 0.65 Chain Lancer: 2.066 Tornado: 0.916 Expansion: 0.9 Knight: Double Crash: 1.416 Grand Cross: 1.45 Brandish: 0.833 Piercing: 0.916 Best, Overlady 9 Share this post Link to post Share on other sites
xkintaro 2,289 Posted March 12 15 minutes ago, Overlady said: True, there are too many buffs, and Compulsion animation is playe long. Let me show you the average "Hit per second" data for some spammable skills. Note that hits per second is different from the skill's execution time. Mechanician: Great Smash: 0.95 Grand Smash: 1.516 Impulsion: 1.333 Spark: 0.9 Mechanic Bomb: 1.133 Pikeman: Jumping Crash: 0.65 Chain Lancer: 2.066 Tornado: 0.916 Expansion: 0.9 Knight: Double Crash: 1.416 Grand Cross: 1.45 Brandish: 0.833 Piercing: 0.916 Best, Overlady Do you have the number for other classes too? 1 Share this post Link to post Share on other sites
erotushd 21 Posted March 12 1 hour ago, Overlady said: True, there are too many buffs, and Compulsion animation is playe long. Let me show you the average "Hit per second" data for some spammable skills. Note that hits per second is different from the skill's execution time. Mechanician: Great Smash: 0.95 Grand Smash: 1.516 Impulsion: 1.333 Spark: 0.9 Mechanic Bomb: 1.133 Pikeman: Jumping Crash: 0.65 Chain Lancer: 2.066 Tornado: 0.916 Expansion: 0.9 Knight: Double Crash: 1.416 Grand Cross: 1.45 Brandish: 0.833 Piercing: 0.916 Best, Overlady Yeah y’all should probably think of redesigning Impulsion with that kind of HPS and the current dmg boost. Just redesign the whole skill, whatever it could turn out to be that would become useful for Ms in PvE. Doesn’t have to be another main spamming AoE skill since we already have MB and Spark (also not to mention Spark is also already a lighting based skill). Ideas ideas? OR, instead, you boost Impulsion as the main spamming AoE skill; and getting rid of Spark from that role, hence redesigning Spark instead. Into what? Idk, any ideas guys? 1 Share this post Link to post Share on other sites
Lyseria 1,939 Posted March 12 25 minutes ago, erotushd said: OR, instead, you boost Impulsion as the main spamming AoE skill; and getting rid of Spark from that role, hence redesigning Spark instead. Into what? Idk, any ideas guys? If the idea is to rework the Spark skill, it could be changed to something similar to Priestess Extinction, but for mechanical mobs, causing a short circuit on them. 4 Share this post Link to post Share on other sites
xkintaro 2,289 Posted March 12 (edited) In the last patch, assassins were allowed to use claws, but it doesn't make sense to swap a weapon with 9 speed for one with 8, especially for such a small difference in damage and also losing crit, since dagger haver more than claw. or am I missing something? Edited March 12 by xkintaro Share this post Link to post Share on other sites
Jody222 185 Posted March 12 5 hours ago, Overlady said: how did this come to be ? The strongest argument regarding MS AoE damage is that it's highly sensitive to elemental resistance, both for better and for worse. However, MS is also the one who benefit the most from having a MGS in the party, for example. Best, Overlady MS shouldn't rely on a mage showing up though. 2 Share this post Link to post Share on other sites
paktaewoo 27 Posted March 12 so basically after this patch, what are the main skills needed for Ms power build pls? Share this post Link to post Share on other sites
cwing 8 Posted March 12 6 hours ago, Name said: Wtf you GMs don't play the game, or you forgot the past. Many years ago, like 5 years ago or what, because there was a nerf on Spark, and then after that, every MS go use Mechanic Bomb, because Mechanic bomb become the strongest AoE, But back then, my MS complete the IC Quest (daily 135 iron core quest), with Spark, nearly same time as my Mage, around same level and same items. Mage probably 25 mins to complete ICQ easy, 35 mins for hard. MS was only like 3 mins more. Spark was able to cast from a distance, you don't have to run very close to mobs. I can't remember, but the DMG and AoE also bigger? Anyway it was near the same time to complete ICQ compare to a Mage. The problem is you need to clear the range mobs after the range mobs stacks up. And even go further back like 7 years ago? Magnetic sphere or Spark Shield, I can't remember which one it was, that could kill range mobs, ALL you need to do with MS is to double clicks for auto-cast and pot in between, no need to run around to kill range mobs. Because after some times the range mobs will get killed by the Magnetic Sphere/Spark shield whichever was it. You don't know MS was the king of AoE. (No idea whyTF MS is worst in AoE, that wasn't even true in the past). Did you GMs don't play or you forgot 10 years ago? I could macro MS (macro auto 123 and auto buff and auto click), Spark + Spark shield / Magnetic Sphere, kill faster than a Mage. Why? Because Mage need full +24 items, otherwise you need to turn on Energy Shield to tank mobs, then your mana got drained fast, which is more troublesome. Compare to MS, much more relax, and only like 3 mins more to complete the Quest. It was best for macro, just because of this, sure need to do anti-cheat, but not my point, my point is that MS was king of AoE, not like you GMs said it should be worst in AoE. You forgot the past, seriously wtf? Gosh you don't know MS was king of AoE, it was never intended to be like what we have now. (But I'm not asking you to go back, but you GMs like forgetting the past, is always making me rage), And MS pvp was NOT about Obliterate. He was the king of PVP, because 10 years ago before that Zues project or whichever update that makes everyone high Attack Rating. Nobody can Hit-Kill him, except high-attack-rating chars (so it was Archer needed to shot him from afar while a FS or PS was fighting that MS), so MS can fight against 2~3 chars of another melee (FS PS), PS can Hit-Kill MS too but it would take many times to go through because of low-attacking-rating. But the problem is MS could not kill them either, unless several hit go through, plus the hits are critical. So it would be VERY LONG time a FS/PS kill a MS, and also in the opposite way, also that MS took VERY LONG time to kill FS/PS, that's why MS was strong in PVP, (compare to Brawler now, MS was strong not because of Hit-Kill, but because everyone started to take very long time when facing a MS), Because you wasted time for the opponent to focus on you, and not just 1, but could be 2 or 3 people. Some smart players just ignore MS and go for other objectives. That's why MS was good for PVP, because if you ignore him, he could go around Grand Smash people for free, without any HP potting, because no one was focusing on him, because he got ignored. And then he started killing people. Then people were forced to focus on him. But then if you focus on him, you need Archer (in the past because of old Attack-Rating formula), or you will need 2 melees to focus on him, which is a waste of manpower. Or a PS to focus on him, but again took forever to take down that MS. That was his identify. Again, I'm not saying to go back, I love new things, but I always read like you forget the past, is making me rage. Think about what was his identify 10 years ago, and look at what we have now. It's seriously a joke. A decade ago, MS was insanely powerful; now, he's the dead last, only fit for behind-the-scenes work—tanking, holding aggro, and picking up the trash. Share this post Link to post Share on other sites
TadsK 304 Posted March 13 3 hours ago, xkintaro said: In the last patch, assassins were allowed to use claws, but it doesn't make sense to swap a weapon with 9 speed for one with 8, especially for such a small difference in damage and also losing crit, since dagger haver more than claw. or am I missing something? Don’t forget they lose block as well. It is just so you can have cool skin layouts and look cool 1 Share this post Link to post Share on other sites
Overlady 5,643 Posted March 13 6 hours ago, erotushd said: Yeah y’all should probably think of redesigning Impulsion with that kind of HPS and the current dmg boost. Just redesign the whole skill, whatever it could turn out to be that would become useful for Ms in PvE. Doesn’t have to be another main spamming AoE skill since we already have MB and Spark (also not to mention Spark is also already a lighting based skill). Ideas ideas? OR, instead, you boost Impulsion as the main spamming AoE skill; and getting rid of Spark from that role, hence redesigning Spark instead. Into what? Idk, any ideas guys? Spark can't be redesigned because of the Spark Shield chain. Even though Impulsion's close-range damage is higher than Spark's, it bums me out a bit to have two spammable AoE skills of the same element .Maybe reworking the particles and turning Impulsion into Neutral damage would be better? 4 hours ago, xkintaro said: In the last patch, assassins were allowed to use claws, but it doesn't make sense to swap a weapon with 9 speed for one with 8, especially for such a small difference in damage and also losing crit, since dagger haver more than claw. or am I missing something? I shared here in the forum some time ago an unreleased version of the Assassin from 2004, In that version, 'she' would wear two claws instead of daggers. A player asked if we could allow her to wear two claws again, and we did, we just toggled a button, not a big deal. Best, Overlady 4 1 Share this post Link to post Share on other sites
xkintaro 2,289 Posted March 13 1 minute ago, Overlady said: Spark can't be redesigned because of the Spark Shield chain. Even though Impulsion's close-range damage is higher than Spark's, it bums me out a bit to have two spammable AoE skills of the same element .Maybe reworking the particles and turning Impulsion into Neutral damage would be better? I shared here in the forum some time ago an unreleased version of the Assassin from 2004, In that version, 'she' would wear two claws instead of daggers. A player asked if we could allow her to wear two claws again, and we did, we just toggled a button, not a big deal. Best, Overlady Normally she has +1 attackspeed at spec on weapons, should she keep it for her on clawn too? It would look really beautiful with some claws, but it could be a stronger option if she traded critical for attack power. However, trading critical, block, and attack speed for just a little attack power isn't a viable option, not just visually, but as a build choice. 1 Share this post Link to post Share on other sites
cwing 8 Posted March 13 Here is the place where MS pours out his bitterness. Ass, please show some love to this suffering child of yours. Thanks! Share this post Link to post Share on other sites
Overlady 5,643 Posted March 13 40 minutes ago, xkintaro said: Normally she has +1 attackspeed at spec on weapons, should she keep it for her on clawn too? It would look really beautiful with some claws, but it could be a stronger option if she traded critical for attack power. However, trading critical, block, and attack speed for just a little attack power isn't a viable option, not just visually, but as a build choice. Specialization stats are determined by the weapon, not the class. Dual claws aren't viable because that addition wasn't intended for balancing purposes. However, if there’s enough community interest, we could try to inject some claw-related buffs into the skills. Maybe a more defensive Assassin build? An evasion bonus while using claws? Is it worth a shot? Don't know, but better discuss this in another topic, not here (make a suggestion topic) Best, Overlady 1 2 Share this post Link to post Share on other sites
paktaewoo 27 Posted March 13 2 hours ago, paktaewoo said: so basically after this patch, what are the main skills needed for Ms power build pls? oh well my MS-question was clearly ignored in a Ms-related thread Share this post Link to post Share on other sites
erotushd 21 Posted March 13 35 minutes ago, Overlady said: Spark can't be redesigned because of the Spark Shield chain. Even though Impulsion's close-range damage is higher than Spark's, it bums me out a bit to have two spammable AoE skills of the same element .Maybe reworking the particles and turning Impulsion into Neutral damage would be better? I shared here in the forum some time ago an unreleased version of the Assassin from 2004, In that version, 'she' would wear two claws instead of daggers. A player asked if we could allow her to wear two claws again, and we did, we just toggled a button, not a big deal. Best, Overlady Actually I think you can rework Spark as an option. If Spark’s dmg boost is significantly increased after its rework; you can just adjust the chain dmg percentage from Spark Shield to be lower so that it’s balanced again ? or am I missing something? but if Spark is certainly kept as a main spamming AoE skill, then yes; Impulsion must be reworked. (Idk if we have to make it neutral dmg, though; can’t think of any appropriate incentive for doing that right now) So we have 2 scenarios regarding these 2 skills only: *Spark - main spm lighting AoE Impulsion - powerful AoE, high particle count, longer cooldown (the close range bonus is still a good balance ) *Spark - longer cooldown, powerful lightning AoE, especially against Mechanics (shout out to @Lyseria very cool idea) Impulsion - main spm AoE, higher particle count (to help with EXP maps & SOD), close range bonus, still, for balance Again, in either case; total dmg bonus from Impulsion should reflect its lacks in HPS compared to other skills And also in either case; if y’all don’t plan to rework Obliterate’s AoE mechanics; then might as well get rid of its AoE function. Impulsion’s higher particle count after rework can help with the issue of not being able to kill ranger mobs conveniently in EXP maps. Any further ideas pls help with me guys 13 minutes ago, paktaewoo said: oh well my MS-question was clearly ignored in a Ms-related thread Max Extreme Shield, Physical Absorption and Maximize bro. Use ES and Maximize in combat only. AoE skill? Your choice. Some like Mechanic Bomb, some like Spark. I’d prefer MB for lower levels. 2 1 Share this post Link to post Share on other sites
paktaewoo 27 Posted March 13 13 minutes ago, erotushd said: Max Extreme Shield, Physical Absorption and Maximize bro. Use ES and Maximize in combat only. AoE skill? Your choice. Some like Mechanic Bomb, some like Spark. I’d prefer MB for lower levels. When it says PA is chained with Maximize, does it mean both skills are activated after I cast them, even though I only see the symbol of the later skill on the top left corner (where it shows the list of activated buff skills)? My Ms at level 114 so there are not enough skill points for maximizing all needed skills in Tier 1-3. What should I prioritize? Share this post Link to post Share on other sites
erotushd 21 Posted March 13 5 minutes ago, paktaewoo said: When it says PA is chained with Maximize, does it mean both skills are activated after I cast them, even though I only see the symbol of the later skill on the top left corner (where it shows the list of activated buff skills)? My Ms at level 114 so there are not enough skill points for maximizing all needed skills in Tier 1-3. What should I prioritize? Yes, Maximize now chains PA. At 114 with all skill Q finished you can max ES, PA, maximize and Mechanic Bomb bro. If I’m not wrong you can also but plenty points in MWM as well, for extra dmg from weapon. Again, I like MB. Spark might have good dmg but it only has 120 area, unlike MB which has 135 area. Not as good as other chars, but still, for now decent enough to do EXP map quests. 1 Share this post Link to post Share on other sites
Only1Hand 16 Posted March 13 I think it's a cool idea @erotushd and @Lyseria, But if I may, I think it's more feasible to rework Impulsion (Tier 4 skill) for main skill aoe. I say this based on the amount of skills you need to increase between tier 1 and tier 3 today. The main mech skills to increase today: Extreme Shield (T1), Physical Absorption (T1), Maximize (T2), Metal Armor (T3), Grand Smash (T3), Mechanic Weapon Mastery (T3); And we have the AoE skills: Mechanic Bomb (T1) and Spark (T2) (I know, you won't up both skills, it's usually one or the other); We have the passive skill to add damage against mechanics: Reverse Engineering (T1); And I didn't include Spark Shield (T3) in that list; And i didn`t include Great Smash Rework (T2); That's my concern, it's too much skill for too few SP points; a level 160 can only get 7 skills at level 10. 5 Share this post Link to post Share on other sites
TadsK 304 Posted March 13 (edited) 25 minutes ago, Only1Hand said: I think it's a cool idea @erotushd and @Lyseria, But if I may, I think it's more feasible to rework Impulsion (Tier 4 skill) for main skill aoe. I say this based on the amount of skills you need to increase between tier 1 and tier 3 today. The main mech skills to increase today: Extreme Shield (T1), Physical Absorption (T1), Maximize (T2), Metal Armor (T3), Grand Smash (T3), Mechanic Weapon Mastery (T3); And we have the AoE skills: Mechanic Bomb (T1) and Spark (T2) (I know, you won't up both skills, it's usually one or the other); We have the passive skill to add damage against mechanics: Reverse Engineering (T1); And I didn't include Spark Shield (T3) in that list; And i didn`t include Great Smash Rework (T2); That's my concern, it's too much skill for too few SP points; a level 160 can only get 7 skills at level 10. This is what I said. @Overlady help us give us more skill points If not for “free” leveling up, make it a quest reward to have more or even add to the professions/other systems. 1 skill point for every 1-2 mining/herbal/fishing level. Maybe skill points for minions in stable or mounts tamed there Edited March 13 by TadsK 2 Share this post Link to post Share on other sites
paktaewoo 27 Posted March 13 2 hours ago, erotushd said: Yes, Maximize now chains PA. At 114 with all skill Q finished you can max ES, PA, maximize and Mechanic Bomb bro. If I’m not wrong you can also but plenty points in MWM as well, for extra dmg from weapon. Again, I like MB. Spark might have good dmg but it only has 120 area, unlike MB which has 135 area. Not as good as other chars, but still, for now decent enough to do EXP map quests. Trine shield and Gravitation can not be used at the same time with other buffs in T1-3 right bro? I dont know what skill in T5 to put skill points on Share this post Link to post Share on other sites
erotushd 21 Posted March 13 7 hours ago, paktaewoo said: Trine shield and Gravitation can not be used at the same time with other buffs in T1-3 right bro? I dont know what skill in T5 to put skill points on I don’t use T5 much so put whatever you want bro. Trine shield when you need to tank more (say, doing ET1 quest?) and Obliterate if you want extra 1vs1 dmg. 1 Share this post Link to post Share on other sites
Jody222 185 Posted Sunday at 02:27 AM On 3/13/2026 at 1:30 AM, Overlady said: Spark can't be redesigned because of the Spark Shield chain. Even though Impulsion's close-range damage is higher than Spark's, it bums me out a bit to have two spammable AoE skills of the same element .Maybe reworking the particles and turning Impulsion into Neutral damage would be better? Making impulsion faster would do the trick. It is a very slow moving skill. 2 Share this post Link to post Share on other sites
cwing 8 Posted Monday at 04:18 AM So, Power MS—has it already been completely reworked? Is the development team no longer continuing this project? Does it really not deserve strong single-target skills or AoE abilities? @Overlady Share this post Link to post Share on other sites
cwing 8 Posted yesterday at 02:05 AM We kindly request to further strengthen the poor Power MS—whether it's single-target skills or AOE skills. @Overlady Share this post Link to post Share on other sites